Geometry Nodes can generate warnings inside node trees using a Warning
node. This is used to report warnings in the modifier interface.
This commit allows translation of these warnings in the interface
template, and extracts the messages from built-in asset node groups,
by looking at each warning node.
Pull Request: https://projects.blender.org/blender/blender/pulls/147584
In 2a1a658492, layout functions for nodes were refactored and new
methods were introduced, but this change was not applied to the
translation extraction script.
This commit adds these method names and argument order to Python
extraction: "node_operator", "node_operator_with_outputs",
"simulation_zone", "repeat_zone", "for_each_element_zone",
"closure_zone".
Tooltips specified in a special structure are manually extracted using
`n_()`.
Actual translation is done manually in the UI methods inside NodeMenu,
in order to override the context, which by default would have been
"Operator".
Reported by Ye Gui in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/147582
These types of buttons do not automatically extract and translate the
label when specified specifically. This commit adds the missing
translation macros.
Some issues reported by Alexandr Fatih.
The issue here was that the node-tree-update code was accessing data in `bmain`
when it shouldn't. The fix is to just use the correct API for this use-case when
updating a temporary node tree. It doesn't need `bmain` in this case.
Pull Request: https://projects.blender.org/blender/blender/pulls/147611
Remove access to the clipboard from the Paste Global Transform operator
poll function, as it can cause slowdowns when there is a lot of data on
the clipboard.
This also means that the parsing code has to be a bit more lenient to the
contents of the clipboard. And, because the error message that there is
no matrix on the clipboard is now going to be shown more often, I made it
a bit more friendly.
Pull Request: https://projects.blender.org/blender/blender/pulls/147562
The Intel Windows driver generates an error when linking a vertex shader
and fragment shader where the vertex shader does not write to an output
used as an active input in the fragment shader.
This PR fixes failing "gpu" tests by removing the selectable shader
variants for overlay_edit_pointcloud, overlay_edit_lattice_wire and
overlay_edit_lattice_point.
Pull Request: https://projects.blender.org/blender/blender/pulls/147650
Resolve regression in [0], remove unintended trailing space passed to
BMO_op_initf, causing a crash when the spin tool was activated.
Ref !147674
[0]: 83097400f0
Version patching keymaps was only handling new/changed key-map items.
However it's important to version patch removed key-map items so they
match the key-map items in the updated key-map and disable them.
Regression from [0] which copied the error from [1].
Resolve both by updating all key-map items.
Ref !147668
[0]: 5e2b421996
[1]: 4986f71848
This adds unobtrusive tab button for selecting displayed tabs to the
tabs region. The idea is, that this way, the filter is much more
discoverable than it being hidden in options popover. The button is
grayed out, when all tabs are visible.
To only draw arrow, is achieved by setting `UILayout.emboss` to `NONE`
or `NONE_OR_STATUS`
Pull Request: https://projects.blender.org/blender/blender/pulls/135132
This PR updated the drawing of the playhead so that it better supports
time stretching, which separates the top from the line. This draws the
shadows as separate pieces and draws the line higher.
Pull Request: https://projects.blender.org/blender/blender/pulls/147658
We have icons that represent specific individual collections. like
Icon_Outliner_Collection for a default (uncolored) collection, and
Icon_Collection_color_x for ones with colors. For "collections" as a
general thing though we have icon_group. Sometimes we confuse the two,
for example the list of tabs to show in Properties uses a different
icon than the actual category icon. This PR fixes the complaint by
using the correct icon for each of these purposes.
Pull Request: https://projects.blender.org/blender/blender/pulls/147652
With #126307 the default collection color (not set to a specific one),
set in Icon Colors / Collection, is always white. This PR restores the
correct behavior of following the theme color (an error in the SVG
source). And does so immediately (change in property_update).
Pull Request: https://projects.blender.org/blender/blender/pulls/147651
Now every function node except for "Sample UV Surface" supports
both list and grid outputs. Any grid or list input means the output also
has that type (combinations of grids and lists aren't supported).
However note that some nodes also have inputs that are always fields
evaluated on the target geometry.
There is still plenty of room for optimization. For grids and lists, all
the outputs will be computed, and every function node is evaluated
completely separately. It would be better to build a network similar to
fields and evaluate it lazily (when topology doesn't change anyway).
Pull Request: https://projects.blender.org/blender/blender/pulls/147312
The fix in this case is to properly use the stored builtin attribute defaults
when capturing the field on the mesh. I extracted that to a function so
the code would read better with early returns.
Pull Request: https://projects.blender.org/blender/blender/pulls/147646
The geometry was copied later on when it was modified because there was still a
reference to it in the modifier. Since this uses implicit sharing, if there is
more than one reference, the data has to be copied before it can be modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/147644
When rendering in the main window and changing the active scene,
RE_FreeUnusedGPUResources can free the resources of an active Render,
since no wmWindow references the Scene anymore.
Active Render instances always reference their Scene, so we check those
directly instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/147553
Support loops at the GLSL level instead of relying on
NOD_shader_nodes_inline.
This improves compilation and runtime performance, avoids causing
recompilations on iteration count changes, and allows supporting
dynamic iteration counts.
(EEVEE-only)
Pull Request: https://projects.blender.org/blender/blender/pulls/145269
Make the logic in the image editor drawing robust against configuration
when the image editor has flag "show render result from sequencer scene"
and the sequencer scene being nullptr.
It could happen when user configures image editor is such way and then
removes the sequencer scene.
Or, it could also happen when the image editor has the flag set, which
was exactly the cause of the originally reported issue. So this change
also clears the flag which was expected to be cleared. It could affect
some current files saved in the past day, but since the render operator
sets it based on the way the scene is rendered it is not too bad.
Caused by 76c03744a8
Pull Request: https://projects.blender.org/blender/blender/pulls/147630
Previously items in the "Group" list would usually show up first because
their menu path is shorter. Now, adjust their search weight so they show
up lower than the corresponding asset. That this is just a heuristic,
because we don't have a good way to directly deduplicate groups
that are just packed assets in the add menu currently.
Pull Request: https://projects.blender.org/blender/blender/pulls/147629
This avoid putting too much work in only one thread for building very long surfel lists.
Instead of insertion sort, we use a prefix sum where all surfel scan the whole ray
list to know their position. Only the coplanar surfel patching is dispatched as
one thread per list.
This is currently a bruteforce approach and could be optimized further.
On top of this, we add a heuristic to scale the amount of work from the baking
depending on the scene complexity. Complex scene will have more overhead but
will remain responsive during baking, while simple scene will be faster to bake.
This avoids hitting TDR in most cases.
The update refresh is now limited to 1 per second to avoid the readback overhead.
Fix#142988
Pull Request: https://projects.blender.org/blender/blender/pulls/146848
This is the 'safe and simple' aspect of the fix: prevent `node_warnings`
RNA property of the Node modifier to be overridable.
Its access is 100% not thread safe currently - and it makes no sense to
have this reuntime data overridable anyway!
Another side of the issue will be fixed in a separate commit, for main
only, as it affects quite deeply the behavior of viewlayer resync, and
fixes some unrelated logical issues in the current code.
The UI property was changed 7b97bc48d8
to a negative boolean but the boolean conversion inside EEVEE was
not inverted.
This mean that since 4.2, the default behavior for Lightprobe
volume has been broken / inverted.
To make an existing scene bake the same as before, all material
needs to have their `BackFace Culling > Light Probe Volume` options
inverted. This is done automatically through the versioning code.
The only test cases broken are the ones using default materials which
do not have their property turned off.
Release Notes should contains the compatibility breakage.
Pull Request: https://projects.blender.org/blender/blender/pulls/147218
This new version of the graphics compiler improves performance
for the majority of supported Intel devices and adds support
for upcoming Intel hardware. Such an upgrade also requires
an increase in the minimal supported driver version on Windows,
which is why these changes are combined together with
the ocloc upgrade.
Previously set minimal version 101.6557 was increased to 101.8132.
Pull Request: https://projects.blender.org/blender/blender/pulls/147460
Merge changes from https://projects.blender.org/blender/blender-assets/pulls/34
- Handle <1 Substeps in Displace Geometry node.
- Move Substeps down in Displace Geometry node.
- Basic node-tree cleanup (merging input nodes, removing WIP comments, etc.).
- Change Surface Offset subtype to be Distance.
- Enable `As Instance` for object scattering to allow other object types like lights and cameras.
- Use hash for instance randomization to allow for more than 100 unique instances.
- Fixblender/blender#147464 by handling missing radius attribute.
Pull Request: https://projects.blender.org/blender/blender/pulls/147607
The Cryptomatte node is not supported in VSE strip modifiers because we
previously limited it to root node trees in scene compositing. This
limitation can be lifted however if the user is using the image mode, so
we remove the poll method and instead give warning when appropriate
based on the mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/147601
With #146102 the selection state of pose bones was moved to
the pose bone itself and syncing code was introduced that
ensures the selection state between pose- and edit mode matches.
While the syncing happens via the `Bone` struct, the flag is
always overridden from either the `EditBone` or the `bPoseChannel`.
Since the selection state of the `Bone` is not used for operations anymore
there is no point in keeping it.
In a way this doesn't break backwards compatibility more than
it already was. It's just more visible now because it will actually error.
Pull Request: https://projects.blender.org/blender/blender/pulls/147597