Commit Graph

99804 Commits

Author SHA1 Message Date
Campbell Barton
b68b66d29e Fix buffer overflow in AVI file writing
`strcpy` could overflow the destination buffer by 768 bytes,
use FILE_MAX for the filepath buffer size.

Also include the size in the functions signature to avoid similar
errors in the future.
2023-06-19 12:32:25 +10:00
Campbell Barton
78f5d9d599 Fix buffer overflow in an_stringdec (ANIM_SEQUENCE type loading)
`strcpy` could overflow the destination buffer by 768 bytes.
Match the source/destination buffer sizes & use BLI_strncpy.
2023-06-19 09:41:11 +10:00
Campbell Barton
25aa510adb Fix potential buffer overflow in BLI_path_sequence_decode
Clamp the by the buffer destination size.
2023-06-19 09:39:27 +10:00
Philipp Oeser
9bba52debd Fix #108049: Nodes pasting can leave multiple active nodes
Clear active flag on pasted nodes (this is in line with how objects are
pasted).

Pull Request: https://projects.blender.org/blender/blender/pulls/108535
2023-06-18 12:22:15 +02:00
Iliya Katueshenock
4e7ee5d9ac Fix #108141: Group Insert operator creates invalid links
Just avoid creating links to outside the group. The original
version worked a little more accurately. But still she was just
making up links (because the inline version of the graph wasn't the same anyway).
For now, this is just a workaround to work around the
problem in the new behavior caused by fa3ca9afdb .

Pull Request: https://projects.blender.org/blender/blender/pulls/108332
2023-06-16 20:24:31 +02:00
Hans Goudey
a6931db38b Fix: Build error without OpenEXR
See d5781c2a61
2023-06-16 13:59:35 -04:00
Hans Goudey
17aaff69c6 Fix #109043: Mask modifier smooth option broken
Caused by two mistakes in 16fbadde36.
Fix the naming too, which was confusing and
non-standard before.
2023-06-16 13:38:00 -04:00
Brecht Van Lommel
d5781c2a61 Fix #109048: RenderLayer.load_from_file does not support multilayer EXR
This was never implemented, only for the entire RenderResult.
2023-06-16 18:53:08 +02:00
Brecht Van Lommel
770616446b Fix #108966: multires UDIM bake progress bar exceeds 100% 2023-06-16 18:42:48 +02:00
Hans Goudey
05190a5a23 Fix: Add missing header used by recent backport fix
This was added in main by 2cfcb8b0b8, and used by
6a05e5161b which was cherry-picked from main
to the release branch.
2023-06-16 09:18:44 -04:00
Hans Goudey
6a05e5161b Fix: Quadratic performance of simulation state frame lookup
Searching for a simulation state at a particular frame was implemented
with a linear loop. The timeline did that for every visible frame,
giving quadratic performance overall when zoomed out. Since the
states are already assumed to be sorted by frame, we can use binary
search instead giving logarithmic performance for each lookup instead.

In the test file from #108097, instead of dropping to 20-30 FPS
after about 4000 frames, I observed the original 70 FPS.

Pull Request: https://projects.blender.org/blender/blender/pulls/109037
2023-06-16 08:23:24 -04:00
Philipp Oeser
23eef18b65 Fix #109047: Screw modifier's smooth shading option does not work
Caused by 5876573e14

Seems like a copy/paste mistake in above commit, now corrected.

Pull Request: https://projects.blender.org/blender/blender/pulls/109052
2023-06-16 14:22:50 +02:00
Dalai Felinto
57c3c68ffb Cleanup: make format 2023-06-16 12:18:40 +02:00
Lukas Tönne
406a1f9bce Fix #108263: Show warning when cache baking wants to overwrite data
Modifiers can use the same bake directory now. If multiple modifiers
using conflicting paths are baked at the same time there is now an
error popup.

Modifiers can also bake to directories that already contain data
(including their own). To give users a heads-up there is now a
confirmation popup in that case. It only comes up once per bake operator
invoke to strike a balance between silently overwriting data and not
being too obnoxious when users want to rebake the same simulation many
times.

Pull Request: https://projects.blender.org/blender/blender/pulls/108288
2023-06-16 10:10:20 +02:00
Germano Cavalcante
1c5201b23a Fix bvhtree utilities ignoring empty masks
Fixed an issue where meshes without loose elements or hidden triangle
faces were not taking into account the relevant masks.

From the user's perspective, this might not have seemed like a
significant problem. However, hidden faces in edit mode were
occasionally still snappable.
2023-06-15 16:52:40 -03:00
Lukas Tönne
8fa56a4d19 Clear the cache bake directory when duplicating a modifier
Duplicating will otherwise keep the same bake directory, which causes
a path conflict and requires manual fixing by users. Clearing the path
on copy makes it so the default path is generated on baking.

This does not change the path when doing internal copies, like
- Depsgraph "evaluated" object vs "original"
- Appending or linking objects
- Making a linked object local

Pull Request: https://projects.blender.org/blender/blender/pulls/109014
2023-06-15 17:40:38 +02:00
Nate Rupsis
f78aa6c034 Fix #108527: Fixing Vertex Group operators to default back to Active Vertex Group
Reverting changes made in [D14961](https://archive.blender.org/developer/D14961) to default to `Deform Bone` for objects with armatures. Instead explicitly update RNA enum to set default subset for just the normalize all operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/108902
2023-06-15 15:36:00 +02:00
Kévin Dietrich
61efaec173 Fix Alembic crash when importing a SubD mesh
The counters for polygons count and face corners count were inverted,
leading to various out of bounds accesses due to wrong data size
allocation.

Not sure where the bug comes from, whether it's original, or a typo from
some refactor.
2023-06-15 14:00:24 +02:00
Philipp Oeser
da052ab9f6 Fix #105942: Wrong text in MeshSequenceCache and Transform Cache
The Alembic procedural was refrenced here even if USD was loaded.

Now check the CacheFile type and let the user know Render Procedurals
are only supported for Alembic atm.

Pull Request: https://projects.blender.org/blender/blender/pulls/108701
2023-06-15 11:16:03 +02:00
Philipp Oeser
d61d2e5f59 Fix #108911: Fcurve Proportional editing circle draws wrong
Since we scale the GPU matrix a certain way (in order to draw a round
circle even for different UI x/y scaling), we have to also compensate
with GPU matrix translation (instead of drawing the raw
frame/value as coords untranslated).

There might be ways to solve this differently (e.g. manipulating the passed
coords instead of the GPU matrix or having a version of imm_drawcircball
that can do this in a way that compensates UI view scaling), but this seems
to be the most straightforward.

Thx @mano-wii hinting at the way to do this with GPU matrix alone.

Should probably go into 3.3 LTS as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108979
2023-06-15 09:45:22 +02:00
Kévin Dietrich
f0cd966750 Fix #100485: Alembic export crash with names containing a forward slash
As Alembic stores hierarchies as paths separated by a forward slash, such
character cannot be used in a name. This resulted in an uncaught thrown
exception. To fix this, replace '/' with '_' like for other illegal
characters.
2023-06-15 05:44:09 +02:00
Joseph Eagar
2c1a44d1f0 Sculpt: Fix #108267: Broken face set undo
BKE_sculpt_face_sets_ensure now takes an Object
as an argument and updates the internal PBVH's
face sets pointer.
2023-06-14 20:22:17 -07:00
Kévin Dietrich
ae5fc2a7f8 Fix #105409: vertex interpolation corrupts Alembic mesh
The Alembic data streaming can optionally interpolate between vertex of
two adjacent frames in order to smooth out the transition between
frames.

However, the decision to interpolate is only based on the vertex count.
This is not too robust as topology/connectivity can still differ even if
the number of vertices is the same (for example physics simulations and
videogrammetry can be set to output the same vertex count, but optimize
the triangle placement). This lead to vertices of unrelated polygons
being interpolated across frames.

To fix this, we now also check if the connectivity across frames is the
same, instead of just checking the topology counters. Although the bug
is revealed by the vertex interpolation routine, a similar fix is applied
to the check on topology change used to decide if the modifier has to be
evaluated for orco evaluation.

Pull Request: #105867
2023-06-15 03:40:14 +02:00
Brecht Van Lommel
ea3cbf4942 Fix #108980: OpenEXR channels with unknown channel names fail to load
The example EXR is non-standard, but we may as well load the data anyway even
if we don't know the type of channels.
2023-06-14 17:15:30 +02:00
Germano Cavalcante
5b39f39695 Clenaup: Remove unreferenced formal parameters
This silences warnings.
2023-06-14 11:45:46 -03:00
Jacques Lucke
ebd2c5fc27 Cleanup: change class to struct to avoid warnings 2023-06-14 16:08:46 +02:00
Germano Cavalcante
c2ed9c39cd Fix #108958: Crash in edit mode when snapping is enabled
Caused by cad897de16

The crash happens because the `SnapData_EditMesh` is removed from the
map but still accessed afterwards.

However, after cad897de16, invalidating an object's unique snap date is
no longer required.
2023-06-14 10:25:34 -03:00
Jacques Lucke
f43dd04aac Fix: missing simulation cache allocation when creating new modifier 2023-06-14 14:39:10 +02:00
Jacques Lucke
54e303a69c Fix #108720: allow discovering baked simulation data during rendering
Sometimes the modifier has never been evaluated by an active depsgraph
before it is used for rendering. In this case, the baked data was never
loaded. Now also allow checking for baked data in a non-active depsgraph.
The locking that is in-place already should probably already be enough
to make this thread-safe but maybe that could be made more explicit.
2023-06-14 14:23:13 +02:00
Jacques Lucke
87643d173e Geometry Nodes: use shared_ptr for sharing simulation cache
With this the simulation cache pointer is copied over to the evaluated modifier.
This allows the original modifier to be removed without breaking the evaluated
modifier, which results in better decoupling. This can avoid issues when a
non-active depsgraph is evaluated in the background while the user is manipulating
the scene.

Also, it is now assumed that the simulation cache is always allocated even if
there is no simulation (similar to run-time data). This simplifies the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/108976
2023-06-14 14:04:02 +02:00
Philipp Oeser
a7afce347d Fix #104597: Knife relative angle constaint wrong on rotated objects
The face normal was used in local space whereas it is needed as a global
direction (since other vectors here are in worldspace as well --
knife_input_ray_segment() returns worldspace).

Could go into 3.3 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/108938
2023-06-14 08:58:28 +02:00
Philipp Oeser
c99dd96731 Knife: remove redundant recreation of a ray
This was done prior with no altering it and had a misleading comment.
Part of PR #108938 (split into a separate commit).

Pull Request: https://projects.blender.org/blender/blender/pulls/108938
2023-06-14 08:56:30 +02:00
Richard Antalik
b77e7480ef VSE: Remove retiming tool for 3.6 release
This reverts commits:
e1f6587f12
b4100ed377
6749593aec
a97cae3efc
559898709f
e4eb9e04e0
bb1c503bee
b21695a507
7bf56e5c75
4dc026ec8e
354ef89d20

Reason for reverting is to not introduce this feature with current UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/108870
2023-06-14 04:25:52 +02:00
Hans Goudey
83ef3bc923 Mesh: Forward compatibility with generic crease in 4.0
e5ec04d73c changed the way crease vakyes are stored in 4.0.
Add versioning for reading the new files that replaces the new generic
attributes with the old non-generic custom data layers. The code is
paranoid with lots fo checks I expect will typically not be necessary.

Similar to f75af7cbf5
2023-06-13 14:31:25 -04:00
Brecht Van Lommel
f3c45f5b5a Fix off by one error introduced by me in recent commit 6948a2d 2023-06-13 20:24:17 +02:00
Hans Goudey
89232d52db Fix: Avoid creating uninitialized attribute in distribute points node
Interpolation from edge attributes is unsupported, and the data
of the new point attribute was uninitialized. As a fix, just avoid
interpolating edge attributes in the first place.
2023-06-13 14:09:11 -04:00
guishe
6948a2d613 Fix #98973: Renaming Custom Python Properties is Incorrect
PyUnicode_AsUTF8AndSize is used when renaming a custom python property,
this method stores the size of the string without including the null
terminator in the size.

Renaming a custom python property now includes the null terminator when
copying the new string name.

Pull Request: https://projects.blender.org/blender/blender/pulls/107983
2023-06-13 19:46:11 +02:00
nutti
61ead957a0 Docs: Fix bpy.types.Operator.poll_message_set() method to classmethod
Pull Request: https://projects.blender.org/blender/blender/pulls/108854
2023-06-13 19:46:11 +02:00
Brecht Van Lommel
2b327d1c0e Fix realtime compositor unsupported node warnings shown for hidden 3D views 2023-06-13 19:46:11 +02:00
Hans Goudey
4834b301f0 Fix: Crash with "use sharp" turned off in weighted normal modifier 2023-06-13 11:43:30 -04:00
Hans Goudey
8a11f0f3a2 Fix #108517: Mesh split edges can give invalid indices
The split edges code had a complex method of merging duplicate edges,
going backwards to avoid shifting elements in a vector. Sometimes it
could result in incorrect corner edge indices though, if it moved an
index that matched one of the local variables (I think! I've bee
 trying to understand this all day and still struggling). Instead,
 replace it with a `VectorSet` that handles the deduplication by
 itself, and avoid creating the new edges until the end.

I think this code could still be simpler if we tried to reduce the
amount of things happening at the same time, making more code
deal with the input or final state rather than an in-between one.
But to avoid making the change too complicated I stopped here.

Pull Request: https://projects.blender.org/blender/blender/pulls/108826
2023-06-13 14:10:13 +02:00
Pratik Borhade
dc7678ecfa Fix #108814: Right Click doesn't cancel 3D View navigation
Entry for `VIEW_MODAL_CANCEL` was not included during refactor of
navigation operators (67203c0ec8)

Pull Request: https://projects.blender.org/blender/blender/pulls/108876
2023-06-13 11:46:54 +02:00
Germano Cavalcante
f8617fe71b Fix #108880: Skin and Miffor modifiers cause mesh collapse
Before 4369627e71, the Mirror modifier merge did not interpolate
customdata.

Previously, the customdata was simply copied from the original vertex
during the merge, resulting in the retention of flags such as
`MVERT_SKIN_ROOT`.

This fix could just repeat that behavior for mirror. But these flags
can be useful in other cases, so this commit re-adds them to the
resulting merged vertex.

Although this can generate geometries with multiple roots on the same
island, there are different scenarios in which this can happen.
Therefore, multiple roots on the same island is not necessarily
considered a bug.
2023-06-12 19:10:47 -03:00
Lukas Tönne
f09d465a6d Fix #108376: Copy from geometry to other node tree types resets shapes
Socket shapes are used in geometry nodes to indicate field types.
In other tree types (e.g. shaders) the socket shape is not touched at
all. Since nodes can be copied from geometry node trees, we need to
reset the socket shape when copying to a shader, compositor, or texture
tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/108412
2023-06-12 14:21:50 +02:00
Hans Goudey
18350ba06a Fix #108817: Extrude node crash with vertex-only input
The `.edge_verts`attribute might not exist if there were no edges.
2023-06-12 07:52:00 -04:00
Philipp Oeser
d75aeb03e5 Fix #108707: Parent space Transform ignores armature objects rotation
Seems like an oversight in 5c4b0c98d3.

Child bones would calculate their orientation from the parent bone local
alone, now multiply take the armature objects world transform into account as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108755
2023-06-12 09:59:14 +02:00
Jason Fielder
99931a5154 Metal: Fix failing texture unit tests
Resolves failing unit tests where missing texture read support for
1D/3D textures was required. Also resolves a number of missing
format support cases when determining texture component
count and byte size for reading/writing.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108751
2023-06-12 08:43:10 +02:00
Jason Fielder
6504ba980e Metal: Resolve zero initialization in failing math shader tests
Math tests failing in Metal due to non-zero-initialized values
and shader compilation error caused by mutli-component
boolean being implicitly evaluated.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108758
2023-06-12 08:39:11 +02:00
Jason Fielder
91e15ca2fa Fix #107159: Resolve wireframe depth issue in Metal
Bug in Metal when gl_FragDepth is used but not written to by a shader
causing depth-based navigation to fail. Patch ensures gl_FragDepth
is assigned a default value at the current depth from the vertex
shader to catch all edge-cases of this.

Authored by Apple: Michael Parkin-White

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/108453
2023-06-12 08:37:50 +02:00
Lukas Stockner
d79524e309 Cleanup: format 2023-06-10 15:37:51 +02:00