- Initialize color management settings if creating new scene
- Copy settings from active scene if creating with copying settings
or if using other copy/link object settings
This also should fix issue with Export UV Layout operator
This commit is meant to improve the response of the ESC key for stopping Freestyle rendering
throughout the rendering process. The rendering with Freestyle consists of several steps
including: (1) mesh data loading, (2) winged edge construction, (3) silhouette edge detection,
(4) view map construction, and (5) stroke drawing. All these steps have been extended to
frequently check if the ESC key is pressed, so that users can abort time-consuming rendering
at any point of time.
Real fix would be to find a point which is definitely now on loop
to be collapsed, but that's for a bit later. This commit should
remove possible stoppers.
This implements simple function which collapses internal loops
caused by self-intersections into a singularity.
This loops can't be removed because rasterizer expects points
of feather be aligned with points from spline itself.
When OpenMP is enabled, memory allocation needs to be protected.
Fixes bug [#32111] Memory management regression from svn_46520
projects.blender.org/tracker/index.php?func=detail&aid=32111&group_id=9&atid=498
- Some of TODO notes were laying around but they in fact
were resolved a while ago, removed this notes form the code.
- De-duplicate input color space settings drawing in clip and
image spaces. Moved this stuff to a template which could also
be used in Python.
- Replace py-defined view transform settings panel with a
C-defined template as well. Use it in space panels and
image format settings.
- Remove display settings from color management settings
panels used by different spaces. Use window settings
instead.
This adds a user-defined input color space name for image and
movie clip data blocks. Support for this thing for other data
blocks is still a TODO.
Input color space is being used on loading file to convert
loaded image buffer from this space to scene linear space,
later this space is never used in a pipeline.
Color space name was wrapped into own structure like it's
done for display and view settings. This helps keep code
de-duplicated in RNA and it'll help when likely more options
are added into input color space settings (i.e. flag whether
image could be color managed or it's a non-color data).
This implied quite of internal refactoring:
- Made routines around threaded display buffer calculation
more general, so any kind of color transform could be
performed using the same technique.
- Added function to convert given float buffer from given
input color space to output color space. This is a public
function which could be used in such a things as compositor
node.
- Added function to convert ImBuf's content to scene linear
space. Currently used only for images and clips. Should be
added to any image/movie-related data blocks such as
sequencer strips, but that a bit more long-term plan.
- If input color space is set to NONE then no buffer transform
would be performed on image loading. It'll behave in the same
way as using scene linear as input space.
Several users requested the recovery as the removal of the two parameters was considered over-simplification for advanced users.
As in the Python Scripting mode, the two parameters are in the "advanced edge detection options" section and disabled by default.
Also the lower limit of Kr derivative epsilon was changed from 0 to -1000 so as to permit a negative value.
This auto/heat vgroup creation seems to be fuzzy/unstable (each run gives a slightly different result). I have not the competences (nor time) to investigate that laplacian stuff, so for now just adding an option when parenting to an armature with envelope/heat, to mirror weights along the X axis (as it is done by default when doing it from the Weight Paint mode).
This deadlock was caused by lock of threads using LOCK_DRAW_IMAGE
mutex and lock used in render result acquire functions.
So if image draw would lock LOCK_DRAW_IMAGE before compositor
operation released render result it'll lead into a deadlock.