This fixes the following name collisions:
* Compositor Box/Ellipse Mask node: `width` -> `mask_width`
(also renamed the `height` property accordingly)
* Shader AOV Output node: `name` -> `aov_name`
* Geometry Color node: `color` -> `value`.
Those are breaking changes unfortunately, because looking up those property
names yielded the node-specific and not the common property. Therefore, this is
targeted at `main` instead of `4.1`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119284
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.
This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.
The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.
Pull Request: https://projects.blender.org/blender/blender/pulls/118210
EEVEE-Next can only store data for a single (global) closure at a time,
which, when combined with ShaderToRGB nodes, requires extra care in the
order that closures are evaluated.
For example:

Here, after `ntree_shader_shader_to_rgba_branch` there will be 2 Diffuse
nodes (the original and a copy for the ShaderToRGB branch).
However, the generated code order will be something like this:
```
Diffuse (original)
Diffuse (copy)
ShaderToRGB // This resets closures
Mix
```
So while the original node is technically "evaluated", the closure data
is reset after ShaderToRGB.
This patch updates the code generation to ensure closure evaluation is
ordered taking ShaderToRGB branches into account, so the generated code
looks like this:
```
Diffuse (copy)
ShaderToRGB // This resets closures
Diffuse (original)
Mix
```
This also fixes ShaderToRGB support for AOVs, removes unused code, and
fixes several bugs that I've found along the way that were harmless for
EEVEE but broke EEVEE Next.
Pull Request: https://projects.blender.org/blender/blender/pulls/117767
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.
This commit uses the new macro to translate many strings all over the
UI.
Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
manually, but they are handled by a new regex in the translation
system.
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Even if related, they don't have the same performance
impact.
To avoid any performance hit, we replace the Diffuse
by a Subsurface Closure for legacy EEVEE and
use the subsurface closure only where needed for
EEVEE-Next leveraging the random sampling.
This increases the compatibility with cycles that
doesn't modulate the radius of the subsurface anymore.
This change is only present in EEVEE-Next.
This commit changes the principled BSDF code so that
it is easier to follow the flow of data.
For legacy EEVEE, the SSS switch is moved to a
`radius == -1` check.
This commit adds a new helper to define expected properties when a
target needs to use the unity build feature.
That new helper does what was already done for existing cases, and in
addition add the target to the Ninja 'heavy' pooljobs if relevant.
Pull Request: https://projects.blender.org/blender/blender/pulls/116791
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
This adds support for Translucent BSDF.
This also fixes a bug to allow correct
shadowing.
The input normal had to be set back to
non-inverted in the node function to allow
for correct interpretation of the Normal
by Screen Space Reflections.
This add the necessary optimization
and code deduplication to hybrid deferred
and forward pipeline.
Pull Request: https://projects.blender.org/blender/blender/pulls/116070
- "Frame Step" -> "Number of frames to skip forward while baking each
frame": expand description which was just copying the prop name.
- "b-bone" -> "B-Bone": title case.
- "Volumes Lighting" -> "Volume Lighting": typo.
- "Volumes Shadows" -> "Volume Shadows": typo.
- "Insert Blank Keyframe (All Layer)" -> "(All Layers)": typo.
- "the an" -> "an", typo.
- "Inverse" -> "Invert": use verb instead of noun for an action.
- "Desination" -> "Destination": typo.
- "Hides all other F-Curves other than the ones being framed": remove
extra "other".
- "Remove Bone from Bone collections" -> "Collection", singular because
the operator is only applied to the active collection. Also title
case on "Collection".
- "Change Stroke material with selected material" -> "Assign the
active material slot to the selected strokes": rephrase by reusing
the message from the non-Grease Pencil materials.
- "VisAction", "VisArea" -> "Visibility Action", "Visibility Area":
expand abbreviation. This is not exposed in the UI right now but
will show up in the API docs.
- "Stop Mode Right / Global Down" -> "Stop Move" (typo).
- "... for node input %s": remove extra space.
- "Move along their normal" -> "Move shadows along their normal":
rephrase unclear sentence.
- "Stat Vis" -> "Mesh Analysis": stands for "Statistical
visualization"? Unclear and not shown anywhere. Reuse the label
specified in the UI code instead.
- " Output data...": remove leading space.
- "Attribute domain for the selection and group id inputs": title case
on "Selection" and "Group ID" as that is how they appear in the UI.
- "Ior" -> "IOR": uppercase acronym, for consistency.
Pull Request: https://projects.blender.org/blender/blender/pulls/115964
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.
* dbb2844ed9
* 94817f64b9
* 1b6cd937ff
The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.
Pull Request: https://projects.blender.org/blender/blender/pulls/115929