Commit Graph

91125 Commits

Author SHA1 Message Date
Julian Eisel
b7b3c4c40c Fix T96705: Crash when pressing F3 outside a Blender window if Developer extras
If the mouse is not hovering the window, there is no active region. This is a
valid state, but the UI-list filter operator didn't account for that case.
2022-03-22 18:35:28 +01:00
Julian Eisel
b40ac9684c Tiny visual fixes/tweaks for new library override buttons in Outliner
Tweaks:
- Increase horizontal padding for the buttons from 1 point to 2, looked like an
  unintentional placement error before.

Fixes:
- Missing horizontal padding for array buttons
- Small gap between separator line and right column when using a high interface
  scale
- Properly center buttons vertically.
2022-03-22 18:09:46 +01:00
Jacques Lucke
87a0770bb9 Fix T96361: missing update when changing texture mapping properties 2022-03-22 16:33:55 +01:00
Sergey Sharybin
8344ef7394 Fix T96524: Regression: The Material Preview doesn't show
The preview does not work well with deferred render result pixels
allocation: it breaks the refresh and requires to toggle current
panels.

Since there is no tiled rendering for previews we don't save any
memory by deferring pixels allocations, so do it for the render
result during the render result creation.

Differential Revision: https://developer.blender.org/D14414
2022-03-22 16:00:09 +01:00
Leon Schittek
7de3caa05d Fix: Drag link search doesn't always connect to socket
Connecting to some sockets of a few nodes via the drag link search
would fail and trigger an assert, because the picked socket wasn't
available. This was due to some sockets only being available with
certain settings.

This patch fixes these cases by adding the availability conditions of
the socket to the node declaration with the `make_available` method
or manually adding a `node_link_gather_search` function.

Differential Revision: https://developer.blender.org/D14283
2022-03-22 09:57:50 -05:00
Laurynas Duburas
6bbc3b5610 Curve: Validation message split from nurb_check_valid
Split retrieval of translated text for the "invalid" messages for NURBS
curves from the actual calculation, which is a lower-level function.
Also fixes an issue where "At least two points required" would always
display in the "Active Spline" panel.

Differential Revision: https://developer.blender.org/D14315
2022-03-22 09:54:13 -05:00
Hans Goudey
b0aaf6ff4a Fix T96294: Crash and error with shape key normal calculation
A mistake in the mesh normal refactor caused the wrong mesh to
be used when calculating normals with a shape key's deformation.

This commit fixes the normal calculation by using the correct mesh,
with just adjusted vertex positions, and calculating the results
directly into the result arrays when possible. This completely avoids
the need to make a local copy of the mesh, which makes sense,
since the only thing that changes is the vertex positions.

Differential Revision: https://developer.blender.org/D14317
2022-03-22 09:43:02 -05:00
Hans Goudey
1c790555a0 Cleanup: Use bool for BMesh creation params
These boolean options are passed as uint, but they would be
easier to understand if using bool.

Differential Revision: https://developer.blender.org/D14405
2022-03-22 09:38:12 -05:00
Hans Goudey
64cd927519 Fix T96308: Mesh to BMesh conversion doesn't calculate vertex normals
Currently there is a "calc_face_normal" argument to mesh to bmesh
conversion, but vertex normals had always implicitly inherited whatever
dirty state the mesh input's vertex normals were in. Probably they were
most often assumed to not be dirty, but this was never really correct in
the general case.

Ever since the refactor to move vertex normals out of mesh vertices,
cfa53e0fbe, the copying logic has been explicit: copy the
normals when they are not dirty. But it turns out that more control is
needed, and sometimes normals should be calculated for the resulting
BMesh.

This commit adds an option to the conversion to calculate vertex
normals, true by default. In almost all places except the decimate
and edge split modifiers, I just copied the value of the
"calc_face_normals" argument.

Differential Revision: https://developer.blender.org/D14406
2022-03-22 09:33:50 -05:00
Clément Foucault
86d87fcbdb GL: Fix compilation error on MSVC (for real) 2022-03-22 14:52:51 +01:00
Clément Foucault
a43f3c761e GL: Fix compilation error on MSVC 2022-03-22 14:51:32 +01:00
Jacques Lucke
e0ce1c45f8 Fix T96577: setting curve handles not working correctly with multiple curves
Differential Revision: https://developer.blender.org/D14409
2022-03-22 14:41:43 +01:00
Brecht Van Lommel
3b5224b57c Cleanup: refactor passing of color management settings for image save
Make a copy of ImageFormatData that contains the effective color management
settings, and pass that along to the various functions. This will make it
possible to add more complex logic later.

For compositing nodes, passing along view and display settings through
many functions made it harder to add additional settings, so just get those
from the scene now.

Differential Revision: https://developer.blender.org/D14401
2022-03-22 14:15:20 +01:00
Jacques Lucke
2ebcb7fab3 Cleanup: make format and fix warning 2022-03-22 13:44:15 +01:00
Jason Fielder
19c793af35 Metal: Make GLSL shader source MSL compliant also
Metal shading language follows the C++ 14 standard and in some cases requires a greater level of explicitness than GLSL. There are also some small language differences:

- Explicit type-casts (C++ requirements)
- Explicit constant values (C++ requirements, e.g. floating point values using 0.0 instead of 0).
- Metal/OpenGL compatibility paths
- GLSL Function prototypes
- Explicit accessors for vector types when sampling textures.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14378
2022-03-22 12:54:44 +01:00
Jason Fielder
309ea31485 Metal: Initial Implementation of Metal Backend for GPU Module.
Adding WITH_METAL option to CMAKE to guard compilation for macOS only. Implemented stub METALBackend to mirror GPUBackend interface and added capabilities initialisation, along with API initialisation paths.

Global rendering coordination commands added to backend with GPU_render_begin and GPU_render_end() commands globally wrapping GPU work. This is required for Metal to ensure temporary resources are generated within an NSAutoReleasePool and freed accordingly.

Authored by Apple: Michael Parkin-White, Vil Harvey, Marco Giordano, Michael Jones, Morteza Mostajabodaveh, Jason Fielder

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14293
2022-03-22 12:54:34 +01:00
Pratik Borhade
913b6b9ec1 Fix T96624: NLA crash when reordering tracks if no object is selected.
Caused by rBc0bd240ad0a1.
To avoid crash, make boolean value false if active object data is NULL.

Should be backported to 2.93 LTS and 3.1 corrective releases.
2022-03-22 12:04:41 +01:00
Dalai Felinto
3b745f3455 Cleanup: make format + extra parenthesis
Nested ? : get better formatted with some parenthesis around the expressions.
2022-03-22 11:36:10 +01:00
Bastien Montagne
2ba72d847b Fix (unreported) Crash in Array modifier.
Typo (copy/paste mistake) in rB923b28aab85768e2b.
2022-03-22 11:25:54 +01:00
Jacques Lucke
ceaa787e42 Fix T96420: Set ID node not working for instances
Previously, instances used the point domain, but now there is a special
domain for instance attributes that the node has to use.
2022-03-22 11:09:53 +01:00
Campbell Barton
47451af027 Cleanup: remove unused code from ed_object_select_pick
- No need to store is_pose_mode, check the object_mode flag instead.

- Remove redundant pose-mode check which now skips object selection.

- Remove disabled grease pencil cursor toggling,
  since I couldn't manage to reproduce a situation where the cursor
  failed to update - also, as there are other places the active object
  can change this would need a more general solution anyway.
2022-03-22 18:07:47 +11:00
Campbell Barton
6d9de230df Cleanup: refactor 3D view selection picking to early exit for menus
Selecting that opens a menu is now returns early. Handling the menu
selection in-line made this function more difficult to follow.

Also split out selecting an object by it's center into it's own function.
2022-03-22 17:34:37 +11:00
Campbell Barton
fa96f7381c Cleanup: de-duplicate object-mode locking when selecting 2022-03-22 17:34:37 +11:00
Aras Pranckevicius
8c072cdc93 Obj: try to fix Linux tests
Related to previous D14368 bug fix, the sorting
operator was not necessarily a stable order sort.
2022-03-22 06:39:50 +02:00
Campbell Barton
127baac44d Fix pose-selection from menu not activating the object
Unlike the regression from T96663 selecting pose bones from menus
never activated the object.
2022-03-22 13:42:37 +11:00
Campbell Barton
59870796ea Fix T96663: Selecting a pose-bone doesn't activate the object
Regression in [0] that removed object selection changes while remaining
in pose-mode. This unintentionally removed object activation.

[0]: 859c062a2a
2022-03-22 13:39:01 +11:00
Campbell Barton
4046f61b39 Fix pose-bone menu selecting before activating the menu
Regression in 1d88aeb95f.
2022-03-22 12:07:00 +11:00
Campbell Barton
4e1e057ced Cleanup: variable names for menu selection
- Rename baseCount to bone_count, was copy-pasted from object code.
- Also rename baseCount to base_count for object selection,
  following snake case naming conventions.
- Use int instead of short for counters, as there is no reason to use
  short ints.
2022-03-22 11:57:25 +11:00
Brecht Van Lommel
8bccc7d861 Cleanup: add proper IMB_openexr.h instead of including file from intern/ 2022-03-22 01:30:19 +01:00
Brecht Van Lommel
9cf40eee4b Fix build error when WITH_OPENEXR=OFF, after recent refactor 2022-03-22 01:30:19 +01:00
Brecht Van Lommel
fab14f7854 Fix build when using WITH_TBB=OFF after recent changes
And wrap tbb::parallel_sort in blender namespace similar to other TBB
functionality.
2022-03-22 01:30:19 +01:00
Hans Goudey
976c91cd77 Cleanup: Clang tidy 2022-03-21 17:12:22 -05:00
Hans Goudey
def1c0c538 Cleanup: Small changes to multires bake normals access
- Order return arguments last, add `r_` prefix
- Use explicit size on array argument
- Avoid double negative in if statement
2022-03-21 17:11:39 -05:00
Hans Goudey
3a8a7d93f9 Fix T96401: Broken multires baked normals result
A 7 year old commit, 2ec00ea0c1, used incorrect indexing for
the optional array of precomputed poly normals. Apparently that code
path was never used, or this issue would have been discovered earlier.
Recent changes calculate normals on a temporary mesh and use those
for the "low-res" layer, meaning the precomputed path was always taken.
2022-03-21 16:55:55 -05:00
Hans Goudey
923b28aab8 Fix T96494: Array modifier with caps crash on curve objects
Since 3b6ee8cee7, a list of vertex groups cannot be retrieved
from curve objects for merging because curve objects do not support
vertex groups. Previously the empty list on the object was returned.
Only mesh objects are supported for the caps.
2022-03-21 14:44:39 -05:00
Aras Pranckevicius
eb1755be35 Fix T96511: New OBJ exporter no longer groups faces by material
Old python exporter in 3.0 and earlier ordered faces by material,
but the new C++ exporter in 3.1+ did not, and was just writing them
in whatever is the order of the mesh data structure.

This mostly does not cause problems, except in some apps e.g.
Procreate -- for large enough meshes, this lack of
"order by material" (which ends up having more usemtl lines)
ends up creating more mesh subsets than necessary inside Procreate.

The change is not computationally heavy, e.g. exporting 6-level
subdivided Monkey mesh goes 1085ms -> 1105ms on my machine.

Reviewed By: @howardt
Differential Revision: https://developer.blender.org/D14368
2022-03-21 20:20:09 +02:00
Jacques Lucke
a58be397e2 Curves: new Add brush
This adds a new Add brush for the new curves object type in sculpt mode.
The brush is used to insert new curves (typically hair) on the surface object.

Supported features:
* Add single curve exactly at the cursor position when `Add Amount` is 1.
* Front faces only.
* Independent interpolate shape and interpolate length settings.
* Smooth and flat shading affects curve shape interpolation.
* Spherical and projection brush.

This also adds the `surface_triangle_index` and `surface_triangle_coordinate`
attributes. Those store information about what position on the surface each
added curve is attached to:
* `surface_triangle_index` (`int`): Index of the internal triangle that a curve
  is attached to. `-1` when the curve is not attached to the surface.
* `surface_triangle_coordinate` (`float2`): First two numbers of a barycentric
  coordinate that reference a specific position within the triangle.

Ref T96444.

Differential Revision: https://developer.blender.org/D14340
2022-03-21 18:59:03 +01:00
Ethan-Hall
f8d19ec5a3 UI: improve names and tooltips in viewport preferences
Rename OpenGL to GPU, Show to Text Info Overlay, and various other tweaks.

Differential Revision: https://developer.blender.org/D14344
2022-03-21 18:09:43 +01:00
Hans Goudey
f92e3b39f1 UI: Use title case for labels 2022-03-21 11:35:17 -05:00
Brecht Van Lommel
8530e48f86 Cleanup: move render image and multilayer EXR write code to image_save.cc
These share a lot of logic with regular image saving and should be unified
more in the future.
2022-03-21 16:38:13 +01:00
Brecht Van Lommel
b96462519f Cleanup: move image_save.c to c++ 2022-03-21 16:38:13 +01:00
Brecht Van Lommel
1897df891c Cleanup: move OpenEXR channel name construction to OpenEXR code 2022-03-21 16:38:13 +01:00
Brecht Van Lommel
6e4d2fa914 Cleanup: add image_format.cc for functions related to ImageFormatData
Also fixes missing code to read/write/free/copy color management settings
in various places. This can't be set through the UI currently, but still
should be handled consistently.
2022-03-21 16:38:13 +01:00
Ethan-Hall
be3eef19c0 GPU: Allow the user to set an anisotropic filtering setting below the implementation-defined value of GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Allow the user to set an anisotropic filtering setting below the implementation-defined value of `GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT`.

This bug-fix is also needed for 2.93 LTS.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D14392
2022-03-21 13:47:08 +01:00
Hallam Roberts
c5456819ee Fix T96655: Bloom crashes Eevee
This patch fixes T96655, bloom crashing Eevee.

The error occurs because rB472fc0c55848b2e2d428cfb4f7debb80a4e12081 added `vec3 safe_color(vec3 c)` to `common_math_lib.glsl`.

However, `vec3 safe_color(vec3 c)` already exists in `effect_bloom_frag.glsl`.
This means `vec3 safe_color(vec3 c)` is duplicated within `common_math_lib.glsl` and `effect_bloom_frag.glsl`.

{F12938060 size=full}

The duplicate code in `effect_bloom_frag.glsl` can be removed since it's no longer needed.

(I checked the remaining methods, there shouldn't be any additional duplicate code)

Reviewed By: fclem

Maniphest Tasks: T96655

Differential Revision: https://developer.blender.org/D14396
2022-03-21 13:20:06 +01:00
Pierre Risch
e4278b72bb T84815: Missing preview image in compositing file output node
Hello,
I saw that this revision was stalled for a few months so I tried to update it.
https://developer.blender.org/D10995
I added a function that adds a preview on the first connected input of the file output node.
I removed the preview on the single layer format
Thanks

Reviewed By: #compositing, jbakker

Maniphest Tasks: T84815

Differential Revision: https://developer.blender.org/D14219
2022-03-21 10:56:40 +01:00
Jacques Lucke
9ed63ebb45 Fix T96572: eevee crash with motion blur and stereoscopy
This was a use-after-free bug due to dangling pointers.
2022-03-21 10:05:39 +01:00
Campbell Barton
fb87578698 Fix T96255: Node socket fails to drag
This is a general issue exposed by moving from tweak to click-drag
events [0], however this bug would have existed for both click &
click-drag events beforehand.

Since [1] the following behavior could occur:

- Click-drag the cursor away from the button.
- Leaving the button would flag it as disabled.
- The disabled button would then break
  causing the event to be considered handled.
- Once handled no click / click-drag action would be tested.

The bug would only happen if the cursor left the button before the drag
threshold was reached which tended to happen with an UI-scale 2 or more.
Or with an increased drag threshold.

Revert [1] (fix for T78503), which is no longer needed since as of [2].

[0]: 4986f71848
[1]: 6f96dd8576
[2]: 87c13ac68c
2022-03-21 18:20:44 +11:00
Campbell Barton
c4ce1b70e3 Correct error in 3dc44f8c89
The array for event.flag was too big, harmless but incorrect.
Remove the size from the declaration as it's not needed.
2022-03-21 17:21:28 +11:00
Campbell Barton
3dc44f8c89 Event System: improve event printing
- Use set-style printing of modifier flags instead of booleans.
- Include event.flag.
- Print on a single line (so output can be more easily filtered).
2022-03-21 17:19:26 +11:00