Although eevee-next is disabled in Blender 3.3 there is an error that is
visible when compiling shaders using the shader builder.
This is because of an error in a preprocessing directive (defined should
be define).
Presets are used all over the Blender UI, but were so far untranslatable.
This adds the translation code as well as a new `dump_preset_messages()` function in the message extraction. This goes over all bundled preset file names and extracts them.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15570
This is the same principle as D15418 and D15532, but this time it's
only really needed for "IK".
Nevertheless it's probably good to add them anyway in case they get
renamed and don't share a translation with other messages somewhere
else in the code, for instance if it is decided that new constraint names
shouldn’t include spaces, like other data do.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15571
Pretty much like D15418: add `N_()` macro around names for
Grease Pencil modifiers and shader FX.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15532
Recently, performance with oneAPI have regressed due some recent
changes in Blender itself. This commit's changes is resolving this
and also improve compilation time for oneAPI backend first
execution (or Blender compilation time in case of AoT).
Regression have appeared after 5152c7c152 and not related to the
changes itself, but increase of kernels complexity introduced with
it. Changes in this commit is marking some Blender functions as
noinlined for oneAPI backend, which helps GPU compiler to deal with
this complexity without any negative side-effects on performance.
The Python based importer had logic to immediately turn image paths
into relative-to-blender-file paths, if user preference for relative
paths is used (which is on by default). The new importer code did not
have that. Fixes T100076.
The new OBJ/MTL importer was creating a new image for any referenced
texture, even if another material (or another property of the same
material) already referenced the same texture. Make it use
BKE_image_load_exists function just like Collada or USD importers do.
Fixes T100075. Extended test coverage to count imported images;
without the fix import_cubes_with_textures_rel would have incorrectly
created 5 images instead of 4.
There's been a handful of reports where "obviously" not a UDIM filenames
were detected as such during image open.[1]
This change makes the detection less aggressive by enforcing that the
4-digit sequence be delineated on both sides by one of the following 3
characters ., -, _
This fixes the problem for such filenames as:
"screenshot-1080p.png", "Image-1920x1080.png", "(1999) Photo.png", and
"antiguaChestnut_X_1240Wx814H.png"
[1] T97366 T98918 T99154 T100035
Differential Revision: https://developer.blender.org/D15573
Instead of specifying which symbols to hide, we hide all and make a few
visible. Some users may be relying on calling internal Blender functions,
but Windows is already hiding all of them and this is just not supported.
Fixes T99900: crash with some third-party Python libraries since OneAPI
Ref T76442
Differential Revision: https://developer.blender.org/D14971
Checking arm64 assembly support before CUDA/Metal would cause NVCC to
generate inline arm64 assembly.
Differential Revision: https://developer.blender.org/D15569
While this was not a critical issue (that lib pointer is only used for
some kind of sanity check that no linked data uses local ID pointers),
better to keep `IDP_BlendReadLib` in sync with all other lib-linking
code.
This reverts commit e2c02655c78b2c669468ae568ddf4b17953cc98d. It was already
reverted in the 3.2 branch, as it caused more serious issues than it solved.
Fixes T99805, T99323, T99296.
New `oldnewmap_lib_insert` does nothing special, it just wraps around existing
`oldnewmap_insert`, but it's the logical counter part of `oldnewmap_liblookup`.
It also helps tremendously when debuging complex ID pointers issues in
readfile.c code.
Crash would happen when a linked ID would become missing, that was
'pre-declared' and used only once as a 'weak link' in another library
stored before the one it came from.
In that case, the place-holder generated in read code would be freed in
`read_library_clear_weak_links`, when handling its 'owner' library, but
since all previous libraries in the list had already been 'lib_linked'
and their filedata (and related libmap) freed, the update of the libmaps
in `read_library_clear_weak_links` would not apply to data from those
previous libraries, leading to ID pointers there pointing to freed
memory.
This fix should also be backported to 2.93.
The Python based importer had a special case handling of "no faces in
the whole file at all", where it ended up treating the whole file
as essentially a point-cloud-like object (just loose vertices, no
faces or edges). The new importer code was missing this special case.
Fixes T100017. Added gtest coverage that was failing without the fix.
When plotting equally distant points around a circle support an extra
axis of symmetry so twice as many exact values are repeated than
originally added in [0], see code-comments for a detailed explanation.
Tests to ensure accuracy and exact symmetry have been added too.
Follow up on fix for T87779.
[0]: 087f27a52f
Simplifies intersection code a little and slightly improves precision regarding
self intersection.
The parametric texture coordinate in shader nodes is still the same as before
for compatibility.
The problem was that zero-sized and non-existant attributes were
handled the same in some parts of the attribute API, which led to
unexpected behavior.
The solution is to properly differentiate the case when an attribute
does not exist and when it is just empty (because the geometry
is empty).
Differential Revision: https://developer.blender.org/D15557
* BLENDER_VERSION_CYCLE set to beta
* Update pipeline_config.yaml to point to 3.2 branches and svn tags
* Update and uncomment BLENDER_VERSION in download.cmake
This name doesn't require understanding of fields, and
is phrased as an action which is consistent with other nodes.
Discussed in the latest geometry nodes sub-module meeting.
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
This may generate a quadratic amount of data, making it slow
for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
contains all edges that are part of a path. This can be used
with the Separate Geometry node to only keep the edges that
are part of a path. For large meshes, this approach can be
much faster than the `Edge Paths to Curves` node, because
less data is created.
Differential Revision: https://developer.blender.org/D15274
Add a version of #BKE_main_namemap_validate that also fixes the issues,
and call it in a do_version to fix recent .blend files saved after the
regression introduced in rB7f8d05131a77.
This is mandatory to fix some production files here at the studio, among
other things.
The function to rearrange channels only works for F-curves channels for now, adding the `FCURVESONLY` filter prevents the function to be called for grease pencil channels, thereby fixing the crash.
Reviewed by : sybren
Differential Revision: http://developer.blender.org/D15504
Add a util function to check that content of a given Main and the
namemaps in it are consistent.
Add some asserts calling this check after file read, and after some
override operations.
The previous order was based on the order of when the tools were
developed. Instead we now cluster them based on similar functionality:
* Selection
* Add/Remove
* Deform/Transform
* Annotation
Done in collaboration with Pablo Vazquez.
Liboverrides are doing some very low-level manipulation of IDs in apply
code, to reduce over-head of name and sorting handling.
This requires specific care to ensure thatr the new namemap runtime data
remains up-to-date and valid. Otherwise, names of existing IDs would be
missing from the map, which would later lead to having several different
IDs with the same name. Critical corruption in Blender ID management.
Reported by animators at the Blender studio.
Regression from rB7f8d05131a77.