Commit Graph

53000 Commits

Author SHA1 Message Date
Tamito Kajiyama
3bd0b89716 Code style clean-up. 2013-02-23 18:50:33 +00:00
Tamito Kajiyama
ad7c43744c Added GNU GPL header blocks. 2013-02-23 18:32:28 +00:00
Ton Roosendaal
5de307122c Bug fix in 2.66 release, irc submitted.
File with packed images crashes on load.

Do-versions now is copying Images, because texture "use alpha" has been removed...
However, it then also copied packaged images, which crashes for some reason.

For now I skip packed image copy, which keeps blender work. This versioning
code needs more checking though.
2013-02-23 14:52:40 +00:00
Ton Roosendaal
89e0de3c35 Bug fix #34347
If you move (with F5) the properties and tools region in 3d viewport to the same side,
the mini-axis and text overlays were drawing in wrong place.
2013-02-23 14:31:46 +00:00
Tamito Kajiyama
7b3a5f6901 Fix for __repr__() depending on .getName() and .getExactTypeName().
API users no longer need to define them in user-defined Functions, Predicates and StrokeShaders.
Also removed all .getName() and .getExactTypeName() definitions in pre-defined Functions,
Predicates and StrokeShaders subclasses.
2013-02-23 12:17:40 +00:00
Ton Roosendaal
7d81fd8231 Bugfix #34374
Fixed tooltip for checker-select, it works on the active item, not selected ones.
2013-02-23 11:51:10 +00:00
Campbell Barton
166de48ca4 code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
Campbell Barton
dddee08f27 code cleanup: bge material conversion was creating STR_String just to check for empty string for no reason (empty string was assigned irrespective). 2013-02-23 07:15:37 +00:00
Campbell Barton
375c0144c8 fix [#34378] GLSL materials using multiple UV layers fail in editmode
regression since BMesh merge.
2013-02-23 06:56:10 +00:00
Campbell Barton
0c53fb3a92 code cleanup: make editmode PASSATTRIB into static functions. 2013-02-23 05:36:15 +00:00
Campbell Barton
e42e570ff4 BGE: fix for uninitialized tangents 2013-02-23 04:49:46 +00:00
Mitchell Stokes
87ab622463 BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible and Odd UV Coord behavior" reported by Alex Mairs (ctbm). The problem was the unused texture slot was still trying to be used. Now unused texture slots' mappings are set to DISABLE so they don't mess up the rest of the conversion process. 2013-02-23 04:15:47 +00:00
Tamito Kajiyama
47960a3d8a Minor docstring fixes. 2013-02-23 03:07:19 +00:00
Tamito Kajiyama
ec34bf3c67 Fix for texture images left unreleased. 2013-02-23 03:05:38 +00:00
Mitchell Stokes
e4febef1fb BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before. 2013-02-23 02:47:22 +00:00
Campbell Barton
f924750463 fix for error using uninitialized draw mode with 'm_failsafe_storage' in the BGE. 2013-02-23 02:45:12 +00:00
Campbell Barton
6c0b8ec064 add include for scons. 2013-02-23 02:03:53 +00:00
Campbell Barton
a528cb9905 code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead. 2013-02-23 01:57:56 +00:00
Campbell Barton
9ef5d2d905 fix for error in the blenderplayer caused by r54727 (can't assume G.main is valid on load). 2013-02-23 01:33:47 +00:00
Mitchell Stokes
c00191dbe3 BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC. 2013-02-23 01:17:01 +00:00
Tamito Kajiyama
68b0a8e390 Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly.  Additional code clean-up was also made.
2013-02-23 01:12:23 +00:00
Mitchell Stokes
bd8f4cc4d6 BGE: Second fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. Now the multiple layers should also be working. When doing fcurve/IPO animations, the controllers are cleared as soon as the action is done and must be setup again every time the action is played. 2013-02-23 00:46:58 +00:00
Tamito Kajiyama
0fb83d78fa Fixed typoes in docstrings. 2013-02-23 00:44:39 +00:00
Mitchell Stokes
eab8a25e03 BGE: For BL_Action, use the object's scene rather than the "active" scene, which can potentially cause problems with multiple scenes. 2013-02-23 00:28:25 +00:00
Mitchell Stokes
d05cb9bca5 BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. The test file now works if all of the actions are using the same layer, but multiple layers can still cause problems. However, I am unsure as to what the "correct" behavior should be with multiple layers. They should probably blend somehow... 2013-02-22 23:55:06 +00:00
Dalai Felinto
3d9dc6a2e4 WITH_PYTHON_FRAMEWORK cmake option for OSX
This option allow Blender to be linked against the Framework python
It's useful if you want to have blenderplayer and bpy in the same application and need to avoid PyThread problems.

patch reviewed by Jens Verwiebe before 2.66. He may want to change something though.
(also small: I changed:
/Library/Frameworks/Python.framework/Versions//python
by
/Library/Frameworks/Python.framework/Versions//Python
as the latter seems to be the norm)
2013-02-22 22:24:38 +00:00
Mitchell Stokes
b3c0896967 BGE: Fix for bug #34219 "Webcam support under Linux in Standalone broken" reported by Thomas Achtner (offtools).
No one bothered to update the player for ffmpeg changes made in August 2012. This meant the player was no longer calling avdevice_register_all(), and  ffmpeg would fail to open web cam streams.
2013-02-22 20:37:14 +00:00
Dalai Felinto
0945c3b43b fixing typo in include (report and patch by Jochen Schmitt) 2013-02-22 17:45:04 +00:00
Sergey Sharybin
9f764e3aa7 Workaround for compilation error introduced in r54755
Scons used to fail because of couple of reasons:

- CMake does have WITH_DNA_GHASH enabled, Scons not
  Which is a good question why?!
- This makes Cmake including BLI_utildefines in dna_genfile.c,
  but scons missed this include
- This damn "bool" thing requires BLI_utildefines

And last question here is why would we want to use bool here =\
It's just always ends up in headache without any visible benefit
of using it.

Well, at least now svn shall be compilable again..
2013-02-22 17:35:53 +00:00
Brecht Van Lommel
ce54cc111d Fix #34357: image editor scope and clip editor track preview did not resize
properly with different DPI settings.
2013-02-22 16:11:27 +00:00
Alexander Kuznetsov
2c2a42a4e8 Fix for building without python. 2013-02-22 15:54:10 +00:00
Sergej Reich
c586159438 game engine: Revert to using regular gimpact for mesh shapes
This reverts part of r53019.
While the compound shape trick works well in some cases, overall it's
much slower and even causes crashes under certain conditions.

We could make this and option and fix the crashes, but it's better to
implement convex decomposition anyway so just reverting for now.

Fixes [#34353] Ray cast on Triangle mesh bounded Rigid Body Object causes blender crash to desktop without error.
2013-02-22 14:47:11 +00:00
Campbell Barton
4df5b943ed patch [#34103] - listbase.patch, insertlinkbefore.patch
from Lawrence D'Oliveiro (ldo) 


notes from tracker:
use bool for return type from BLI_remlink_safe, necessitating including BLI_utildefines.h in BLI_listbase.h
get rid of duplicate BLI_insertlink, use BLI_insertlinkafter instead.

A few places which were using BLI_insertlinkafter (actually BLI_insertlink), when it would be simpler to use BLI_insertlinkbefore instead.
2013-02-22 14:12:55 +00:00
Campbell Barton
7ad0790189 patch [#34103] Add explanatory comments to dna_genfile.[ch]
from Lawrence D'Oliveiro (ldo)
2013-02-22 13:35:32 +00:00
Thomas Dinges
109b37e2c5 Fix for [#34356] Inputs list in file output doesn't appear properly.
* This made File Output Node more or less useless in the 2.66 release, as the list did not appear. 
Issue caused in r53355.

Should be back ported to "a" release.
2013-02-22 12:24:08 +00:00
Campbell Barton
5f09090cad remove 'register' from drag-toggle operator (so it doesn't show in the redo panel).
update credits script.
2013-02-22 11:06:25 +00:00
Lukas Toenne
6f0cbba0d3 Simple preset function for setting common node sizes based on enum instead of explicit numbers.
Most nodes use the default size now and don't need explicit function calls. Most remaining nodes can also use the preset variant instead of explicit size values, these are only needed for a few special nodes.
Thanks to Sebastian König for suggesting this and doing the monkey work of changing node definitions.
2013-02-22 10:46:27 +00:00
Sergey Sharybin
ca689e88aa Motion tracking dopesheet
Highlight background depending on number of tracks existing on frame.

This is not so much mathematically accurate displaying where things
shall be improved, but it's nice feedback about which frames better
be reviewed.

Bad frames are tracks < 8, highlighted with red.
OK-ish frame  are 8 <= tracks < 16, highlighted with yellow.

Could be some artifacts with color region start/end, this is a bit
unclear what exactly expected to be highlighted -- frames are
displayed as dots, but in fact they're quite noticeable segments.

---
svn merge -r54572:54573 ^/branches/soc-2011-tomato
2013-02-22 10:13:15 +00:00
Sergey Sharybin
4cf9034f6d Remove extern_ssba workaround
SSBA seemed to be working OK last time i've checked it
with MSVC and optimization enabled.

Also, we'll likely replace it with own BA soon, which
works fine with MSVC anyway.
2013-02-22 10:06:54 +00:00
Sergey Sharybin
9b5b9e7a09 Fix #34351: Displacement map Bake margin does not work 2013-02-22 09:57:10 +00:00
Sergey Sharybin
08d356a7e0 Fix #34359: 2.66 crashes when using output node
16bit PNG and Jpeg2K exporters were not aware of the simple
fact that float buffer could have only 3 or 1 channels.
2013-02-22 09:20:22 +00:00
Campbell Barton
4aea4c2cb3 change to drag-toggle don't exit when the mouse is outside the region - its annoying for setting layers in the 3d header. 2013-02-22 07:28:45 +00:00
Campbell Barton
c12eeb4ec6 code cleanup: switch argument order for button_activate_exit() but/data args were flipped compared to other functions. 2013-02-22 06:02:52 +00:00
Campbell Barton
a9e25ac433 Toggle-Drag UI Feature
Dragging on toggle buttons can now be used to press multiple buttons at once, especially useful for layer and outliner buttons.


notes:
- automatically enabled for all toggle buttons
  (may change this if it becomes a problem).
- only buttons of the same type are pressed
  (helps avoid annoyances eg; dragging past layer buttons onto other 3d header buttons and pressing by accident).
- automatic axis locking - dragging will lock to X/Y depending on the initial drag direction,
  makes swipe motions work better, especially with the outliner.


implementation details:
- may re-implement as a region handler (currently its a modal operator).
- checking buttons in-between cursor motion events could be more efficient (but currently works ok).
- button execution needs to be improved
  (currently executing a button thats not under the mouse needed a workaround for passing uiHandleButtonData),
  requires further changes to UI code, will do next.
2013-02-22 05:56:20 +00:00
Campbell Barton
b00c3b801b new weight paint draw option to display unweighted vertices with the option to check on the active group or all groups.
notes:
- vertices with zero weights are considered the same as vertices outside of a group.
- currently these show black but this can be made a theme color.
- multi-paint overrides this option (noted in description)
2013-02-22 04:09:04 +00:00
Tamito Kajiyama
025feb240d Code clean-up: removed empty PyMethodDef. 2013-02-22 03:04:52 +00:00
Tamito Kajiyama
a4a7341aef Missing code updates in the previous commit.
Also improved __repr__() so that the .getName() is no longer necessary in user-defined
Function0D and Function1D subclasses.
2013-02-22 02:48:41 +00:00
Mitchell Stokes
6bac47f854 BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" reported by Angus Hollands (agoose77). If the walk directions canceled each other out, the actuator would try to normalize a zero vector, which caused the error. 2013-02-22 02:31:46 +00:00
Joshua Leung
de7b39c9da Whitespace fixes 2013-02-22 02:09:54 +00:00
Tamito Kajiyama
33f34e1a7b Freestyle Python API improvements - part 6.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
Function0D and Function1D classes.  Additional code clean-up was also made.
2013-02-22 01:57:20 +00:00