Campbell Barton
e5818d46ef
Made fly mode use the camera when in camera view rather then jumping out of camera view for the actua flying as it did before.
2006-06-26 10:53:06 +00:00
Peter Schlaile
f0604cffb7
== FFMPEG ==
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Made internal ffmpeg-libraries link by explicitly specifying the archive-files.
(Thanks GSR for pointing this out)
Otherwise, blender always links to the system-libs.
2006-06-26 09:18:30 +00:00
Ton Roosendaal
098c73f441
Bugfix #4471
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Using Weight/Vertex Paint, the current color was not reset, causing Object
name or axes to draw in random colors.
2006-06-26 08:16:16 +00:00
Campbell Barton
7f3ce43f04
removed numerious spelling mistakes
2006-06-26 07:54:10 +00:00
Campbell Barton
43c5590d7a
Change the order of "if flag" checking so that weightpaint and vertex paint modes catch the UKey for undo before face select.
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I was having to switch out of face select to undo then go back into face select mode.
FaseSelect+WeightPaint is very usefull, while wait painting its very unlikely youd want to be UV mapping faces.
Also Made all space.c's c++ comments into C style.
2006-06-26 06:59:59 +00:00
Campbell Barton
d5246c43de
Object_join Was raising exceptions about being in background mode when it wasnt, this seems to fix it. memory corruption is an unlikely resion because its the first check.
2006-06-26 04:26:51 +00:00
Campbell Barton
1e9ce63b40
Fixed a bug where loose edges would raise an error when the FGON value was unset.
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also added LOOSE to the EdgeFlags dict.
2006-06-26 04:14:12 +00:00
Campbell Barton
cd87c75a2f
removing this script because editmode select group replaces it.
2006-06-26 03:42:38 +00:00
Alfredo de Greef
cbf7e5cd0f
...Forgot to actually draw the image when xml export was used.
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Another erroneous assumption based on my Ogl problems...
2006-06-26 02:46:34 +00:00
Campbell Barton
a6fc975d49
join could crash blender in background mode or if the mesh was not in the current scene. added exceptions for both and notes in the EpyDocs.
2006-06-26 02:43:15 +00:00
Peter Schlaile
9be8517ca3
== FFMPEG ==
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Merge conflict indicators left... arghh.
2006-06-25 19:16:45 +00:00
Peter Schlaile
347df56270
== FFMPEG ==
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Added Cygwin / mingw default location also
2006-06-25 19:15:50 +00:00
Peter Schlaile
63a1f2515e
==FFMPEG==
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forgot to commit nan_definition changes
2006-06-25 19:02:38 +00:00
Peter Schlaile
3f34e2a180
== FFMPEG ==
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Added extern/ffmpeg.
Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg.
2006-06-25 18:25:36 +00:00
Ton Roosendaal
f1bd7928ba
Bugfix, Campbell irc report; the 'error no camera' didn't halt actual
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rendering completely. Making ESC (push window) work confusing or even
save images in Anim (and crash).
2006-06-25 17:37:31 +00:00
Ton Roosendaal
399e31187f
Bug 4474
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When using the Object buttons (F7) menu to parent an object, a check was
missing if object might have been library data.
2006-06-25 17:31:13 +00:00
Ton Roosendaal
fa8c779c2d
Displacement didn't react correct for stencilling. Our confusing system
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has both geometry-normal displace as texture-normal displace. The first
didn't get stencilled.
2006-06-25 16:54:06 +00:00
Ton Roosendaal
dd064b5990
Patch from Ed Halley to ensure transmissivity values get the right
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defaults.
2006-06-25 15:46:03 +00:00
Ton Roosendaal
1fa183c27e
Fix #4472
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Material option "Only shadow" didn't work 100% anymore since shadowbuffer
returns 0.0 (shadow) on backfacing normals.
Added extra test in code to solve this.
2006-06-25 15:32:42 +00:00
Campbell Barton
a966a72cd6
Many buttons assumed G.vd existed. found all? buttons that cheashed Blender and made them test for G.vd
2006-06-25 13:58:42 +00:00
Ton Roosendaal
223ec5074d
Bugfix #4467
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- Button "relative key" was still there in Mesh Panel (is in Shape now)
- Button "Slurph" also moved to Shape panel, and gave it a tooltip.
(Slurph with value 10 will make the first vertex of a Mesh go 10 frames
earlier than the last vertex. Nice effect for making flexible stuff)
2006-06-25 12:44:45 +00:00
Ton Roosendaal
72b501beb6
Bugfix #4466 (half)
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Object 'active shape' was only 1 byte in object. OK. Let's sacrifice another
byte for that then!
2006-06-25 12:30:33 +00:00
Ton Roosendaal
713711b8be
Bugfix #4463
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Render Pipeline: the error "No camera" wrongly popped up when rendering a
scene that has only compositing inside (can skip 3d rendering).
2006-06-25 12:16:05 +00:00
Ton Roosendaal
7e081266a9
Bugfix #4460
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Compositor:
The option to re-render a single node, didn't free memory if nodes were in
use showing exactly same RenderLayer.
2006-06-25 12:00:34 +00:00
Ton Roosendaal
eacb3c4b45
Bugfix #4454
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Lens flare: error in counting visibility per halo-flare in the to-be
cropped area of tiles. Halos now don't render in the 2 pixels exta outline
per tile, which is only used by faces anyway.
2006-06-25 10:52:13 +00:00
Ton Roosendaal
46d3f1efb3
Found one more case for drawing GL_FLOAT in preview render system.
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Removed that for ATI issues too...
2006-06-25 10:11:53 +00:00
Ton Roosendaal
b45dc08d39
Bugfix #4449
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The "Edge settings" menu in Scene buttons still was displaying old Unified
render options.
2006-06-25 10:08:26 +00:00
Ton Roosendaal
3364a53854
Dunno how... maybe during Orange merging, but these files should have been
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removed from CVS too!
2006-06-25 10:02:18 +00:00
Ton Roosendaal
21fdfc1a64
Bugfix #4444
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Material buttons: the Node Panel should draw the active node UI, but it
didn't use the correct width value to draw buttons, causing for example
the "Normal" widget to draw out of bounds.
2006-06-25 09:47:38 +00:00
Brecht Van Lommel
68a5ac9f15
Fix for bug #4461 :
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- In weight paint mode, with the vertex paint flag also set, vertex
paint would get the mouse events instead of weight paint.
2006-06-25 09:40:01 +00:00
Ton Roosendaal
93f2eb4487
Bugfix #4443
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Mblur render without OSA set, still did render OSA.
2006-06-25 09:18:55 +00:00
Ton Roosendaal
3d59428183
Fix #4441
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Ancient issue; when you make a path cyclic, inserting new points resulted
in wrong interpolation. Reason: the knots array was then created with the
wrong tag 'endpoint U'.
2006-06-25 08:20:45 +00:00
Matt Ebb
86e98f76f7
* Fix for my commit a while ago to correct the grid floor highting for darker
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backgrounds, some of the logic was bakwards.
2006-06-25 06:00:22 +00:00
Campbell Barton
15920b37a2
Made Shift key slow down the flying by a to a 10th to work more like blender. alt is now mouselook
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Simplified traveling on x/y/z axis and use WASDRF with RF for up and down.
Added cancel to the header tip
Made Esc/RMB go back to the initial view for normal perspective views (previously only worked for Camera view)
2006-06-25 02:26:01 +00:00
Brecht Van Lommel
362b3674fe
Potential fix for bug #4459 :
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- UV editor hotkeys not working. Likely due to paint mode still being
enabled without an image visible.
2006-06-24 21:45:50 +00:00
Peter Schlaile
47b5894e57
== Render ==
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Bugfix:
- Frameserver rendering always got only the first frame, because
re->cfra wasn't initialized.
2006-06-24 20:54:26 +00:00
Peter Schlaile
893df43892
== Sequencer ==
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Bugfixes:
- Previous seqaudio-patch broke mixdown functionality (no need to init SDL
on mixdown case... || -> && )
- hddaudio-crash at end of track finally fixed.
2006-06-24 20:48:57 +00:00
Chris Burt
2fc243bf6c
I couldn't let this die. This commit adds yet another new line to the end
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of BIF_editgroup.h. That should be *more* than enough ;) I couldn't let it
go with no commit message.
2006-06-24 18:37:21 +00:00
Chris Burt
983570efd9
i
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t
2006-06-24 18:28:50 +00:00
Campbell Barton
6fb7a7294e
This better be the last fix!
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Non camera objects work, you can now fly a cube to place it!
2006-06-24 18:00:10 +00:00
Campbell Barton
7013ee8950
reversed the order of suptraction for making the manipulator plane for adtive editmode objects, givea better results now for rotating about a verts normal.
2006-06-24 16:12:07 +00:00
Brecht Van Lommel
bae3862439
Fix for bug #4448 :
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- Degenerate triangle issue for LSCM with reported .blend.
2006-06-24 15:14:13 +00:00
Campbell Barton
81a3aac88e
Added strafe (side stepping) with WASD keys - for all those quake junkies!
2006-06-24 14:57:42 +00:00
Brecht Van Lommel
2c72f5d5d6
Fixes for bugs #4450 , #4451 and #4452 .
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- Unwrapper setting got reset unnecessarily in do_versions.
- UV pixel snapping did floor rounding, nearest pixel is nicer.
- Draw Faces button didn't trigger UV editor redraw.
2006-06-24 14:16:36 +00:00
Andrea Weikert
a4315376da
=== bugfix ===
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[ #4434 ] 3d view transform propereties float "Dim" fields lock
float comparison was inaccurate, resulted in code thinking DimX was changed always
with change not noticeable.
Replaced it with comparison against small epsilon.
2006-06-24 12:35:34 +00:00
Ton Roosendaal
ffff27c897
Changed error message for "Screw" tool in Edit Mesh into:
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"You have to select a string of connected vertices too"
(Was: "You have to select a Curve").
2006-06-24 11:30:19 +00:00
Ton Roosendaal
a9a2c19c1f
Bugfix #4436
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RenderWindow redraws (after rendering) was still using GL_FLOAT. Replaced
it with the faster glaDrawPixelsSafe_to32() call. Stupid ATIs! :)
2006-06-24 10:55:11 +00:00
Ton Roosendaal
5d3ddc842c
Changed order of RenderLayer options to reflect the order of processing:
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Sky - Solid - Halo - Ztransp - Edge
And added better info in the tooltips for it. It's important to know that
Halos will always be covered by Ztransp, if rendered in 1 RenderLayer.
2006-06-24 10:25:30 +00:00
Joilnen Leite
aeddc2ac0f
fix for report 4440 in the bug tracker
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.
2006-06-24 07:43:13 +00:00
Campbell Barton
4d061263a9
Draw.c fixed error in exception I added with string max length.
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Window.py added note about the view offset being flipped.
editview.c Fly mode timed redraws so motion is the same speed erespective of scene complexity.
2006-06-23 23:58:50 +00:00