[ #6690 ] Shift and widget translation cause an uncontrolled move in side or front view
There was a tentative fix for that earlier, but the limit used was too low. This fixes it and ensures sane output.
Vector blur error in Ztransp: sometimes black lines (on edges) appeared,
which didn't get blurred away. Caused by zero-init of speed vectors in
sample buffers. (Zero speed -> no motion).
Error in Blender since vblur was added.
Now Action/IPO-Curve/Constraint Channels draw so that they open downwards. The only noticeable differences are that when expanding/collapsing channels, all the channels above won't get shunted out of the way again. Also, on loading some older files, all the channels may be out of view (TODO: make version patch for this...)
[ #6702 ] Image doesn't get saved after painting & packing
IMB_saveiff - (general saving function), does not write a file when the image is packed.
so write a file with writePackedFile for packed files.
The code for preserving ID properties was apparently not
working. Fixed that by adding a new function,
IDP_ReplaceInGroup, that automatically handles overriding a
property in a group while preserving the property order.
Its odd though that the previous fix I had wasn't
working :/
Fix float error in Transform Contraint with planar constraints when the plane was perpendicular to the viewport. This could cause some weird erratic behavior.
When setting the filename for export foo_#_bar would not be renamed to foo_00001_bar, It only worked when # what the last char of the name.
removed the text from --help that says this is supported.
.svn directory would get copied and it has some files that are
write protected, which means that the build would fail the second
time you run make. Needs a better solution.
* When duplicating bones that have constraints (edit mode),
duplicate them too with TARGET field updated.
This is code that I wrote a few years ago before the armature
refactor. It is simple code that compiles and seems to work fine,
but should be checked by Ton or somebody else with better knowledge
of the current armature system.
Usage description, (stolen from the first time this code was
committed):
"Duplicating bones in edit mode now also duplicates the constraints
associated with that bone ... if the constraint subtarget bone is
also duplicated the new constraint points to this new bone as it's
subtarget."
other preview renders at all.
Also added a flag to enable/disable SSS per scene. There is no
button for it yet, the Render panel has no space left .. will find
a place for it later.
The subversion number was also increased to enable the flag for
older .blends.
only deform modifiers in the stack. This was an old bug: a typo caused quad
face normals to be calculated using the same vertex twice, giving bad normals.
ob1.shareFrom(ob2) - didnt work with the new type/realtype method of making sure all new objects were emptys until they were linked to data and the realtype is used.
Action Editor: editing of action-channel keys is impossible if shapekeys are present
for that object.
Also, after toggling the 'swimmer' icon in the IPO editor header,on and then off again, then trying to expand/collapse/select/deselect the 'Shape' action channel, Blender would crash.
Not really a showstopper, but still nice to fix. ;-)
leads to flickering, and a bug that would display parts of the
preview render as black for interrupted preview renders.
(sorry for the late fix, i've triple checked the code ..)