Commit Graph

15134 Commits

Author SHA1 Message Date
Jeroen Bakker
b617c6d825 Merge branch 'blender-v4.5-release' 2025-07-07 11:20:46 +02:00
Jeroen Bakker
f40e6e8a60 Fix: Vulkan: Use feature struct
Detected an incorrect structure type. A property struct was used to
store feature data. This could lead to incorrect values for enabling
descriptorBufferPushDescriptor, what isn't used.
2025-07-07 11:14:09 +02:00
Campbell Barton
97612fd8ef Cleanup: add missing license header
Add license header, removed in !139923.
2025-07-05 08:50:25 +10:00
Harley Acheson
7580da6bd2 UI: Removal of Win32 Platform-Specific Cursor Files
We are now able to make antialiased mouse cursors at any size directly
from SVG sources. Therefore there is no need for the platform-specific
"cur" versions of these cursors. This removes the work required in
duplicating the cursors in this format. Otherwise the results should be
identical.

Pull Request: https://projects.blender.org/blender/blender/pulls/141309
2025-07-05 00:39:50 +02:00
Campbell Barton
c2c8f54a52 Merge branch 'blender-v4.5-release' 2025-07-04 09:19:25 +10:00
Jorn Visser
94f4df8ec4 Fix #141339: Mantaflow: Clear Python errors when grids aren't available
Adding a Flow to a Mantaflow domain could sometimes cause a crash. This
was because the grids are allocated lazily, and as such, getting them
through `PyObject_GetAttrString` will fail when they are not yet
available. As the resulting Python errors were not cleared, Python could
be left in a bad state, leading to crashes. This is avoided by clearing
these errors before returning from `callPythonFunction` when such an
error is raised.

Ref !141364
2025-07-03 23:17:25 +00:00
Jonas Holzman
95abfc00a5 Merge branch 'blender-v4.5-release' 2025-07-03 00:07:52 +02:00
Jonas Holzman
b0ffd4cb07 Fix: macOS: Support multi-monitor window positioning
This commit brings multi-monitor window positioning support to the macOS
GHOST backend. This fixes a plethora of issues with macOS window
creation and positioning, such as:

 * Windows not being properly restored when loading a file with Load UI
 * Users default startup windows not being properly restored on multiple
   screens
 * Temporary windows (Settings, Render, Playblast, etc..) wrongly
   appearing in unexpected places / other screens
 * Duplicating an area into a new window (AKA popping out an editor) not
   working on non-primary screens.
 * etc..

Internally, this makes all macOS windows coordinates be relative to the
user primary monitor, instead of being local to the currently focused
one. I have tested this to properly work using all sorts of multiple
screen arrangements, and can also confirm that restoring windows from
screens that do not exist anymore / are now out of bounds (due to being
unplugged or re-arranged) also works properly, in which case they get
snapped back to the closest available screen similarly to other backends.

This fixes issue #126410 and implements behavior described in TODO task #69819.

Pull Request: https://projects.blender.org/blender/blender/pulls/141159
2025-07-03 00:05:52 +02:00
Campbell Barton
3d15acee1f GHOST/Wayland: correct tablet serial argument for setting cursors
While the previous logic tended to work as it would use the serial
for the last active table event - follow the spec and and always pass
in the serial for the proximity_in event.
2025-07-02 23:13:29 +10:00
Campbell Barton
53a5eef579 Cleanup: minor tweaks to ghost cursor internals
- Use the typed enum for wayland cursor ID's.
- Return an std::optional<...> for cursor access,
  with std::nullopt when the cursor doesn't have an equivalent value
  from ghost.
- Add "stub" calls to `update_cursor_scale` where removed as part of
  !140366 but will be needed when custom cursors support updating
  based on output scale.
2025-07-02 21:34:27 +10:00
Sergey Sharybin
9ace788faf Merge branch 'blender-v4.5-release' 2025-07-02 10:42:01 +02:00
Michael Jones
681eed7e4d Fix #135659: Some types of motion are incorrect at low step counts with MetalRT
Following #136253, this PR enables decomposed MetalRT motion
interpolation on macOS 15.6. The bounding box issue is fixed
in the latest macOS 15.6 beta (24G5054d).

Pull Request: https://projects.blender.org/blender/blender/pulls/141207
2025-07-02 10:41:42 +02:00
Hans Goudey
1f92fd7577 Refactor: Use AttrType instead of CustomData type in attribute API
Change `eCustomDataType` to `bke::AttrType` for uses of the attribute
API (the `AttributeAccessor` one anyway). I didn't touch any values that
might be saved in files; those should be handled on a case by case basis.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/141301
2025-07-01 22:14:26 +02:00
Sebastian Parborg
232b106e64 GHOST: Implement the cursor shape protocol and remove X11 cursors from the wayland backend
This makes the the cursor drawing be handled by the Wayland compositor
unless the cursor shape is not in the standard cursor shape set.
For custom cursor shape, Blender still manually draws and handles these.

Removal of the X11 cursors was done because:
1. Greatly simplifies the code (and compositors not supporting the cursor
    shape protocol will fallback to Blenders built in cursors).

2. On a lot of compositors the X11 cursor theme is not set per default,
       this would lead to us falling back to a default theme. This would
       in almost all cases not match the actual cursor theme of the user.
       The fallback theme would also look quite ugly and the cursor size
       would be inconsistent with the rest of the system.

Pull Request: https://projects.blender.org/blender/blender/pulls/140366
2025-07-01 15:16:44 +02:00
Thomas Dinges
61d51a5643 Cleanup: Make format 2025-07-01 15:14:37 +02:00
Thomas Dinges
b6b90d6835 Cleanup: make format 2025-07-01 15:12:26 +02:00
Sergey Sharybin
e01ca1fdae Merge branch 'blender-v4.5-release' 2025-07-01 14:25:40 +02:00
Michael Jones
03183c3328 Fix #135194: Deleting the last object in a scene leaves it visible in the viewport with MetalRT
TLAS wasn't being refreshed when empty.

This PR removes a spurious early-exit during BVH build that was preventing
the TLAS from being recreated when it was empty.

Pull Request: https://projects.blender.org/blender/blender/pulls/141215
2025-07-01 14:25:09 +02:00
Aras Pranckevicius
293cdac6ab Merge branch 'blender-v4.5-release' 2025-07-01 11:53:30 +03:00
Damien Picard
301274f398 I18n: Translate user preferences GPU device tooltips
GPU devices can only be selected in the user preferences if a suitable
device is available. This uses a dynamic enum and the items are not
always defined in RNA, so they need to be extracted manually using
`n_()`.

Also rephrase one message slightly to respect the style guide
("Don't" -> "Do not").

In addition, fix my mistake where an import was mixed up
(`pgettext_tip` was imported as `n_`).

Pull Request: https://projects.blender.org/blender/blender/pulls/141244
2025-07-01 10:47:10 +02:00
Campbell Barton
bfd3ff7e3d Cleanup: use const custom cursor arguments to GHOST
Also use int[2] for size & hot-spot arguments to avoid passing
around so many arguments.
2025-07-01 15:22:38 +10:00
Campbell Barton
5bdc6df9d1 Cleanup: de-duplicate doc-strings in GHOST
Move doc-strings to GHOST's "implementation" classes,
use `\copydoc` to reference them from classes in `intern`.

Doc-strings were copied between the classes, but had gotten out of sync
or only ever existed in one of the files.
2025-07-01 13:33:54 +10:00
Campbell Barton
7b02b813f8 GHOST/Wayland: support RGBA custom-cursors 2025-07-01 03:01:25 +00:00
Harley Acheson
ac457b9836 UI: SVG Icons as Internal Custom Mouse Cursors
This PR replaces our current custom mouse cursors (defined in
wm_cursors.cc using bitmaps and masks that we edit with a python
program) with SVG sources that are rasterized at the exact size when
needed. For Windows this would also replace the 29 platform-specific
"cur" files, although this PR does not actually remove those. For Linux
this creates the same kind of cursor as now (1bpp XBitMap) but at a
better size.

Pull Request: https://projects.blender.org/blender/blender/pulls/140990
2025-07-01 04:59:49 +02:00
Alaska
fe346a32ec Cycles: Disable HIP RT by default in Blender 4.5
At the moment there are two main usability issues that make it hard to
recommend to enable HIP RT by default:
- Dramatically increased memory usage during BVH construction on
  high poly meshes compared to BVH2 (#136174)
  - This issue can be fixed by using the "balanced" HIP RT BVH, but
  it requires a HIP RT update that won't make it into 4.5 (!136622)
- Many Blender and GPU driver crashes when modifying objects in the
  viewport. #140763, #140738, #139013, #138043

Pull Request: https://projects.blender.org/blender/blender/pulls/140794
2025-06-30 18:17:01 +02:00
Xavier Hallade
6e4c82e804 Merge branch 'blender-v4.5-release' 2025-06-30 16:40:46 +02:00
Xavier Hallade
7691e6520b Fix #141171: oneAPI: Rendering artifacts in barbershop scene
max_shaders was not updated when Embree was disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/141175
2025-06-30 16:39:53 +02:00
Campbell Barton
5e927eae1b Docs: corrections, clarifications to code-comments 2025-06-28 10:46:57 +10:00
Brecht Van Lommel
85890fb3b7 Merge branch 'blender-v4.5-release' 2025-06-28 00:06:31 +02:00
Brecht Van Lommel
9711efece7 Fix #141085: Cycles adaptive subdivision crash with zero length edges
As produced by booleans in the reported blend file.

Pull Request: https://projects.blender.org/blender/blender/pulls/141105
2025-06-28 00:03:45 +02:00
Julian Eisel
4b2d60a2c3 Ghost: Make special user directory query thread safe
Similar to e0ff7731e0.

Noticed a data race when working on blender/blender!130543, which calls
this function from a thread. Make this thread safe by avoiding returning
of static memory, instead use an optional `std::string`.

Pull Request: https://projects.blender.org/blender/blender/pulls/141083
2025-06-27 15:16:35 +02:00
Jeroen Bakker
e058e4f8ca Merge branch 'blender-v4.5-release' 2025-06-27 11:28:54 +02:00
Jeroen Bakker
a74b663bf9 Cleanup: Vulkan: Enable extensions (2)
Missing part of the cleanup done by 225449b96d
2025-06-27 11:26:24 +02:00
Jeroen Bakker
f957d132e7 Merge branch 'blender-v4.5-release' 2025-06-27 10:51:30 +02:00
Jeroen Bakker
225449b96d Cleanup: Vulkan: Enable extensions
When the list of extensions is constructed for `vkCreateDevice` it
uses a function that retrieves all extensions just to iterate to
check a specific extension is supported. However there is already a
list cached that is that is the subset of the desired extensions that
are supported by the device.

This cleanup will use that list instead of requiring all supported
extensions.

Pull Request: https://projects.blender.org/blender/blender/pulls/141074
2025-06-27 10:50:58 +02:00
Jeroen Bakker
fc8a617687 Merge branch 'blender-v4.5-release' 2025-06-27 08:59:25 +02:00
Jeroen Bakker
d67b705d1c Fix: Vulkan: Validation error Wayland+NVIDIA
This PR fixes a validation error about the swapchain semaphores. When
swapchain maintenance 1 is supported the semaphores can be reused, but
requires a fence. We didn't implement the fence. This PR doesn't reuse
the semaphores as introducing the fence leads to more changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/141066
2025-06-27 08:58:37 +02:00
Campbell Barton
5d553e1dd0 Merge branch 'blender-v4.5-release' 2025-06-25 04:42:53 +00:00
Campbell Barton
2a757f469c Fix cursor size being ignored by custom cursors under Wayland
The theme cursor size was ignored when setting custom cursors
such as the knife, only the DPI from GHOST was taken into account.

This meant cursors such as the knife would sometimes display too small.

Now when the theme-size is larger, a larger cursor will be used.

Currently the theme size is read from XCURSOR_SIZE environment variable
however it may be read from the system preferences in the future.

Also fix the software cursor sizes which incorrectly used the UI scale
preference which is ignored by cursor sizes.
2025-06-25 04:39:57 +00:00
Jeroen Bakker
e63a20fee1 Vulkan: HDR support for Wayland
This change enables HDR support for wayland as an experimental feature.
It supports both non-linear extended sRGB and un-clamped sRGB.

Windows isn't supported as the HDR settings are not accessible via an
API and would require similar settings that games use to configure the
monitor. Adding those sliders isn't what we would like to add.

Vulkan (working group) is working on new extensions that might change
the shortcomings. It isn't clear yet what the extension will do and what
the impact is for applications that want to use it. When the extension
is out we should review at the situation again.

Pull Request: https://projects.blender.org/blender/blender/pulls/133159
2025-06-24 11:51:14 +02:00
Jonas Holzman
c8aa20f8b3 Cleanup: Remove titlebar text color from decoration style settings
When the colored titlebar decoration style was implemented in
PR #123982, both the titlebar background and foreground were exposed
to the OS backends to be used when styling the Blender window titlebar.

In practice, both backends that implement this decoration style (Win32
and macOS/Cocoa) only use the background color, and they either rely on
the OS to automatically set the text color or use the color HSV value
component to switch between the OS dark/white color.

While it was thought to still keep this value around for a potential
future backend implementation, the color settings parsed to obtain the
titlebar color (`TH_BUTBACK_TEXT_HI`, which wasn't properly suited for
this feature to begin with) has been replaced by `TH_TEXT` in #140726,
which ends up being too bright to be used as titlebar text for most
themes/use cases.

As such, this PR removes this unused titlebar decoration style setting.
Future backends that wishes the implement the colored titlebar
decoration style should either use an existing OS/DE text color or use
a set white/dark text color, similarly to what the Cocoa backend does.

Pull Request: https://projects.blender.org/blender/blender/pulls/140823
2025-06-22 22:17:02 +02:00
Campbell Barton
776dbe942c Cleanup: spelling (make check_spelling_*) 2025-06-22 11:34:32 +00:00
Weizhen Huang
2f7797dd4d Merge branch 'blender-v4.5-release' 2025-06-20 14:20:00 +02:00
weizhen
bf9836da65 Fix: Cycles not building with OptiX 9.0
As suggested by @pmoursnv

Was throwing errors like  `identifier "half" is undefined`.

Pull Request: https://projects.blender.org/blender/blender/pulls/140676
2025-06-20 14:19:43 +02:00
Brecht Van Lommel
17bda2cf3f Cycles: Enable multi-bounce random walk subsurface scattering
Multi-bounce was mainly disabled for disk sampling where the probability of
hitting something is relatively low even with high albedo, but this is not so
much an issue with random walk.

This reduces darkening artifacts at the cost of some extra render time. The
difference is mainly visible when using a high radius.

Pull Request: https://projects.blender.org/blender/blender/pulls/140665
2025-06-19 20:04:49 +02:00
Lukas Stockner
8eb94f7c6f Merge branch 'blender-v4.5-release' 2025-06-19 20:04:29 +02:00
Lukas Stockner
8f00a00283 Fix #138188: camera_shader_random_sample returns zero if DOF is off 2025-06-19 20:03:03 +02:00
Lukas Stockner
49ae867de4 Fix #139870: Cycles: Some objects with normal maps leak light
This was broken by !138632, the refactor of the microfacet code to no longer
check the "geometric normal", which in reality was the smoothed normal.

Since the logic is now the same for all closure types, it seemed weird that
the light leak only affects Microfacet closures, not Diffuse.

Turns out that for diffuse closures, the relevant paths were rejected by
the initial hemisphere check in the smooth bump terminator code, which also
incorporates the smoothed but non-bump/normal-mapped normal sd->N.

So, we can detect and prevent the new light leaks by extending this check to
all closure types for the eval case. Sampling already has stricter checks,
so this doesn't apply there.

With this change, we can revert the two test cases back to their pre-refactor
version. In hindsight it was a mistake to just shrug off these changes as okay,
I should have looked closer into the difference.

Pull Request: https://projects.blender.org/blender/blender/pulls/140415
2025-06-19 19:20:06 +02:00
Brecht Van Lommel
78ab68431c Merge branch 'blender-v4.5-release' 2025-06-19 15:22:10 +02:00
Brecht Van Lommel
39e7c2444e Fix #139614: Cycles CUDA + Vulkan interop fails with unknown error on GTX 970
The cause of the error is unknown, but instead of failing only print an error
and continue without graphics interop.

Pull Request: https://projects.blender.org/blender/blender/pulls/140657
2025-06-19 15:21:11 +02:00