From hair particle mode:
* Add
* Comb
* Cut
* Grow
New:
* Delete
Only comb and delete are used at the moment (by the new tools which are
under experimental).
Selecting an object that was already active & selected would de-select
it when the cursor was over the objects center.
This was caused by [0] that added a check which assumed more than one
hits from GPU_select meant there were multiple objects to select from.
This is not necessarily the case since bones, camera tracks or the
objects own center can add additional hits.
Resolve by keeping track of the best hit with & without the
active-selected object, only using the non-active-selected if it's found.
[0] 1550573360
Needed so mapping selection to click doesn't pass the click event
through to setting the 3D cursor for e.g.
While this doesn't happen with the default key-map, setting selection
to LMB-click would set the 3D cursor as well (when the selection
fell through to nothing).
De-selecting objects meant that selecting a bone would de-select
all the other pose objects - making exiting & entering pose-mode
loose the current set of pose objects.
Match edit-mode behavior: avoid de-selecting objects in the current mode
(unless the action is explicitly performed in the outliner for e.g.).
Previously setting the 'basact' to NULL was done, but this wasn't
so simple to use with deselect_all which needs to check if there was
anything found at the cursor.
Add a 'handled' variable to differentiate this case, when set
don't attempt object selection.
While basic single track selection worked,
toggling and de-selection has been broken since at least 2.83.
Support SelectPick_Params with the exception of deselect_all
which doesn't make sense for tracks as de-selecting all objects
is expected in that case.
This was an involved operation to include inline,
making ed_object_select_pick more difficult to follow.
Prepare for track selection to properly support SelectPick_Params.
Currently this isn't used in the key-map, it will eventually
allow the 3D viewports tweak tool to match the behavior of other
editors that support tweaking a selection without first de-selecting
all other elements.
This is only part of the experimental "Full Frame" mode (disabled
by default). See T88150.
Currently the viewer node uses buffer paddings to display image offset
in the backdrop as a temporal solution implemented for {D12466}.
This solution is inefficient memory and performance-wise. Another
issue is that the paddings are part the image when saved.
This patch instead sets the offset in the Viewer node image
as variables and makes the backdrop take it into account
when drawing the image or any related gizmo.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12750
The previous fix including `<algorithm>` was an improvement
but not the actual error, which appears to be that `int64_t` is
long long int on one platform but just long int on another.
The fix includes the template argument directly.
This patch adds evaluation for NURBS, Bezier, and Catmull Rom
curves for the new `Curves` data-block. The main difference from
the code in `BKE_spline.hh` is that the functionality is not
encapsulated in classes. Instead, each function has arguments
for all of the information it needs. This makes the code more
reusable and removes a bunch of unnecessary complications
for keeping track of state.
NURBS and Bezier evaluation works the same way as existing code.
The Catmull Rom implementation is new, with the basis function
based on Cycles code. All three types have some basic tests.
For NURBS and Catmull Rom curves, evaluating positions is the
same as any generic attribute, so it's implemented by the generic
interpolation to evaluated points. Bezier curves are a bit special,
because the "handle" control points are stored in a separate attribute.
This patch doesn't include generic interpolation to evaluated points
for Bezier curves.
Ref T95942
Differential Revision: https://developer.blender.org/D14284
Similar to other changes to ID remapping, gives huge speedups in some
cases, like certain types of liboverride creation.
Case from {T96092} goes from 1725 seconds (almost 30 minutes) to 45
seconds to generate the liboverride, on my machine.
Reviewed By: jbakker
Maniphest Tasks: T96092
Differential Revision: https://developer.blender.org/D14240
Ever since d5b72fb06c, shader nodes have been in the
`blender::nodes` namespace, so they don't need to use that to access
Blender's C++ types and functions.
Somehow exposed after 943b919fe8, linking could fail because
bf_nodes was not properly configured as a dependency of bf_nodes_shader.
Also add the dependency to the geometry nodes module.
When using inverted filling and click inside a closed area and not outside as is expected, the algorithm to detect the contour to fill is unable to find the filling shape and try to fill outside of the valid index.
The infinite loop was adding more memory for each loop and the process continued while there was system resources and finally crashed the system.
As the tool in negative mode is designed to fill all areas when you click outside of any shape, now the algorithm check if the outline is not working as expected and cancels the filling process.
This commit removes the implementations of legacy nodes,
their type definitions, and related code that becomes unused.
Now that we have two releases that included the legacy nodes,
there is not much reason to include them still. Removing the
code means refactoring will be easier, and old code doesn't
have to be tested and maintained.
After this commit, the legacy nodes will be undefined in the UI,
so 3.0 or 3.1 should be used to convert files to the fields system.
The net change is 12184 lines removed!
The tooltip for legacy nodes mentioned that we would remove
them before 4.0, which was purposefully a bit vague to allow
us this flexibility. In a poll in a devtalk post showed that the
majority of people were okay with removing the nodes.
https://devtalk.blender.org/t/geometry-nodes-backward-compatibility-poll/20199
Differential Revision: https://developer.blender.org/D14353
Solved by introducing introducing a variant of MEM_cnew which behaves
as a copy-constructor for a trivial types.
Alternative approach would be to surround DNA structs with clang/gcc
diagnostics push/modify/pop so that implicitly defined constructors
and copy operators are allowed to access deprecated fields.
The downside of the DNA approach is that it will require some way to
easily apply diagnostics modifications to many structs, which is not
possible currently.
The newly added MEM_cnew has other good usecases, so is easiest to
use this route, at least for now.
Differential Revision: https://developer.blender.org/D14356
Resolves a fair amount of noisy warnings with default build on macOS.
Tested using render_layer render test which includes Freestyle layer.
Differential Revision: https://developer.blender.org/D14355
Meta-element selection now follows conventions for other picking
functions (e.g. EDBM_select_pick).
- Split meta-element find-nearest into a separate function.
- Cycle the meta-element starting from the active & selected
instead of comparing & setting a static variable.
- Order elements using depth (from front-to-back)
when cycling multiple elements.
Volatile fields were introduced to the RenderResult struct years ago[1].
However, volatile is most likely not doing what it was intended to do
in this instance, and is problematic when moving files to c++ (see
discussion from D13962). There are complex rules around what happens to
these fields but none of them guarantee what the above commit alluded to.
This patch drops the volatile and cleans up the APIs surrounding it.
[1] rB7930c40051ef1b1a26140629cf1299aa89eed859
Passing on all platforms:
https://builder.blender.org/admin/#/builders/18/builds/338
Differential Revision: https://developer.blender.org/D14298
- Rename 'location' to 'mval', typically used for region cursor coords.
- Rename 'retval' to 'changed', typically used for operators
when their return value depends on a change being made.
- Add SelectPick_Params struct to make picking logic more
straightforward and easier to extend.
- Use `eSelectOp` instead of booleans (extend, deselect, toggle)
which were used to represent 4 states (which wasn't obvious).
- Handle deselect_all when pocking instead of view3d_select_exec,
de-duplicate de-selection which was already needed in when replacing
the selection in picking functions.
- Handle outliner update & notifiers in the picking functions
instead of view3d_select_exec.
- Fix particle select deselect_all option which did nothing.
As proposed in T95802, this adds buttons to a new column on the right to modify
the override in the Library Override display mode. Some further usability
improvements are planned. E.g. this does not yet expand collections (modifiers,
constraints, etc) nicely or group modified properties of a modifier together.
Vector properties with more than 3 items or matrices aren't displayed nicely
yet, they are just squeezed into the column. If this actually becomes a problem
there are some ideas to address this.
Differential Revision: https://developer.blender.org/D14268
Some old platforms and drivers have limited amount of SSBO binding per
compute shader. This disables GPU subdivision if we cannot possibly
bind all required buffers within this limit.
For now the maximum number of buffers used by the GPU code is hardcoded,
but will be programmatically detected when shader creation is automated.
Ref D14337
This adds detection of the maximum number of shader storage buffer
bindings that is supported on the current platform. This can be
useful to turn off features that require compute shaders but use
more buffer bindings than available.
Differential Revision: https://developer.blender.org/D14337
The performance issue was noticeable when tracking a lot of tracks
which are using keyframe pattern matching. What was happening is that
at some cache gets filled in and the furthest away frame gets removed
from the cache: the frame at marker's keyframe gets removed and needs
to be re-read from disk on the next tracking step.
This change makes it so frames at markers' keyframes are not removed
from cache during tracking.
Steps to easily reproduce:
- Set cache size to 512 Mb.
- Open image sequence in clip editor
- Detect features
- Track all markers
Originally was reported by Rik, thanks!
Modified source Armature ID in the join operation was not properly
tagged as such for the depsgraph (and therefore memfile undo)..
Issue caused/revealed by rBe648e388874a.
Should be backported to 3.1 should we make a corrective release.
After rB9b298cf3dbec, the `StructRNA` declarations can now be accessed via
`RNA prototypes.h`
Also, since all redundated declarations are now removed,
`_WM_MESSAGE_EXTERN_BEGIN` and `_WM_MESSAGE_EXTERN_END` are also no
longer needed.
Differential Revision: https://developer.blender.org/D14342
Caused by 0cb5eae9d0 which restored
support for 3D depth when selecting gizmos - making it difficult
to select single lines drawn in front of other gizmos.
Previously the first hit was always used.
Resolve by using a margin around arrow stems when selecting
which was already done for 2D arrows.