Brecht Van Lommel
ea8ffd8201
Fix for bug #9491 : cancelling bake didn't reset the simulation properly,
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now it also keeps the already baked frames in the cache up to the point
is was cancelled.
2008-04-22 10:08:00 +00:00
Peter Schlaile
d186ba591a
== FFMPEG ==
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Forgot to set audio_codec correctly on output. Shame on me.
2008-04-22 07:40:04 +00:00
Joshua Leung
fddb50d2b5
Added a check to make sure repeat value isn't 0.
2008-04-22 03:43:14 +00:00
Campbell Barton
65ca9c204c
bpy sequencer api can add color strips, changing strip length wasnt re-allocating stripdata which was causing memory free errors, added proxy options, directort read/write and some more flags.
2008-04-21 22:17:49 +00:00
Daniel Genrich
a1b1cfdc38
Cloth: Fix point cache memory leak when duplicating cloth
2008-04-21 22:02:15 +00:00
Kent Mein
e2cac820f9
Update of the Urainian translation
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Submitted by: Serhij Dubyk
Kent
2008-04-21 20:57:23 +00:00
Andrea Weikert
2a7fa9e147
== SCONS ==
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added new ffmpeg libraries to scons win32 msvc build.
2008-04-21 19:24:30 +00:00
Simon Clitherow
46847c8a84
Bug fix for 8634, 6708, and 5989
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This replaces the hard-coded '%PROFILE%\Application Data\..." path
with the correct language-dependant CSIDL_APPDATA.
PLEASE NOTE!
Checks for the previous location have now been REMOVED. Any data
saved in the old hard-coded location will no longer be found by
Blender (this will only affect users of non-english windows.)
The installer has been updated to help the user to migrate their data
to the new location of their choice, if necessary.
Order of preference for .blender on windows is now the following:
1) %HOME% environment var
2) Installation Directory (location of blender.exe)
3) "Current User" (CSIDL_APPDATA)
4) "All Users" (CSIDL_COMMON_APPDATA)
2008-04-21 15:53:32 +00:00
Brecht Van Lommel
b818118379
Fix for bug #9487 : converting particle system with dupliverts
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to the new system didn't work correct.
2008-04-21 10:15:01 +00:00
Brecht Van Lommel
7c68038353
Fix for bug #9093 : array modifier merging didn't work
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entirely correct after a recent bugfix.
2008-04-21 09:24:04 +00:00
Chris Want
4ca900bcec
Small fix from GSR for using pkg-config to find OpenEXR libraries
2008-04-21 03:55:39 +00:00
Daniel Genrich
d71d1f2568
Chance wind scaling to be the same as particles
2008-04-20 21:56:49 +00:00
Benoit Bolsee
9098de4479
second attempt to fix compilation problem with 2D shaders on systems without GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code
2008-04-20 21:01:13 +00:00
Campbell Barton
8ac1330b74
Patch from Mario Lapin, fixes [ #7394 ] 3ds File Import is broken
2008-04-20 19:27:48 +00:00
Daniel Genrich
7fb4c95503
Cloth: Wind was working the way arround due to wrong formula, reported by nudel
2008-04-20 19:25:23 +00:00
Campbell Barton
86725b0e8c
deleting an ipo vert didnt update the object/bones position
2008-04-20 18:34:30 +00:00
Campbell Barton
7032029b47
missing check for NULL
2008-04-20 18:19:15 +00:00
Peter Schlaile
f80089c753
== FFMPEG / mp3lame ==
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Added libmp3lame to extern. (Ton that was the last one for this release,
promised :) )
2008-04-20 16:28:21 +00:00
Tom Musgrove
9629d8e561
The mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67)
2008-04-20 16:18:43 +00:00
Daniel Genrich
b43f24a944
Reverting new epsilons since they had bad global impact - instead just remove the problematic normalize() call
2008-04-20 09:57:28 +00:00
Brecht Van Lommel
f265eeed8a
Fix for bug #9081 : SSS preprocess should not use material or
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light overrides, since it works independent of render layers.
2008-04-19 21:59:15 +00:00
Brecht Van Lommel
f3c3da530c
Fix for bug #8963 : area light + cubic shading became darker
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for values > 1.0, luckily for peach this bug was not present
for other light types.
2008-04-19 21:58:11 +00:00
Benoit Bolsee
bdf5c0689b
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
2008-04-19 21:15:37 +00:00
Benoit Bolsee
b0049e6088
fix BGE bug #8094 : Collision sensor on child object makes the object rotate or move very fast. Collision sensor can now be set on child object without side effect.
2008-04-19 21:09:40 +00:00
Campbell Barton
eb7edc4cba
bug since 2.45 nobody noticed, canceling retopo would move the vert.
2008-04-19 19:50:46 +00:00
Campbell Barton
0a31175101
fix for own error - [ #9481 ] Active faces won't go away.
2008-04-19 19:19:39 +00:00
Martin Poirier
bb2f837907
Removing wrong checks before NDofTransform call.
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This would cause a very tiny inconvenience where ndof transform wouldn't work if there wasn't an active object (so, only a problem after you delete something and then select objects without setting active).
2008-04-19 17:55:35 +00:00
Campbell Barton
0441b5354d
[ #6932 ] Cal3D Exporter Distort Vertex
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Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting.
2008-04-19 17:38:40 +00:00
Campbell Barton
c870ed1236
fix for [ #7430 ] No way to back out of a PupStrInput() dialog
2008-04-19 11:44:09 +00:00
Campbell Barton
8a888dbdc7
bugfix for [ #8256 ] Creating proxy from linked mesh object removes materials
2008-04-19 11:23:50 +00:00
Campbell Barton
d00a0e56f6
fix for [ #8236 ] Lens Change by driver won't update in 3d View
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Lamps would not update either.
2008-04-19 02:19:46 +00:00
Campbell Barton
92f15c7c0c
applied patch from Boris van Schooten, [ #8148 ] Animation bugfix for md2_export script
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made some other small fixes while testing. (divide by zero errors)
2008-04-18 23:04:54 +00:00
Benoit Bolsee
1fc1fb117e
BGE: fix compilation error with 2D filters on System without GL extenstion: add conditional compile statements
2008-04-18 22:22:50 +00:00
Campbell Barton
10a396d4b7
bugfix from Teppo Känsälä, makes moving textures up/down also move their enabled state.
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bug: [#9437 ] Moving texture up/down bug
patch: [#8938 ] Moving texture up/down to also move 'enabled/disabled'-status of texture
2008-04-18 22:13:22 +00:00
Campbell Barton
7ca3a1e135
Blenderstorm: idea #164 : Hide useless World Shading buttons
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Simple button change
2008-04-18 21:59:54 +00:00
Campbell Barton
55620ca5d1
ipo transform didnt take NLA scaling into account when getting the boundbox
2008-04-18 20:55:29 +00:00
Kent Mein
981d380fc4
This is an expanded patch of this:
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[#8067 ] external texture plugin thread-safe modifications
Submitted By: David Anderson (davywavy)
It makes it so the "result" array is passed in, instead of a global var.
I expanded the patch so it will play nice with older plugins that are not
thread safe as well.
I also updated the existing plugins in the release, so they are thread safe.
--------------- What do people think of this.... ------------------
This should maybe be talked about in the functionality board or something,
but what do people think of adding in default texture/sequence plugins.
or making a seperate tree like lib for plugins.
The reason I ask is we have had a couple of upgrades to the plugin system.
(supporting float buffers for sequencer, and this one for textures)
http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of
plugins I just make sure they work with the latest version. This is
getting messy. I haven't upgraded a lot of them to use floats (I know,
I'm lazy, and now this will also make modifications to the plugins)
It would be nice to have some of the standard ones under revision control.
We also seem to be having an explosion of platforms supported. It would
be nice to have platform maintainers compiling plugins as well for releases.
(Its getting to be more work for me to keep up with things...)
I'll go back to my corner now and be quite. ;)
Kent
2008-04-18 19:10:03 +00:00
Daniel Genrich
4147a5a33d
Fluid: got to the real problem of the issue --> wrong float epsilon resulted in normalizing a vector to fail, reverted other change from today
2008-04-18 18:25:11 +00:00
Kent Mein
23016d59d4
Yesterday was not my day. Forgot about end of string.
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Kent
2008-04-18 14:25:36 +00:00
Daniel Genrich
2318e47ae9
Fluid bugfix [ #8395 ] [ #6200 ]: this should solve the popping/inconsistency/flickering issue with fluids, please give feedback :)
2008-04-18 14:12:42 +00:00
Ken Hughes
60de9d9b2f
More changes to GET_INT_FROM_POINTER and SET_INT_IN_POINTER to get rid of
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other warnings that only occurred with 64bit systems. Wish I'd known about
these macros earlier!
2008-04-18 00:21:40 +00:00
Campbell Barton
be0b8ccfaa
Used GET_INT_FROM_POINTER to get rid of many warnings that only occurred with 64bit os's
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Also use Py_ssize_t which we might need to define for older python's
2008-04-17 21:14:55 +00:00
Kent Mein
45dee507aa
I can't spell ;)
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(typo fix in the comments)
Kent
2008-04-17 20:29:57 +00:00
Campbell Barton
9a19ab21b5
milkshape3d model importer, can import a textured model with materials and animation
2008-04-17 20:15:37 +00:00
Ken Hughes
a1689a5e9a
Change scons so OpenMP library is appended at end of linkage line with other
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libraries (fixes a problem with statically linking OpenMP).
2008-04-17 19:01:00 +00:00
Kent Mein
0ecf7a6f5b
My last commit for the sscanf buffer overflow did not really fix the
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problem. Now the fixed length strings are limited in the sscanf so
it should be much better now.
Kent
2008-04-17 15:41:06 +00:00
Campbell Barton
da3c44958e
Bugfix for [ #8962 ] Blender crashes on joining meshes with python
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blenders screen needs initializing before running python scripts when not in background mode.
2008-04-17 14:10:40 +00:00
Brecht Van Lommel
13b9b0ae03
Fix for bug #9075 : the crash with stars rendering was not
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completely fixed yet.
2008-04-17 12:11:15 +00:00
Campbell Barton
3175ecbcc0
Mot importer from ZanQdo
2008-04-17 08:43:22 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00