BMesh intersect could leave invalid items in the selection list,
causing a crash. The list is now cleared since boolean is such a
destructive operation, it's unlikely the selection order would be useful.
Thanks to @lukastoenne for finding the root cause.
FLT_EPSILON was added to the threshold when comparing values,
this caused problems selecting similar small faces since the areas
can be very small in this case.
Also increase the displayed precision so it's easier to use
smaller numbers.
The algorithm that calcualted the direction (inside/outside) of the
polyline was not always returing the correct result. This mean that the
polyline was filled "inside-out".
The fix uses the winding number to calculate the inside and outside.
Reviewed By: antoniov, pepeland
Maniphest Tasks: T87718
Differential Revision: https://developer.blender.org/D11054
Issue was caused by anim handle being reset by
`DEG_evaluate_on_framechange()`
Preserve anim handle by backing it up in
`blender::deg::SequenceBackup`
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11059
When frame is rendered to file, bilinear interpolation on scaled images
caused blurred edges.
This is fixed by not doing interpolation with pixels outside of source
buffer.
Such fix doesn't cover cropped images which are currently cropped by
filling area of image with black transparent color, because image buffer
has bigger size than visible image area.
This is fixed by offsetting range used in previous fix by amount, that
would correspond to crop distance. Because of this, image area doesn't
even need to be filled with transparency.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11058
When an aligned (or auto) handle was snapped with only the control
point selected, it would not snap to the correct point, but offset. This
was because the handles were not considered selected. The `TD_SELECTED`
flag was not being set.
The fix makes sure that we include the handles in the selection when
the handle is aligned or auto.
Reviewed By: antoniov
Maniphest Tasks: T86881
Differential Revision: https://developer.blender.org/D11111
This was caused by the new depsgraph persistence.
The GPUbatches we got from the cache being the same for each frame
means that we need to be more careful about cleanning the additional
VBOs references.
Moving the `EEVEE_motion_blur_swap_data` function call at the end of
the loop makes sure the references are cleaned.
WorkScheduler task model deletes work packages after executing them. The other models don't do so. All models should handle packages the same way.
Reviewed By: #compositing, jbakker
Differential Revision: https://developer.blender.org/D11102
Face set visibility is already flushed to all mesh elements in the right
way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling
BKE_mesh_flush_hidden_from_verts is legacy code from the previous
visibility system that was causing the vertex visibility to take
priority over face sets. When hidding a single loop, all vertices of
those faces are still visibile, so this line was tagging all loop faces
visible. This was leaving mesh/face set visibiltiy in an unconsistent
state.
Reviewed By: JacquesLucke
Maniphest Tasks: T87474
Differential Revision: https://developer.blender.org/D11008
This was just not implemented for curve strokes when world spacing was
introduced in rB87cafe92ce2f.
Now do the equivalent of what was done in said commit in
'paint_space_stroke', now in 'paint_line_strokes_spacing' as well.
Maniphest Tasks: T87815
Differential Revision: https://developer.blender.org/D11098
Generally, it would be good to not allow this from happening in the
first place but that is quite tricky because an object does not know
which other object instances it. Similar checks might be necessary
in other places, but this fixes the bug already.
Differential Revision: https://developer.blender.org/D11086
This patch fixes the remaining issues described in T87749. The jitter
was caused by inconsistent rounding when using the floats icon_size
and icon_padding to offset the bound for the text drawing. Using
`round_fl_to_int` leads to consistent results and fixes the jitter
that remained in some buttons with icons, UI lists, and breadcrumbs.
Differential Revision: https://developer.blender.org/D11062
The trouble was that there was a context pointer "modifier" in the
property editor context that returned the active modifier. But the
"modifier" variable was already used in many places, for pointers
that are *not* equivalent to the active modifier.
The context pointer for the active modifier was unecessary anyway.
If we need to access a context pointer for the active modifier in the
property editor then we can add it. Until then it only adds confusion.
Counts of less than one weren't allowed in end points mode mostly to
avoid a division by zero when calculating the delta. It's trivial to
allow a count of one, so this commit does that, with the point placed
at the start location.
Caused by {rB278011e44d43}.
Framebuffer management since above commit now seems to require region
bind/unbind in for the operator to be able to redraw correctly without
using the same framebuffer in multiple contexts.
Maniphest Tasks: T87771
Differential Revision: https://developer.blender.org/D11084
This fixes T87666 and T83252.
The boolean modifier and geometry nodes can depend on the geometry
of an entire collection. Before, the modifiers had to manually create relations
to all the objects in the collection. This worked for the most part, but was
cumbersome and did not solve all issues. For example, the modifiers were not
properly updated when objects were added/removed from the referenced collection.
This commit introduces the concept of "collection geometry" in the depsgraph.
The geometry of a collection depends on the transforms and geometry of all
the objects in it. The boolean modifier and geometry nodes can now just depend
on the collection geometry instead of creating all the dependencies themselves.
Differential Revision: https://developer.blender.org/D11053
Though to my knowledge we haven't had a report about this yet, this
looks like a clear oversight-- the ids are just more data stored by the
instances component, and should be cleared and copied like other data.
This might have resulted in incorrect random IDs for instances in
renderers in some cases where the component had to be copied.
Calculation of bounding rect for multi-input socket was wrong.
Reviewer: Hans Goudey (HooglyBoogly)
Differential Revision: https://developer.blender.org/D11077
If an object named for example `Suzanne` is converted to Gpencil, a material called `Suzanne_Fill` will be created for the gpencil fill.
When this material already exists, the new material will be called `Suzanne_Fill.001` and the operator will not see that this material is already present the next iteration. This leads to a new material being created for every polygon.
This commit changes the code to search for a material starting with `ObjectName_Fill` instead of being equal to.
Reviewed By: filedescriptor, antoniov
Differential Revision: https://developer.blender.org/D11067
- Re-order freeing so an instances __del__ method runs before the
`ExtensionRNA` has been freed.
- "remove" functions no longer free the gizmo/gizmo-group memory,
needed so the identifier used when freeing the extension
doesn't use the freed identifier.
This patch fixes jittering text when resizing regions of the UI as
described in T87749. The jitter was caused by the text padding
being stored as an integer which lead to inconsistent rounding.
Most notably this patch fixes the jitter in the new spreadsheet editor,
but not all occurrences of jitter described in T87749 (e.g. in UI lists)
are addressed.
Differential Revision: https://developer.blender.org/D11060
This is complex situation. Tagged ID deletion (used to delete several
data-blocks at once) removes IDs to be deleted from Main.
But when we remove deleted IDs' usages of other IDs (using
`BKE_libblock_relink_ex`), some specific post-process is required on
some types, like Collections. Those post-processes would in some cases
rely on data actually being in Main.
That failing condition would lead in existing code on missing processing
the very ID (collection) we were working on, leading to missing removing
some child collection pointers, leading to the crash (later on in
LayerCollection resync process).
For now we go with an optimization & fix that avoids processing all
collections in Main when we actually know which one we are working one
(case of `BKE_libblock_relink_ex`, but not of
`BKE_libblock_remap_locked`).
This is however yet another demonstration of the need to rework that
whole collection/layer resync process, since it is not only extremely
inneficient currently, but it also requires valid Main/ID state way too
deep into the remapping code.
NOTE: This fix may very well not catch/address all possible fail cases
here, dealing with the double parent/child relationships of collections
is challenging...
Issue reported by @eyecandy from the studio, thanks.