When clearing geometry the runtime mutexes of a mesh were freed. This
resulted in crashes afterwards. The clear geometry is an RNA function so
would only effect when using from scripts.
This patch separates init/freeing of the mutexes from other code so they
can be used when needed.
Reviewed By: mont29
Maniphest Tasks: T91518
Differential Revision: https://developer.blender.org/D13142
Currently we have a fixed instance recursion limit. While we want to lift this
limitation at some point, that is out of scope for a bug fix. For now just print
a warning to make it easier to detect the issue.
Differential Revision: https://developer.blender.org/D13162
Catalog simple names are supposed to fit into the DNA field `char
AssetMetaData::catalog_simple_name[64]`, and thus should be shortened
appropriately. This was already happening, but is now also covered by a
test.
No functional changes.
Interpolation vertex data on loose edges was writing into already
allocated data.
Resolve this by skipping vertex end-points for custom-data interpolation
which has already been copied from the source mesh.
Reviewed By: sergey
Ref D13082
Currently, when creating a new node tree ID, its `typeinfo` is set to
`NodeTreeTypeUndefined`, but its `type` enum value is left to `0`,
aka `NTREE_SHADER`.
This patch adds a new `NTREE_UNDIFINED` value, and use it for
`NodeTreeTypeUndefined` types of node trees.
NOTE: While it is not clear whether that actually fixes issues currently,
quite a bit of code still relies on the value of `type`, so think it
makes sense to sanitize this.
NOTE: Would have been ideal to reserve `0` value to undefined type,
but at this point this is not possible anymore, so chose to use `-2` instead.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13123
Previously, to get the declaration of a socket, one had to go
through `node->declaration`. Now this indirection is not necessary
anymore. This makes it easier to add more per-socket information
into the declaration and accessing it in various places.
Currently, this system is used by socket descriptions and node warnings
for unsupported geometry component types.
Reference struct members by name instead relying on their order.
This also simplifies moving back to named members when all compilers
we use support them.
Internal struct ObTfmBack had out of sync doc-strings
for members duplicated from Object.
Remove the doc-strings as there is this is just temporary storage.
This commit renames mesh.c to mesh.cc and makes
it compile in C++. Can be useful in the future to be able
to use C++ functionality in existing and new functions.
Differential Revision: https://developer.blender.org/D13134
Evaluated meshes from curves are presented to render engines as
separate instance objects now, just like evaluated meshes from other
object types like point clouds and volumes. For that reason, cycles
should not consider curve objects as geometry (previously it did,
meaning it retrieved a second mesh from the curve object as well
as the temporary evaluated mesh geometry).
Further, avoid adding a curve object's evaluated mesh as data_eval,
since that is special behavior for meshes that is arbitrary. Adding an
evaluated mesh there but not an evalauted pointcloud is arbitrary,
for example. Retrieve the evaluated mesh in from the geometry set
in BKE_object_get_evaluated_mesh now, to support that change.
This gets us closer to a place where all of an object's evaluated data
is stored in geometry_set_eval, and we just have helper functions
to access specific geometry components.
Differential Revision: https://developer.blender.org/D13118
Followup to e65230f0c0.
Pablo and I decided it's fine to reset themes again when saved with the
recent 3.1 builds.
This needed to be done a bit careful, since a normal version patch
resetting the theme would've reset the theme for anybody opening
preferences of a 3.0 build (even the final release build) in a 3.1
build. So make sure the theme is at least from a 3.1 build (but not
newer then this commit of course).
Evaluated meshes from curves are presented to render engines as
separate instance objects now, just like evaluated meshes from other
object types like point clouds and volumes. For that reason, cycles
should not consider curve objects as geometry (previously it did,
meaning it retrieved a second mesh from the curve object as well
as the temporary evaluated mesh geometry).
Further, avoid adding a curve object's evaluated mesh as data_eval,
since that is special behavior for meshes that is arbitrary. Adding an
evaluated mesh there but not an evalauted pointcloud is arbitrary,
for example. Retrieve the evaluated mesh in from the geometry set
in BKE_object_get_evaluated_mesh now, to support that change.
This gets us closer to a place where all of an object's evaluated data
is stored in geometry_set_eval, and we just have helper functions
to access specific geometry components.
Differential Revision: https://developer.blender.org/D13118
During animation playback, data-blocks are reallocated, so storing
pointers to the resulting data is not okay. Instead, the data should
be retrieved from the context. This works when the applied search
item is the "dummy" item added for non-matches. However, it still
crashes for every other item, because the memory is owned by the
modifier value log, which has been freed by the time the exec function
runs.
The next part of the solution is to allow uiSearchItems
to own memory for the search items.
The point domain attributes (stored on splines) are sorted so they
have a consistent order on all splines after the join. However, spline
domain attributes were included in the new order, which didn't work
because the length of the attribute lists didn't match. The simple fix
is to only include point domain attributes in the new order vector.
In some cases when geometry is created in Geometry Nodes
the viewport stats will show 0 because runtime data is not filled.
This patch sets the runtime data on instances.
Differential Revision: https://developer.blender.org/D12738
For single point splines that weren't at the origin, the results were
incorrect. Now take into account the tilt, radius, etc. just like the
general case.
A group node could reference an undefined group when the group
was linked and its source file was not found on load. The field
inferencing code did not handle that case before.
With this change, the file provided in T92799 loads successfully.
Many modifiers and other places use `CustomData_copy_data` to copy data
between different meshes. This function assumes that assumes that the
source and destination `CustomData` objects are "compatible" in some way.
Usually modifiers use `CustomData_copy` to create a compatible new
`CustomData` on the new mesh. The issue was that the optimization I added
for anonymous attributes broke this compatibility. It avoided copying some
attributes when they are no longer used.
This lead to attributes being copied incorrectly.
D13083 contains ideas for how this could be fixed more generally.
For now I just removed the optimization.
Differential Revision: https://developer.blender.org/D13083
By default, when syncing materials slots between object and its obdata,
the amount of slots in obdata is the reference.
Missing linked obdata is replaced by an empty placeholder that has no
material. In that specific case, if we have a valid object ID, we want
to update the (placeholder) obdata's material count from the object one,
and not the other way around.
The version patch for 0cf9794c7e was checking and setting a data name
using the macros for translation. These would access the current
preferences which can mismatch the ones currently being version patched.
See discussion in 0cf9794c7e for details.
Don't handle translation in this version patch, which is more of a
"nice-to-have" version patch, no functionality depends on it.