Commit Graph

92095 Commits

Author SHA1 Message Date
Bastien Montagne
e42e4e8568 Fix liboverride extreme resync times in case of libraries dependency loops.
That max number of `10000` level of recursivity was a typo (should have
been `1000`), but even that is way too high, typical sane situation
should not lead to more than a few tens of levels, so reducing the max
level to 200.

Also improve error message with more context info about the issue.

Found while investigating issues for the Blender Studio's Heist production.
2022-05-19 11:47:28 +02:00
Hans Goudey
c88de1594f Fix T98237: Double free with curve object conversion to mesh
In some cases (when there is an evaluated curve), the conversion code
would try to free the evaluated data-block twice, because freeing the
object would free it from `data_eval` and then the data-block was freed
again explicitly. Now check if the data-block is stored in `data_eval`
before freeing `object.data` manually. This is another area that's made
more complex by the fact that we change the meaning of `object.data`
for evaluated objects. The solution is more complicated than it should
be, but it works whether or not an evaluated mesh or curve exists.
2022-05-19 11:10:17 +02:00
Campbell Barton
3ecc03c3d6 Fix T93779: Python is unable to set axis aligned views
It wasn't possible to temporarily orbit the view, then set back to an
axis-aligned view.

Details:

- It was possible to change RegionView3D.view_rotation while the view
  kept the axis alignment value (Top, Left, Front .. etc) which
  displayed in the viewport overlay.

  Now changing the view rotation directly or via "view_matrix" resets
  the axis-alignment - clearing when the view is no longer axis-aligned
  or assigning the newly aligned axis.

- RegionView3D.is_orthographic_side_view added in [0] could be assigned
  but wasn't useful as it treated an enum as a boolean only setting the
  RegionView3D.view to RV3D_VIEW_USER or RV3D_VIEW_FRONT.

  Now enabling this aligns the viewport rotation to it's closest
  axis-aligned orientation setting RegionView3D.view & view_axis_roll
  accordingly. Note that the "orthographic" term is misleading as the
  property only relates to axis-alignment, not to the
  perspective/orthographic setting. We could consider deprecating the
  current naming.

[0]: 63bae864f4
2022-05-19 14:31:22 +10:00
Campbell Barton
76b6741981 Fix View Roll failure to align the quaternion to the view-axis
View roll checked if the resulting roll was close to a view axis
but didn't write the aligned quaternion back to the final result.
Add ED_view3d_quat_to_axis_view_and_reset_quat since most callers
to ED_view3d_quat_to_axis_view will reset the quaternion when a view
aligned axis is found.
2022-05-19 13:06:45 +10:00
Bastien Montagne
14a893f20e Fix T98225: file saved with an object in sculptmode that is disabled in viewports crashes on reload
Issue revealed by rB90e12e823ff0. Hidden objects may not be fully
evaluated by the despgraph, do not attempt to restore edit/sculpt/etc.
modes for those.

Should also be backported to 2.93 LTS release.
2022-05-18 17:19:15 +02:00
Sergey Sharybin
c56103356f Fix incorrect track search area election color
It was following the pattern area selection color instead of its own.
2022-05-18 17:03:10 +02:00
Jacques Lucke
2e70af5cd5 Fix T97761: incorrect mixing of integers
Sometimes integers are mixed using float weights. In those cases
the mixed result has to be converted from into float again.
Previously, this was done using a simple cast, which was unexpected
because e.g. 14.999 would be cast to 14 instead of 15.
Now, the values are rounded properly.

This can affect existing files unfortunately without a good option
for versioning. Gladly, very few files seem to depend on the details
of the old behavior.

Differential Revision: https://developer.blender.org/D14892
2022-05-18 17:00:38 +02:00
Brecht Van Lommel
342e12d6d9 Subdiv: support interpolating orco coordinates in subdivision surfaces
This makes changes to the opensubdiv module to support additional vertex data
besides the vertex position, that is smootly interpolated the same way. This is
different than varying data which is interpolated linearly.

Fixes T96596: wrong generated texture coordinates with GPU subdivision. In that
bug lazy subdivision would not interpolate orcos.

Later on, this implementation can also be used to remove the modifier stack
mechanism where modifiers are evaluated a second time for orcos, which is messy
and inefficient. But that's a more risky change, this is just the part to fix
the bug in 3.2.

Differential Revision: https://developer.blender.org/D14973
2022-05-18 16:45:38 +02:00
Jacques Lucke
f517b3a295 Fix T98157: improve animation fps with better check in depsgraph
Previously, the depsgraph assumed that every node tree might contain
a reference to a video. This resulted noticeable overhead when there
was no video.

Checking whether a node tree contained a video was relatively expensive
to do in the depsgraph. It is cheaper now due to the structure of the new
node tree updater.

This also adds an additional run-time field to `bNodeTree` (there are
quite a few already). We should move those to a separate run-time
struct, but not as part of a bug fix.

Differential Revision: https://developer.blender.org/D14957
2022-05-18 16:42:49 +02:00
Campbell Barton
136a06285f Fix T88792: WindowManager.clipboard missing in Python API docs
Support RNA types using the Py/C-API PyGetSetDef defined properties.
Currently `WindowManager.clipboard` is the only instance of this.
2022-05-18 21:43:38 +10:00
Bastien Montagne
1fcdb1ea28 Fix (unreported) crash in some rare case when making liboverride.
If making liboverride of an empty collection, this (root of override
hierarchy) collection would get untagged in code when checking for
collections that do not need to be overridden, leading to not overriding
this root collection, and later in code to using NULL pointer.
2022-05-18 10:41:01 +02:00
Bastien Montagne
a820ba0d36 Fix T98216: OpenEXR: No difference in file size between ZIP, DWAA, DWAB.
Check in code would not expect major version of OpenEXR > 2.

Investigated by Jesse Yurkovich (@deadpin), thanks!
2022-05-18 09:51:11 +02:00
Campbell Barton
77f2cb1686 Fix T98192: Crash when apply transforms after deleting an object 2022-05-18 15:33:44 +10:00
Campbell Barton
d7053ba030 Fix T98191: Alt-LMB for node detach fails with RMB select
Regression caused by [0] which changed node selection to use
PRESS for selection and CLICK_DRAG to transform the selection.

This conflicted with Alt-LMB which would select the node then
pass-though to node.background_sample, preventing the drag event
from being activated.

Resolve by only activating background-sample when the cursor
isn't over a node or socket.

[0]: 4c3e91e5f5
2022-05-18 14:39:48 +10:00
Campbell Barton
ffbeb34f5f Cleanup: format 2022-05-18 12:17:42 +10:00
Chris Blackbourn
c38187393a Fix T98214: UV selection crash with wire edges
Regression in ffaaa0bcbf
which removed the NULL pointer check.
2022-05-18 12:15:56 +10:00
Richard Antalik
35e73aa347 Fix T98021: Crash when using scene strip as sequencer input
Issue was caused by treating such strip as meta and using
`seq->channels` directly, which is not valid for scene strips.

Pointer to channels is now provided by function
`SEQ_get_seqbase_from_sequence`.
2022-05-17 21:22:21 +02:00
Bastien Montagne
83349294b1 Fix T98201: Corrution of filepaths in some case during 'make relative' process.
We need to ensure `Main.filepath` is consistent with the current path
where we are saving the .blend file, otherwise some path processing code
can produce invalid results (happens with e.g. the code syncing the two
path storages in Library IDs).
2022-05-17 17:32:23 +02:00
Brecht Van Lommel
0609b4bb49 Fix T98052: Eevee / Workbench background render crash with GPU subdivision
The problem is that depsgraph evaluation happens before the OpenGL context
is initialized, and so modifier evaluation happens without GPU subdivision.
Later the BKE_subsurf_modifier_can_do_gpu_subdiv test in the draw code gives
a different result.

This just checks if the mesh has information for GPU subdivision in the draw
code, and if so uses it. This is only set if the test for supported GPU
subdivision passes in the modifier evaluation.

Additionally it may be good to perform OpenGL context initialization earlier
so background render can take advantage of GPU subdivision, but this is more
complicated.

Differential Revision: https://developer.blender.org/D14969
2022-05-17 16:14:15 +02:00
Aleš Jelovčan
dbc439e41a Fix unreported: GPencil Time offset modifier Reverse only plays 2 times
This patch fixes long standing issue of reverse mode only performing loop 2 times and then stops displaying.

Differential revision: https://developer.blender.org/D14921
2022-05-17 15:59:11 +02:00
Sergey Sharybin
4301b6c896 Fix console errors about missing properties in circle select
A regression since 113b8030ce: circle selection operators does not
define properties like deselect_all and a special name callback is to
be used for those.

This is what was already done for circle select in the 3D viewport.
Some other spaces were using the generic pick operator for the circle
selection which causes error prints in the console.
2022-05-17 11:23:04 +02:00
Campbell Barton
a4ed0f51c1 Fix click detection for simulated events
Refactoring event click-drag detection broke click detection for
simulated events. Resolve this by sharing logic for update previous
values in `wmWindow.eventstate` for regular event handling
(no functional changes for non-simulated events). Failure to detect
clicks for simulated events broke the undo test
`test_undo.view3d_multi_mode_select` in `../lib/tests/ui_simulate/run.py`.
All undo tests now pass.
2022-05-17 17:49:40 +10:00
Campbell Barton
f4ff36431c Fix text.as_string() adding a trailing new-line
Moving Text.as_string() from Python to C [0] added an extra new-line
causing a round-trip from_string/to_string to add a new-line,
this also broke the undo test `test_undo.text_editor_simple` in
`../lib/tests/ui_simulate/run.py`.

[0]: 231eac160e
2022-05-17 17:49:32 +10:00
Jesse Yurkovich
210d0f1b80 Fix T96414: Stencil mapping is incorrect for UDIMs
When texture painting, brush textures and brush texture masks were not
transformed to account for UDIM tiles.

Differential Revision: https://developer.blender.org/D14671
2022-05-17 00:27:23 -07:00
Sybren A. Stüvel
a2dacefb46 Fix T96289: Crash when accessing mesh via ob.data in a driver
Fix a crash when a driver variable targets an object and uses
`data.shape_keys.key["name"].value` in its expression.

The fix consists of adding an extra relation from the targeted object's
`GEOMETRY` component to the driver evaluation. This ensures that its
`data` pointer has been evaluated by the depsgraph and is safe to
follow.

This also resolves the concern raised on rB56407432a6aa.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D14956
2022-05-16 18:16:18 +02:00
Bastien Montagne
9df91654dc Fix T98136: Crash undoing "Make Library Override" in some cases.
The 'OVERRIDE_HIDDEN' extra collection would often be mistakenly added
to a linked collection, which is totally forbidden and guaranteed to
crash on undo/redo.

Reworked the code instantiating that extra collection in a more generic
and hopefully robust way now.
2022-05-16 15:37:07 +02:00
Bastien Montagne
2397287a51 Fix T96503: Assert using PropertyGroup and PointerProperty prop in Panel.
Wrong assert introduced in {rBad63d2f60e24}, added comment in code
explaining why NULL RNA pointer is a valid value to be skipped here.
2022-05-16 10:58:51 +02:00
Brecht Van Lommel
b8de9916ed Fix T98049: crash rendering multilayer EXR with some color spaces 2022-05-15 17:47:20 +02:00
Joseph Eagar
b54abd7ede Fix T80174: Dyntopo not initializing face set values correctly
BMLog was zeroing face sets when creating new faces,
which is not valid.  They're now set to 1.
2022-05-15 01:44:09 -07:00
Joseph Eagar
f9751889df Fix T81715: Unprojected radius mode messes up sculpt texture radius
We really need to fix how unprojected radius (scene unit) works.
What happened is the paint code updates the brush's normal radius
with the current unprojected pixel radius, which was then
used by texture brush tiled mode.

To fix this I just cached the pixel radius at stroke start in
UnifiedPaintSettings->start_pixel_radius.
2022-05-15 00:33:22 -07:00
Bastien Montagne
074c695a0d Fix T98072: Regression: When appending a Scene, the Collections that are excluded get instanced into Current Scene.
This was due to using `BKE_scene_has_object` function, which uses the
cache of bases of the viewlayers, which do not have entries for the
content of excluded collections... Now use
`BKE_collection_has_object_recursive` instead.
2022-05-13 18:05:44 +02:00
Julian Eisel
ca2fb9bae9 Fix possible null-pointer dererence for active button data
The button returned from `UI_region_active_but_get()` is not guaranteed
to have active button data, so code can't rely on that.
2022-05-13 17:56:28 +02:00
Julian Eisel
8e717ce55a Fix crash when displaying some button tooltips
Steps to reproduce were:
- Factory startup
- Right-click in 3D View
- Move the mouse over "Shade Flat", wait for the tooltip

The changed logic in 4680331749 to lookup an active button was
incorrect. It didn't respect the priority of active button candidates.
2022-05-13 17:56:18 +02:00
Julian Eisel
8d43ee1b08 Fix T97518: All buttons with eyedropper highlight if one is hovered
Issue is that the operator acts on the active button, and also uses that in the
poll. So the actually active button would affect the poll of a different
button. For the superimposed icons we need to be able to execute these polls
properly for non-active buttons.

This enables temporarily overriding the active button for lookups via context.
While a bit of a hack it makes sense conceptually.

Reviewed By: Campbell Barton

Maniphest Tasks: T97518

Differential Revision: https://developer.blender.org/D14880
2022-05-13 17:55:52 +02:00
Campbell Barton
05b56d55e8 Fix T97386: Node socket labels swallow click/drag events
Regression caused by [0] which made `ui_but_is_interactive` consider
label buttons with tool-tips to be interactive. This prevented
the clicks to pass through to the nodes for selecting/dragging.

Resolve this by allowing buttons to be activated for the purpose
of showing tool-tips but otherwise considering them disabled
(as if the UI_BUT_DISABLED is set when handling events).

[0]: 484a914647

Reviewed By: Severin

Ref D14932
2022-05-13 23:41:03 +10:00
Jeroen Bakker
cbc024c3ca MacOS/AMD: Drawing artifacts in VSE.
Related to the partial revert done for T97272. It seems also that the
workaround should be enabled for any MACOS platform.
2022-05-13 12:54:41 +02:00
Sergey Sharybin
e30ccb9a34 Fix crash toggling marker translate with marker offset
The shortcut is G-G.

Caused by loop argument "shadowing".
2022-05-13 12:39:40 +02:00
Kévin Dietrich
fa9e878e79 Fix T97330: UV points missing with some modifiers
When extracting UV point indices, only the vertex points coming from the
original geometry should be drawn. For this, the routines (for subdivision
and coarse meshes) would only consider a vertex to be real if the extraction
type is `MAPPED`, and that an origin index layer on the vertices exist
with a valid origin index for the current vertex.

However, if the extraction type is `MESH`, which can happen with for
example an empty Geometry Node modifier, or with deferred subdivision,
this would consider every vertex to not be "real" and therefore hidden from
the UV editor.

This reworks the condition for "realness" to also consider a vertex to be
real if there is no origin layer on the vertices. The check on the extraction
type is removed as it becomes redundant.

This only modifies the check in the UV data extraction for point indices,
however similar checks exist throughout the extraction code, these will
be dealt with separately in master.

Differential Revision: https://developer.blender.org/D14773
2022-05-13 09:26:34 +02:00
Campbell Barton
113b8030ce Fix T89909: Circle Select tool status bar doesn't match the operations
Assign get_name functions for select picking and circle select
so modifier keys show the result of holding the modifiers.
2022-05-13 16:09:04 +10:00
Germano Cavalcante
470cbad51a Fix T97872: Annotation lines lost AA
Since rB2a7a01b339ad, `lineSmooth` has lost its default value of true.

rBa0a99fb25284 only fixed the problem on master.

But thanks to @hitrpr for spotting the bug in version 3.2 too.

Differential Revision: https://developer.blender.org/D14876
2022-05-12 22:22:27 -03:00
Bastien Montagne
2c784f44cf Cleanup: use proper naming in Warp modifier read/write code. 2022-05-12 17:45:16 +02:00
Bastien Montagne
32fd85e6f9 Fix (unreported) bad memory access in read/write code of MeshDeform modifier.
This abuse of one one size value to handle another allocated array of a
different size is bad in itself, but at least now read/write code of
this modifier should not risk invalid memory access anymore.

NOTE: invalid memory access would in practice only happen in case endian
switch would be performed at read time I think (those switches only check
for given length being non-zero, not for a NULL data pointer...).
2022-05-12 17:24:30 +02:00
Clément Foucault
d9effc1cc6 Fix T98071: Overlay: UV selection inverted bewteen vertex and edge select
Self describing title.

Also remove the layout inside the geometry shader as they are now generated
by the backend.
2022-05-12 15:11:07 +02:00
Clément Foucault
092cbacd8f Fix T98026 EEVEE: Refression Crash when rendering Cryptomatte passes
This was because the main `surface_vert.glsl` was changed to accomodate the
needs of the `ShaderCreateInfo` but was still used by the cryptomatte
shader. The fix is to include the same libraries as the material shaders
and bypass `attrib_load()`.
2022-05-12 13:58:14 +02:00
Jacques Lucke
2e8089b6bf Workaround for msvc compiler bug
https://developercommunity.visualstudio.com/t/Alias-template-inside-fold-expression-fa/10040507
2022-05-12 13:38:22 +02:00
Jacques Lucke
dea5d22da1 Cleanup: remove warnings due to maybe-used variables
The variable was only used in some constexpr if-statements.
2022-05-12 13:03:12 +02:00
Clément Foucault
f5077e057b Fix T97380 EEVEE: Weird motion-blur on curves
This was caused by the `mb_data->obmat[]` being wrong because they are
now shared between the particle system and the object.
But Hair need the dupli parent matrix instead of the object matrix.
Disabling `Show Emitter` option fixes the bug.

To avoid this problem, request a different `EEVEE_ObjectMotionData`
for particle systems using a different key pointer in the hash.
This is a bit dirty but there is less code polution using this workaround.

Differential Revision: https://developer.blender.org/D14911
2022-05-12 12:45:56 +02:00
Campbell Barton
6f5d172d6c Fix error tagging vertices as loose in the screw modifier
Regression in 90a23dec46.
2022-05-12 20:12:36 +10:00
Ethan Hall
c21cc4dad5 Fix: Paint slot material assignment issues
There are two problems when adding a paint slot to an object without an
existing material. First, the `invoke` method creates a material on the
object. This modifies the object even if the operation is not executed.
Second, the fill color defaults to black when there is no existing
material (even when adding a normal, bump, or displacement layer).

This patch moves the material creation to the `exec` method.
When no material exists on the object, a default Principled BSDF is
referenced for default colors in the `invoke` method.

Differential Revision: https://developer.blender.org/D14828
2022-05-12 11:35:10 +02:00
Hans Goudey
cb5b33a627 Fix T98056: Screw modifier crash with normal calculation and merging
If merging is enabled, the mesh might be recreated before
the dirty flag can be cleared, which means the normals aren't
valid anymore. To fix this, clearing the dirty flag should happen
before the merging. This is an existing bug, just exposed by
more recent explicit dirty normal tagging.
2022-05-12 11:07:52 +02:00