Commit Graph

86917 Commits

Author SHA1 Message Date
Campbell Barton
d97fd305a0 RNA: minor optimize for token extraction of RNA paths
- Split rna_path_token in two,
  extracting bracket handling into it's own function.

- Only handle escape characters for quoted tokens.
  Numbers were copied using BLI_str_unescape which is unnecessary.

- Extract text without without quotes,
  use a return argument so the caller can tell if the token was quoted.
  This avoids having to strip the tokens quotes afterwards.
2021-09-03 20:35:46 +10:00
Campbell Barton
671640b4c7 Cleanup: use bool for RNA path token extraction 2021-09-03 19:42:54 +10:00
Rajesh Advani
684500837d Cleanup: convert function nodes socket list to use new API
The new API was introduced in rB1e69a25043120cc8dddc3f58622eb50e1443def1.

Differential Revision: https://developer.blender.org/D12380
2021-09-03 10:45:48 +02:00
Campbell Barton
4a3243f311 Docs: add note to skip_fcurve_selected_data sequence strip check
Without an explanation the sequencer logic looked wrong since
other selection checks don't skip data that can't be found.
2021-09-03 15:15:45 +10:00
Germano Cavalcante
8849bed671 Revert "PyAPI: GPU Shader: add 'state' parameter to uniform sampler"
This reverts commit 2aad8fc7bc.

It was a commit without proper review.

A better API needs to be discussed.
2021-09-02 10:19:58 -03:00
Sergey Sharybin
799a2b07ad Fix possible missing render result with update_result
Need to ensure render result's pixels are allocated prior to merge.

Differential Revision: https://developer.blender.org/D12371
2021-09-02 09:28:42 +02:00
Campbell Barton
a8739ae6c2 Fix regression in recent change 0708733c46
Adding a mirror modifier in edit-mode crashed.

Freeing meshes that hold a shallow copy happens in multiple places
while calculating modifiers, making it impractical to clear the
edit-mode pointer before freeing the mesh (as done in
BKE_editmesh_free_derived_caches).

Add a struct member to the edit-mesh struct so evaluated copies
don't free the edit-mesh contents.
2021-09-02 16:12:24 +10:00
Campbell Barton
a2f3aca647 Cleanup: remove redundant edit-mesh memory allocation
This memory was only duplicated to satisfy mesh_data_free
which was incorrectly freeing the pointer (but nothing else).
2021-09-02 15:30:54 +10:00
Campbell Barton
19e1b5c1fd Fix T90972: Crash calling Mesh.clear_geometry in edit-mode
No longer free the edit-mesh pointer while in edit-mode since this
isn't reliable to keep the object in edit-mode while freeing it's
edit-mesh data.

Users who want to exit edit-mode should do so explicitly.

Caused by 6d2f9b1dfa.
2021-09-02 15:30:54 +10:00
Campbell Barton
0708733c46 Fix T91123: Freeing meshes in edit-mode leaks memory
Freeing the edit-mesh pointer wasn't free the edit-mesh data it's self.

Unlinking from the outliner or through the Python API leaked memory.

This didn't often cause leaks in practice since ED_editors_exit
exits edit-mode for all objects.

Now freeing mesh data frees the edit-mode data as well,
this matches the behavior of other object types that support edit-mode.
2021-09-02 15:30:54 +10:00
Campbell Barton
809b33b69a Docs: improve the error when undo poll fails
Calling undo in from Python background-mode would raise an exception
without any information about how to initialize undo.
2021-09-02 15:30:54 +10:00
Johnny Matthews
0ccbf50694 Cleanup: Convert geometry nodes socket list to use new API
The new API introduced in rB1e69a25043120c provides a shorted, more
flexibly way to declare node socket inputs and outputs. This commit
updates all geometry nodes to use the `NodeSocketBuilder` API, except
the four nodes that need `SOCK_HIDE_VALUE` or `SOCK_MULTI_INPUT`.

Differential Revisions: D12377, D12376, D12374, D12373, D12372
2021-09-01 22:53:52 -05:00
Hans Goudey
4170668776 Cleanup: Grammar 2021-09-01 22:22:35 -05:00
Campbell Barton
f77de678d8 EditMesh: recalculate normals after running rip
Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.

In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
2021-09-02 11:45:55 +10:00
Campbell Barton
011d3a95e0 Cleanup: de-duplicate logic in bpy keyframing logic 2021-09-02 11:41:01 +10:00
Campbell Barton
6c177838f3 Cleanup: remove redundant alloc argument to SEQ_editing_get
Callers that require lazy initialization can use SEQ_editing_ensure.
2021-09-02 11:29:32 +10:00
Campbell Barton
baee000001 Fix T90798: calc_loop_triangles is not updated after joining objects 2021-09-02 11:08:38 +10:00
Campbell Barton
f8dd0d0dba Cleanup: spelling in comments 2021-09-02 11:08:38 +10:00
Sergey Sharybin
083a8921ec Fix strict warning about discarding const qualifier
Solved by using const qualifier for arguments which aren't mutable
in PyC functions.

Differential Revision: https://developer.blender.org/D12369
2021-09-01 17:00:08 +02:00
Julian Eisel
f62eb8ac16 BPY-Docs: Add missing file context members documentation
Context members of the file space would not be shown in the context API
docs.
2021-09-01 16:28:44 +02:00
Germano Cavalcante
2aad8fc7bc PyAPI: GPU Shader: add 'state' parameter to uniform sampler
Now you can choose the state of texture (as a filter and repetition) to
render it.

This is important as the original state is very limited.
2021-09-01 10:39:14 -03:00
Julian Eisel
7ec839adfa File Browser/BPY: Expose list of selected files in context
Since recently it's possible to query the active file (as object, not
just the name), but it's quite useful for scripting to have access to
all selected files.
This introduces `bpy.context.selected_files`, returning a list of file
objects representing files in the File Browser.
2021-09-01 15:13:18 +02:00
Julian Eisel
79281336c0 File Browser/BPY: Expose relative path of a file via BPY
There were requests to be able to track the file selection in the File
Browser. Just using the file name for that wouldn't if the file browser
has the recursive display enabled. File names could be duplicated then.
So expose the entire path relative to the currently displayed directory.
2021-09-01 15:12:50 +02:00
Campbell Barton
93c6b12df5 Cleanup: use doxygen sections in py_capi_rna.c 2021-09-01 17:00:47 +10:00
Jeroen Bakker
0c5f6f9fa7 Cleanup: Better names for eDRWColorManagement.
Names describe better what will be applied. Previous names were
extracted from the original code, that weren't accurately named.
2021-09-01 08:58:06 +02:00
Jeroen Bakker
18a4e5d561 Cleanup: Use nullptr. 2021-09-01 08:54:18 +02:00
Campbell Barton
89fa9aada5 Cleanup: use "pyrna_enum_*" prefix for RNA utility functions 2021-09-01 16:50:48 +10:00
Campbell Barton
1730829592 Cleanup: move RNA utility functions into a generic module
Avoid having to include bpy_rna.h for enum utility functions,
recently added to idprop_py_ui_api.c.
2021-09-01 16:33:42 +10:00
Campbell Barton
5352b33598 BLI_string: return string length from BLI_string_flip_side_name
Useful for callers that need the string length.
2021-09-01 15:24:01 +10:00
Campbell Barton
2914ec571e Fix errors pasting flipped names in the action editor
Use BLI_str_quoted_substr_range instead of in-line
quote extraction to resolve:

- Bone names containing quotes caused flip to fail.
- Missing NULL check if a matching quote could not be found.
2021-09-01 15:23:59 +10:00
Campbell Barton
f1cdd49a4e BLI_string: add BLI_str_quoted_substr_range
This is a similar funciton to BLI_str_quoted_substrN
that extracts the range of the quoted string
instead of allocating a new string un-escaped string.
2021-09-01 15:23:58 +10:00
Campbell Barton
90dac47717 Cleanup: remove redundant strstr calls
Rely on BLI_str_quoted_substrN to detect if the prefix exists since
this function exists early there is no need to check before calling.
2021-09-01 15:23:56 +10:00
Hans Goudey
838b6ec48a Fix: Incorrect versioning for float IDProperty UI data
The code put the value from the "min" property into the "max"
value. This would have crashed if min was null and max wasn't.
2021-08-31 12:17:05 -05:00
Hans Goudey
60fba8202c Fix T91088: Assigning custom property value in python resets UI data
Assigning a new value to an IDProperty with the Python API would free
the entire contents of the existing property, which unfortunately
happened to include the UI data. The fix is to extract the UI data from
the existing property before freeing its contents. An alternative
would be adding another argument to `IDP_FreePropertyContent_ex`, but
this solution is clearer and doesn't increase complexity elsewhere.
2021-08-31 11:49:12 -05:00
Hans Goudey
cfc674408e Fix T91084: Missing versioning for object pose bone property UI data
Objects also have a list of "bone" pose channels embedded directly.
These properties are user visible, so their UI data should be versioned.
2021-08-31 11:12:07 -05:00
Hans Goudey
596f1878b6 Cleanup: Reduce variable scope 2021-08-31 10:19:31 -05:00
Hans Goudey
37943b00f2 Fix: Output int for precision in UI data as_dict method
This is stored internally and used as an integer, so there is no need
to convert it to a float for "as_dict". This was just an oversight.
2021-08-31 09:05:03 -05:00
Jeroen Bakker
99b1e8428d Cleanup: pass value by ref in draw_color_management 2021-08-31 15:45:05 +02:00
Philipp Oeser
b18122451f Fix T88433: no greaspencil depsgraph evaluation with certain drivers
When the same stroke was used as a driver variable, this could make this
stroke already tagged as built in the course of building driver
variables (via `build_gpencil`), but then important stuff from
`build_object_data_geometry_datablock` could be missed later on (because
both of these funtions use `checkIsBuiltAndTag`). Most importantly,
setting up operations such as GEOMETRY_EVAL would be skipped entirely.

`build_object_data_geometry_datablock` seems to cover greasepencil just
fine (does the same as `build_gpencil` and more). Proposed solution is to
remove `build_gpencil` entirely. In `build_id` it would then also call
`build_object_data_geometry_datablock` for `ID_GD` IDs. Now the covered
types that _call_ `build_object_data_geometry_datablock` match exactly
to what is covered _inside_ `build_object_data_geometry_datablock`.

Think this "duplication" of functionality was just overseen in
rB66da2f537ae8 [`build_gpencil` existed long before and said commit made
greasepencil a real object with geometry and such].

thx @JacquesLucke for additional input!

Maniphest Tasks: T88433

Differential Revision: https://developer.blender.org/D12324
2021-08-31 15:20:02 +02:00
Antonio Vazquez
84f826ff23 Fix T90989: Annotation opacity must not be animatable
All props of annotations are not animatable by design and opacity must be equal.

As the opacity is reused by gpencil objects, a new prop has been created in order to use different props for annotations and GP objects.
2021-08-31 14:59:55 +02:00
Jeroen Bakker
1be598ba68 Cleanup: DRW color management seperated in multiple functions. 2021-08-31 14:12:14 +02:00
Jeroen Bakker
6931a6f3bd Cleanup: Moved DRW_vieport_colormanagement_set to draw_color_management. 2021-08-31 13:26:13 +02:00
Jeroen Bakker
63dc286b01 Cleanup: Added const keywork to GPU_viewport_colorspace_set. 2021-08-31 13:24:42 +02:00
Jeroen Bakker
a18d88213f Cleanup: Converted draw_color_management to CPP. 2021-08-31 13:24:42 +02:00
Jeroen Bakker
3abf56db27 Cleanup: Draw Manager remove do_color_management from drawing context.
The do_color_management option was set, but never read.
2021-08-31 13:24:42 +02:00
Jeroen Bakker
9ab31b53b7 Cleanup: Remove unused DRW_state_do_color_management.
Function wasn't used since we migrated to the new color management
pipeline. It is also not expected it would be needed in the current
design.
2021-08-31 13:24:42 +02:00
Jeroen Bakker
a7ee49d065 Fix crash in recent commit.
Crash introduced by {rB8e00db42961297facd521139762fe8c42042fc5c}, fixed
with a null check. Object can be null.
2021-08-31 13:14:26 +02:00
Philipp Oeser
b0cb0a7854 Texture Paint: sync changing active texture in the Node Editor to the
Image Editor

When changing to another texture paint slot, the texture displayed in
the viewport changes accordingly (as well as the image displayed
in the Image Editor).

When changing the active texture in the Node Editor though, only the
texture displayed in the viewport changes.

This was mentioned in T88788 and I am not 100% sure this is desired in
all scenarios (or at all), it should be seen in tandem of D11497. This
change makes it so that the Image Editor changes to the image we changed
to in the Node Editor (keeping them in sync).

If this is not desired in all cases, this could be made an option.

ref T88788
ref D11496
ref D11497

Maniphest Tasks: T88788

Differential Revision: https://developer.blender.org/D11498
2021-08-31 12:45:39 +02:00
Philipp Oeser
3b2a01edf6 Texture Paint: sync changing active texture in the node editor to the
active paint slot

When changing to another texture paint slot, the texture displayed in
the viewport changes accordingly (as well as the image displayed
in the Image Editor).

When changing the active texture in the Node Editor though, only the
texture displayed in the viewport changes.

This _can_ be confusing because you can end up painting on a texture
that you are not looking at in the viewport (so you dont have any
feedback whatsoever). Not 100% sure this is desired in all scenarios,
but this change makes it so that the active paint slot changes to the
one that uses the texture we chaged to in the Node Editor (keeping them
in sync).

If this is not desired in all cases, this could be made an option.

ref T88788
ref D11496

Maniphest Tasks: T88788

Differential Revision: https://developer.blender.org/D11497
2021-08-31 12:29:14 +02:00
Sergey Sharybin
d8b445e728 Fix missing render result when using region render
Caused by lazy allocation of passes.
2021-08-31 12:12:34 +02:00