Commit Graph

132279 Commits

Author SHA1 Message Date
Jacques Lucke
c87f235598 Cleanup: make format 2024-01-30 15:14:39 +01:00
Hans Goudey
8d4643af63 Fix: GPv3: Don't ignore influence in thickness modifier
Also make some cleanups in the area, using more standard
variable names and removing an unused include.
2024-01-30 08:44:41 -05:00
Hans Goudey
35f949531f Cleanup: Fix warning of deprecated value in Paint struct
Instead of using the deprecated tag, just add it to the name.
2024-01-30 08:41:58 -05:00
Hans Goudey
29df9e5e14 Fix: Warning about string use after scope in macro 2024-01-30 08:30:57 -05:00
YimingWu
4722c801c5 GPv3: Thickness modifier
Thickness modifier ported to Grease Pencil v3.

Note: Uniform thickness range and UI step changed to better
match new thickness of blender unit.

![image](/attachments/2e9c9bfa-d869-4bec-a529-c3833390a201)

Pull Request: https://projects.blender.org/blender/blender/pulls/117631
2024-01-30 13:04:30 +01:00
Pratik Borhade
ed458b5e69 Fix #113774: Select objects doesn't work for multiple selected Collections
Current method only considers first selected collection in the outliner
tree. This restricts user from selecting objects of multiple selected
collections. To fix this, first gather all the selected collections in
list with the help of `outliner_collect_selected_collections` traverse
function. Then iterate through layer collections to select base/objects

Pull Request: https://projects.blender.org/blender/blender/pulls/113831
2024-01-30 12:30:59 +01:00
Lukas Tönne
0daa426739 GPv3: Mirror modifier
Implements the mirror modifier from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/117637
2024-01-30 12:10:33 +01:00
Sybren A. Stüvel
4d3bb6a38a Cleanup: Anim, simplify animviz_verify_motionpaths()
Simplify `animviz_verify_motionpaths()` as the current code structure
got in the way of me reviewing an addition to it.

Some conditions and calculations are reordered so that they don't have
to be repeated. This allowed me to reduce nesting of the code, and make
it easier to understand when exactly a motion path is reused
cache-and-all, when it's reused but gets a new cache, and when it's
freshly allocated.

I also think this removes a theoretical memory leak, as there was a code
path that would allocate a new cache without freeing the old one. This
would require a somewhat invalid data structure to begin with, but the
code path now simply doesn't exist any more. I don't think this
problematic code path was ever hit in normal use, though.

No actual functional changes.
2024-01-30 10:54:38 +01:00
Philipp Oeser
5a6034654c Fix #117547: RBD Bake to Keyframes no longer working
Since a99e419b6e, we now have to use `keyframe_insert_by_name` when
inserting keyframes with a specified keying set.

Pull Request: https://projects.blender.org/blender/blender/pulls/117624
2024-01-30 10:54:05 +01:00
Jeroen Bakker
4b3254279c RenderTests: Enable EEVEE-Next Raytracing
Allow testing of material refractions. Also set the reflection probe to match
the raytracing pipeline closely.

Pull Request: https://projects.blender.org/blender/blender/pulls/117662
2024-01-30 10:44:04 +01:00
Alaska
58b9240c82 Cycles: Separate the caustics controls for Generalized Schlick
This allows users to turn off reflective and refractive caustics
separately from each other when using the Generalized Schlick material.

This will impact the Principled BSDF and Glass BSDF, along with some
custom OSL scripts.

Pull Request: https://projects.blender.org/blender/blender/pulls/117617
2024-01-30 10:31:32 +01:00
Campbell Barton
6ab800c5a8 Extensions: remove additional Extensions section in the preferences
Now extensions reuse the add-ons, renaming this section when
the experimental extensions option is enabled.
2024-01-30 17:59:53 +11:00
Campbell Barton
2cf993f9a0 Refactor: extract add-on preferences drawing into a static method
This allows it to be used by the extensions UI.
2024-01-30 16:55:38 +11:00
Campbell Barton
948e806a1a Cleanup: add PyC_UnicodeFromStdStr utility function
Add a std::string wrapper for PyC_UnicodeFromBytesAndSize.
2024-01-30 15:56:08 +11:00
Campbell Barton
a360bd3f31 Cleanup: use std::optional instead of empty strings for return values
When a string shouldn't be used or is invalid, use std::nullopt to
make it clear it's value shouldn't be used.

Without this it's possible to accidentally use an empty string
which will silently fail.
2024-01-30 15:56:08 +11:00
Sean Kim
a2b3fe5e01 Sculpt: Add per-brush input samples
This pull request adds the ability for users to specify input samples
on a per brush basis. The existing field in the main `Paint` struct
forces all brushes of a particular tool type to use the same value.
A new field was added to the `Brush` struct to allow for this value
to be specified there instead, and a corresponding unified value in
`UnifiedPaintSettings` has been created to allow users to use the
same value across all brushes.

Addresses #108109

Pull Request: https://projects.blender.org/blender/blender/pulls/117080
2024-01-30 05:08:23 +01:00
Campbell Barton
dd7362d6e2 Cleanup: use a dictionary for add-on lookups
Replace the set of known add-ons with a dictionary to avoid a slower
string lookup for add-on preferences.
2024-01-30 14:30:03 +11:00
Hans Goudey
6aaa74cda9 Geometry Nodes: Improve extrude node vertex group performance
Add separate functions that deal with the vertex domain and copy vertex
groups without using the attribute API which has a large overhead when
abstracting the access of many vertex groups.

In a 1m vertex mesh with 20 vertex groups, I observed an improvement
in the node's runtime from 399 ms to 64 ms.

Also resolves #117553. That was an error when adding weight data to a
mesh without any weight data would invalidate custom data layers. That
is solved more simply now by just doing nothing in that case.
2024-01-29 21:57:55 -05:00
Campbell Barton
67cc9da7ba Extensions: move repositories into a popover
Part of changes proposed in #117285.

Unfortunately layout panels aren't supported in popovers, so this has
been worked around using a kludge that stores the expanded state as a
class member, toggled via "wm.context_toggle".
2024-01-30 13:17:58 +11:00
Hans Goudey
961783c444 Cleanup: Move BKE_deform.h to C++ 2024-01-29 19:04:13 -05:00
Campbell Barton
e72dae4949 Fix crash when calculating the RNA path failed for property buttons
Since [0] changing extension repositories was crashing,
add missing return, null-check & free.

[0]: 61fb2b17c8
2024-01-30 10:44:21 +11:00
Campbell Barton
73214e9b26 Extensions: change the manifest filename
Use the name "blender_manifest.toml" for clarity.
2024-01-30 09:42:01 +11:00
Hans Goudey
61fb2b17c8 Cleanup: Use std::string for WM API function return values 2024-01-29 16:33:49 -05:00
Hans Goudey
4fa780d334 Fix: Sort Index Switch node alphabetically in add menu 2024-01-29 16:33:12 -05:00
Hans Goudey
13d280b8d8 Cleanup: Rename function to ensure button operator properties
For some reason the "get" function actually allocates the button's
operator properties container. This may or may not make sense to
do, but while it happens, the function name might as well make
that clear.
2024-01-29 16:33:12 -05:00
Miguel Pozo
0c23f1ac2a Fix: EEVEE render tests python syntax
The script still fails, though.
2024-01-29 20:13:50 +01:00
Miguel Pozo
39f244a227 Fix: EEVEE-Next: Crash on GP render test
Handle null pos_buf.
Skip GP velocity sync.
2024-01-29 20:11:57 +01:00
Omar Emara
6fe2bbd51c Realtime Compositor: Anti-alias morphological threshold
This patch anti-aliases the output of the morphological threshold
operation in the Dilate/Erode node. This is done to match the CPU
implementation.
2024-01-29 20:13:04 +02:00
Iliya Katueshenock
fb7f29c98e Fix: Geometry Nodes: Leak of 4+ items of enum
There is extra one user of shared enum definition in case this is new one
so already exist user is enough. Also using of `new` operator to construct
enum definition make this impossible to catch such leask for trivial type.
`Vector` have 4-element inline buffer so this was trivial case for <=4 items.

Pull Request: https://projects.blender.org/blender/blender/pulls/117599
2024-01-29 19:03:08 +01:00
Iliya Katueshenock
8102c86c6e Fix #117612: Crash for incorrect Menu propagation
https://projects.blender.org/blender/blender/pulls/113445#issuecomment-1090513
Pull Request: https://projects.blender.org/blender/blender/pulls/117614
2024-01-29 19:02:39 +01:00
Harley Acheson
28366f624f UI: Operator Confirm Dialog Changes
Removal of "confirm" operator callback for confirmation customization,
in favor of new method that shares existing operator dialog code and
allows python configuration.

Pull Request: https://projects.blender.org/blender/blender/pulls/117564
2024-01-29 18:52:18 +01:00
Aras Pranckevicius
5bd1e0bb22 VSE: replace Subsampled3x3 filter by a general Box filter
Part of overall "improve filtering situation" (#116980): replace Subsampled3x3
(added for blender 3.5 in f210842a72 et al.) strip scaling filter with a
general Box filter.

Subsampled3x3 is really a Box filter ("average pixel values over NxM region"),
hardcoded to 3x3 size. As such, it works pretty well when downscaling images by
3x on each axis. But starts to break down and introduce aliasing at other
scaling factors. Also when scaling up or scaling down by less than 3x, using
total of 9 samples is a bit of overkill and hurts performance.

So instead, calculate the amount of NxM samples needed by looking at scaling
factors on X/Y axes. Note: use at least 2 samples on each axis, so that when
rotation is present, the result edges will get some anti-aliasing, just like it
was happening in previous filter implementation.

Images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/117584
2024-01-29 18:41:31 +01:00
Omar Emara
1aafb6802b Compositor: Use SMAA for anti-aliasing in all nodes
This patch changes all anti-aliasing operations to use SMAA instead of
the Scale3x-based operation. That's because SMAA is more accurate while
the Scale3x one is more a hack.
2024-01-29 18:44:10 +02:00
Sybren A. Stüvel
5c6376fd0a Cleanup: anim, add newlines between groups of includes
No functional changes.
2024-01-29 17:33:38 +01:00
Sybren A. Stüvel
ee814b8646 Cleanup: add missing #pragma once to ANIM_animdata.hh
No functional changes.
2024-01-29 17:33:38 +01:00
Miguel Pozo
f185a284f0 Fix: EEVEE-Next: Hair material flags
Add missing tags so the deferred pass can work correctly.
Fixes principled hair render tests.
2024-01-29 17:03:39 +01:00
YimingWu
56439d88f5 GPv3: Noise modifier
This ports the noise modifier to GPv3.
There should be no functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/117057
2024-01-29 16:49:16 +01:00
Omar Emara
8b7b165ad9 Fix: Compositor lighten mix mode is wrong for factors < 1
The Lighten mix mode in the Mix RGB node is wrong for factors less than
one. The lighten blend mode is a simple component-wise maximum in EEVEE,
Cycles, and other implementations. While the compositor seems to define
it as a weighted maximum using the factor as the weight. It should be
noted that its Darken counterpart is correctly implemented for the same
node, so Lighten should follow, which this patch do.

GPU compositor shares the EEVEE code, so it is already correct.

Pull Request: https://projects.blender.org/blender/blender/pulls/117630
2024-01-29 15:58:57 +01:00
Omar Emara
5cc76ea118 Fix: Mask node has an output even with no mask
The Mask compositor node still has an output even when no mask is
selected in the node. Fix this by outputing a single zero value in that
case.
2024-01-29 16:55:53 +02:00
Sybren A. Stüvel
51c6dc06a0 Refactor: reduce indentation of ui_but_anim_flag()
Reduce cognitive complexity of `ui_but_anim_flag()`. Early returns, less
indentation, and variable declarations close to where they are used.

No functional changes.
2024-01-29 15:51:50 +01:00
Sean Kim
c61d1bcb54 Sculpt: Add global automasking propagation steps
This pull request adds the ability for the `propagation_steps` value
for certain automasking settings to be applied globally instead of
using the per-brush attribute.

Previously, while the flag settings were stored at the brush and global
level,  the `propagation_steps` value would always change the brush
attribute even when using the global menu.

Addresses #102377

Pull Request: https://projects.blender.org/blender/blender/pulls/117316
2024-01-29 15:39:34 +01:00
Jeroen Bakker
324ef0cbf4 RenderTest: GPU Render Tests Pass Silently
Add silently fail option to GPU based render tests. This is a pre-requisite to enable
render tests on the buildbot. By default these render tests will pass silently.

* Test will pass when using the `--pass-silently` arguments.
* Only crashes will be reported as failed tests.
* To find out failing test, review the test reports.

`WITH_GPU_RENDER_TESTS_SILENT` compile option can be used to let tests pass (default)
or fail (default for developers).

Although some tests fail, they still passed. In the generated render report,
the silently passed failures are correctly reported to be failures.

Pull Request: https://projects.blender.org/blender/blender/pulls/117629
2024-01-29 15:39:14 +01:00
Lukas Tönne
7163873420 Geometry Nodes: Fix memory leak when using empty menu switch nodes.
Connecting an empty menu to the node group inputs causes a memory leak.
The `id_property_int_update_enum_items` function was always allocating
a new `enum_items` list, but then discarding it if there are no enum
items.
2024-01-29 15:36:42 +01:00
Alaska
7aca9a1ebb Fix #117611: Cycles NaN in microfacet BSDF with IOR 1.0
Pull Request: https://projects.blender.org/blender/blender/pulls/117622
2024-01-29 15:26:36 +01:00
Brecht Van Lommel
0e824c5f8d Fix: blender-softwaregl on Linux not working
Files were installed to the wrong directory after 282944caac.
2024-01-29 14:47:44 +01:00
Brecht Van Lommel
efcee6450c Fix ID template not respecting hide_buttons regarding overrides 2024-01-29 14:40:17 +01:00
Sybren A. Stüvel
b79419914a Anim: avoid moving/assigning bones to a linked bone collection
In the M/Shift+M popup menus (3D viewport, armature pose/edit mode),
disable menu items for operators that are owned by a linked armature.

You can only (un)assign bones to local bone collections (so local armature
or added via local library override).
2024-01-29 14:35:53 +01:00
Sybren A. Stüvel
f0aa69ff3a Fix #117620: Crash when moving bones to linked bone collection
`add_or_move_to_collection_bcoll()` already checked for linked collections,
but the caller didn't properly do a `nullptr` check. Adding that check
fixed the crash.

The next commit will actually disable the menu for such collections, so
that it's clear in the UI that it cannot work.
2024-01-29 14:35:53 +01:00
Miguel Pozo
f1c061c97b Fix: EEVEE-Next: Volumes
Regressions from 553b1b6f1f and 545f2c04fa
2024-01-29 13:37:47 +01:00
Jacques Lucke
4ad9d8ac59 Geometry Nodes: disable bake settings on linked object 2024-01-29 13:20:06 +01:00