was infact a very old bug where an empty title took the following word for the title, eg: "%t|First Item|Second Item"
the first item would be evaluated as a title.
- use Py_ssize_t when dealing with python sequence sizes
- dont call PySequence_Size(py_b) in a loop (its slow).
- use faster sequence/float parsing in aud.Factory.filter
PyC_UnicodeAsByte(), used for getting python strings as bytes wasnt clearning utf-8 conversion errors.
this would raise an error when getting an operators filepath.
Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
this is working fine. The only problem is described in the XXX there.
While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender)
blenderplayer is in the top bin folder (~/bin/blenderplayer).
That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle).
I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
- walkers can be run in breadth-first order or depth-first order (previously there was only depth-first)
- walkers keep track of current depth (with this + breadth-first, select nth implementation is now trivial)
- new connected vertex walker (similar to shell walker, but returns vertices instead of edges)
- shell walker can be started from a vertex (in which case the walker starts by queueing all the edges incident on the vertex) or from an edge (walker starts by queueing the single edge)
- bug fix for walker reset (was emptying states, but not clearing the visithash)
- bug fix for select nth (indexing for deselection was walking through *all* connected elmeents, to match trunk it should only walk through *selected* connected elements)
For some cases, this will make dissolve work as expected. For other cases dissolve will fail gracefully (it will report unable to dissolve, but not crash). To get dissolve to work in these cases we need to define what happens when you dissolve a disk that has faces which share more than one edge.
For some cases, this will make dissolve work. For others dissolve will still fail (report unable to dissolve, not crash) in some cases. To get dissolve to work in these cases we need to define what happens when you dissolve a disk that has faces which share more than one edge.