Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
dcbe9ade7a Added NodeUpdateGS so GameObject Python api alignAxisToVect function,
Otherwise the rotation isn't applied.
2008-07-23 15:45:23 +00:00
Ian Thompson
6b4b03317d Bugfix: Deleting backward selected text was getting stuck on redo.
Selections were not correctly preserved through undo/redo operations causing unexpected behaviour.
2008-07-23 12:59:05 +00:00
Joshua Leung
8a1dbea363 == Grease Pencil - UI Improvements ==
Based on user feedback, I've made some changes to the Grease Pencil UI (most notably in 'Time Editing' facilities). 
* 'Edit Timing' button gone
* Pin button and '<Grease Pencil Data' string gone from Action Editor
* Action Editor in 'Grease Pencil' mode now displays all grease-pencil datablocks for current screen. 
* AE: GP-Datablocks are drawn like 'groups', with an expand/collapse button to show/hide layers. Its name shows the type of space it comes from, and shows indicative status info (i.e. for 3d-view, it shows view-angle)
* Added refresh calls for action editor after editing relevant data.

I haven't tested all tools yet, but most should be stable. 

Also, I've removed some unnecessary buttons, and added a few tooltips. There's also some experimental code to try to get clearer indication of 'active' layer.
2008-07-23 12:27:08 +00:00
Maxime Curioni
d1b82d1f15 soc-2008-mxcurioni: added Iterator class, base class for all iterators in Freestyle (on the C++ side). Created the equivalent in Python BPy_Iterator with the simple interface:
- getExactTypeName()
- increment()
- decrement()
- isBegin()
- isEnd()

Contrary to previously stated, I am reverting back to implementing iterators in the (Python) API, for different reasons:
- it will make testing quicker to achieve, as I won't have to recode a big chunk of the original Python files
- it will be a base for API refactoring
- it won't prevent the use a list-based approach later (it is simple to get it from the Iterator)
2008-07-23 10:19:08 +00:00
Maxime Curioni
a9789d90ae soc-2008-mxcurioni: renamed all Freestyle API related files with 'BPy_' prefix to avoid library name collision.
Included MediumType's initialization at proper time to avoid Blender's crash.
2008-07-23 07:56:08 +00:00
Peter Schlaile
ab722cf7b1 == Sequencer ==
Fixes: [#17315] Sequencer: after undo there's no active object
closes: [#17357] fix for bug #17315 - Sequencer: after undo there's no active object
(kiemdoder: thanks for the patch, had to do it in a little bit different way,
since sort_seq will kill your sort order idea...)
2008-07-23 07:11:23 +00:00
Maxime Curioni
0c494442d3 soc-2008-mxcurioni: merged changes to revision 15705 2008-07-23 06:02:18 +00:00
Maxime Curioni
0c3f7c2b7e soc-2008-mxcurioni: implemented (without testing) StrokeShader, Stroke and MediumType (used by Stroke to define medium types) classes. The Stroke class is missing the InsertVertex method.
Before porting other classes, I'll resolve the List (Python) <=> Iterator (C++) correspondence problem by implementing a general class appropriately suited for the task.
2008-07-23 05:54:34 +00:00
Matt Ebb
1e7523ea44 Updated some out of date documentation of Object Ipo curve names 2008-07-23 02:31:56 +00:00
Benoit Bolsee
a18c723d55 BGE patch: Add min/max parameters to orientation constraint actuator
The min/max parameters define a minimum/maximum angle
that the object axis can have with the reference 
direction without being constrainted. The angle is 
expressed in degree and is limited to 0-180 range. 
The min/max parameters define a conical free zone
around the reference direction.

If the object axis is outside that free zone, the
actuator will tend to put it back using as a temporary
reference direction the vector that is exactly at
min or max degree of the reference direction 
(depending if the axis angle is below the minimum 
or above the maximum) and is located in the plane 
formed by the axis and the reference direction.

With a low damping value, this is equivalent to 
clamping the axis orientation within min/max degree
of the reference direction.

Backward compatibility corresponds to the absence
of free zone: min = max = 0.
2008-07-22 23:05:06 +00:00
Martin Poirier
deccefc029 First draft for control bones repositioning.
All bones marked as no deform are repositioned after the retarget based on their "linked" bone (linked bone is constraint owner if control bone is a target, parent bone if not).

Arithb:
 Function to make a quat between two normalized vectors
2008-07-22 17:44:06 +00:00
Benoit Bolsee
1abe753bf0 BGE patch: update KX_GameObject::getChildren() to use CListValue instead of python list (allows name search keep refcount consistent) 2008-07-22 16:44:35 +00:00
Andre Susano Pinto
aec6b78ded svn merge -r 15590:15688 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-22 12:02:57 +00:00
Andre Susano Pinto
06f67dd531 *BVHTreeFromMesh api changed.. it now stores all information like defaults callbacks to raycast and nearest surface (just to make it easier to use)
*Fixed button size of "Above surface"
2008-07-22 11:50:50 +00:00
Joshua Leung
32d10bca2b == Grease Pencil ==
Grease Pencil is a tool which allows you to draw freehand in some views, allowing you to annotate/scribble over the contents of that view in either 2d or 3d. This facilitates many easier communication and planning abilities.

To use, simply enable it from the View menu (choose 'Grease Pencil...' and click 'Use Grease Pencil'). Then, click+drag using the left-mouse button and the shift-key held to draw a stroke.

For more information, check the following page on the wiki:
http://wiki.blender.org/index.php/User:Aligorith/247_Grease_Pencil
2008-07-22 09:53:25 +00:00
Maxime Curioni
48732bf2ab soc-2008-mxcurioni: filled and tested StrokeVertex class 2008-07-22 08:15:21 +00:00
Maxime Curioni
2c29af6a29 soc-2008-mxcurioni: corrected StrokeAttribute, verified with test case.
I realized today that it will not be possible to implement getter/setter functionality easily for our Freestyle API. The reason is that Python does not support function overloading as-is. It is possible to 'fake' overloading by taking a general argument object and count the number of arguments in the object (rgbTuple_setCol in Blender's API is a good example of how to go about it). 

For the time being, we'll get around that problem. The tangible effect of that constraint is that all API setter functions return a 'None' PyObject, instead of returning an integer status code. It is important to note that this problem is due to Freestyle's API being C++ in nature. Fortunately, this shouldn't really impact the usage of the API.

If the Blender Python group wants me to correct that, I'll be able to do it. It is just going to take me quite some time correcting it, writing support functions for methods having different types of arguments.
2008-07-22 00:27:40 +00:00
Andre Susano Pinto
3c8b695f72 Fixed a bug relative to editmode..
now its calling CDDM_calc_normals when receiving a mesh to deform,
since in edit mode the mesh doenst has normals calculated
2008-07-21 22:36:05 +00:00
Maxime Curioni
7426a3e35b Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
2008-07-21 21:24:37 +00:00
Ken Hughes
4c086bf4ae Python API
----------

Particle patch from Cédric Paille: bugfixes and child-particles export improvements for .getLoc(), part.getRot() part.getSize(), part.getAge() methods.

Also fix a bug with part.randemission getter (was using PART_BOIDS_2D instead of PART_TRAND), plus typos and duplications in API documentation.
2008-07-21 20:42:11 +00:00
Ian Thompson
07b8c7e887 Updated the textplugin_outliner.py plug-in to use the new Draw.PupTreeMenu and updated this menu to support titles. 2008-07-21 19:11:38 +00:00
Andre Susano Pinto
4c76c57a77 Made shrinkwrap modifier work when target or cutPlane are in editmode. 2008-07-21 18:12:02 +00:00
Campbell Barton
78ce90b752 allow to write to libraries that are indirectly linked 2008-07-21 17:05:59 +00:00
Ian Thompson
434f2172f6 Removed requirement for suggestions to be pre-sorted. Allowed lists of strings to be suggested without having to specify their type. Specifying a prefix when suggesting is now also optional. 2008-07-21 16:40:32 +00:00
Benoit Bolsee
4ae4ecd3ce BGE patch: Optimization of bullet adaptation layer - part 1.
First batch of optimizaton of the bullet adaptation layer in the BGE.
- remove circular motion state update.
- optimization of physic adaptation layer for bullet: bypass
  unecessary conversion of rotation matrix to quaternion and back.
- remove double updates during object replication.
2008-07-21 12:37:27 +00:00
Daniel Genrich
2647bed77d Enabled fc for testing 2008-07-21 07:10:10 +00:00
Ian Thompson
6352cd509e BPyTextPlugin now has descriptors for variables, functions and classes (and their variables/functions). Each descriptor also holds the line number of the definition allowing a simple outliner to be written.
Text.setCursorPos(row, col) now pops the text into view if it is in the active window space. The outliner uses this to jump to any definition in a script; it is invoked with Ctrl+T.
2008-07-21 00:38:42 +00:00
Hamed Zaghaghi
8f17a66036 BGE 2dFilters some extra fixes 2008-07-20 23:34:17 +00:00
Hamed Zaghaghi
5350d5eb2c BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
Benoit Bolsee
9f53999181 BGE patch: constraint orientation actuator did not work when damping=0. 2008-07-20 21:09:56 +00:00
Daniel Genrich
e0fc591697 Fix for crash in collisions (introduced *after* 2.46 with my collision recode) 2008-07-20 21:05:48 +00:00
Daniel Genrich
def3150098 [#17356]: Reactor particles makes blender crash 2008-07-20 18:07:02 +00:00
Campbell Barton
e95e2fb43e GameObject functions getChildren() and getChildrenRecursive() 2008-07-20 17:18:46 +00:00
Ton Roosendaal
433c43932b Bugfix #16662
Curve modifier on lattice suffered drawing updates, only when the system
was not animated though, missed depsgraph calls then.

Solved it by forcing lattice to always return displist for its vertices,
that's same as for how mesh/curve works now.
2008-07-20 16:06:40 +00:00
Benoit Bolsee
d725e5f78e BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when parenting. Allow loc/scale/orientation change on child object with physic controller. 2008-07-20 15:40:03 +00:00
Ton Roosendaal
89f2a63ecd Bugfix #8182
Specular render in Blender still had terminator problems... only the diffuse
part got "phong correction" applied. I didn't fix this before to not change
rendering results just before the release. Now there's time I hope?

Render results should only differ minimal, and only visible for low spec
hardness values (like 1 or 2)
2008-07-20 10:09:19 +00:00
Daniel Genrich
037f1188e6 svn merge -r 15529:15649 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-20 08:52:48 +00:00
Maxime Curioni
ab722884d3 soc-2008-mxcurioni: updated support for Nature class. 2008-07-20 05:01:29 +00:00
Campbell Barton
a8785893c5 Added functions so python can change library paths.
* bpy.libraries.paths() -> list of library paths.
* bpy.libraries.replace(fromPath, toPath)
2008-07-19 15:44:00 +00:00
Andre Susano Pinto
0703d9aad1 Following the same optimization as bvh raycast:
*Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes).
 Again that leaded to improvements in build and query time.

*BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast

removed code relative to bvhtree_from_mesh_tris.
2008-07-19 15:22:38 +00:00
Campbell Barton
37c8f08f28 syntax change so GCC 4.3 will build 2008-07-19 13:04:55 +00:00
Benoit Bolsee
7e990de294 BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved. 2008-07-19 10:27:52 +00:00
Benoit Bolsee
9ed079bf5c BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
Certain actuators hold a pointer to an objects: Property,
SceneCamera, AddObject, Camera, Parent, TractTo. When a
group is duplicated, the actuators that point to objects
within the group will be relinked to point to the
replicated objects and not to the original objects.
This helps to setup self-contained group with a camera
following a character for example.
This feature also works when adding a single object
(and all its children) with the AddObject actuator.

The second part of the patch extends the protection
against object deletion to all the actuators of the above
list (previously, only the TrackTo, AddObject and
Property actuators were protected). In case the target
object of these actuators is deleted, the BGE won't
crash.
2008-07-19 07:45:19 +00:00
Ian Thompson
f042a468fd Merged 15170:15635 from trunk (no conflicts or even merges) 2008-07-18 23:35:34 +00:00
Ian Thompson
123407e0b4 Added a documentation panel with primitive word-wrap functionality. It can be displayed by Text.showDoc(string) in python and has a text-plugin script for function docs which may be invoked with Ctrl+I inside its params list. Eg. type "dir(" <Ctrl+I> 2008-07-18 23:12:19 +00:00
Andre Susano Pinto
59a2b50171 *Added "kept" mesh above surface option on shrinkwrap to nearest surface
changed a few code relative to project over normal mode (to try to kept code generic and more independent of modifier itself)
2008-07-18 22:24:20 +00:00
Maxime Curioni
16d7d12123 soc-2008-mxcurioni: Added IntegrationType and Nature classes, used to store constants used throughout Freestyle 2008-07-18 20:31:40 +00:00
Benoit Bolsee
5e2ee19187 BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation.
This situation corresponds to a group containing only a portion
of a parent hierarchy (the Apricot team needed that to avoid
logic duplication). The BGE will instantiate only the
children that are in the group so that it follows the 3D view
more closely.
As a result, the logic links to the objects in the portion of the
hierarchy that was not replicated will point to inactive objects
(if the groups are stored in inactive layers as they should be). 
To keep the logic system consistent, these links are automatically
removed.
This last part of the patch is a general fix that could go in
2.47 but as this situation does not normally occurs in pre-2.47
games, it is not needed.
2008-07-18 19:56:56 +00:00
Martin Poirier
25de501805 Exponential cooling off and progressive minimization for simulated annealing 2008-07-18 19:09:41 +00:00
Martin Poirier
c0dfe80e0d Fix misceleanous errors/tweaks in cost calculations
- Angle cost could easily balloon up, don't use relative difference
- fix error with ends (wrong indexes)
- add missing out of bound preventions
2008-07-18 17:57:34 +00:00