Commit Graph

153042 Commits

Author SHA1 Message Date
Julian Eisel
ea9e390f69 Cleanup: Improve & correct comment for asset system file flag 2025-08-14 18:18:47 +02:00
Bastien Montagne
45fadf8297 UI: Prevent 'liboverride' 'decorator' button to control keyframes.
AFAIR, originally the decorator widget was supposed to be also usable to
control overrides.

However, this was never finished (even design wise, not sure how this would
have worked and not conflicted with the animation part of it).

So for now, apply the same behavior as with driven properties: when a
property is liboverridden (but not animated), do not allow to define or
remove keyframes.

This commit also refactors the handling of decorator action, to
deduplicate the logic deciding whether a decorators is 'active' and can
control keyframes, or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/140872
2025-08-14 18:09:38 +02:00
Bastien Montagne
1e2f16c4aa UI: Remove liboverride UI dead code, improve UI messages.
The various operations of liboverride have never been effectively
exposed, remove them from the UI code at least.

Also rename related operator and UI messages to use the typical `Add`
naming (`Add Override` etc.).
2025-08-14 18:09:37 +02:00
Falk David
d50c0b7942 Cleanup: Fix compiler warning
This was caused by 8c3e81bd9b.
2025-08-14 18:08:20 +02:00
Bastien Montagne
6db4f0eb7d Fix unused warning in release builds. 2025-08-14 18:02:57 +02:00
Sergey Sharybin
cfd04172c9 Fix #144521: Unable to fetch LFS objects on make update with Glthub mirror
The setting is called `lfs.remote.searchall`, the `remote` part of it being
an exact string, it is not to be expanded with the name of the remote.

Whenever name of the remote is to be used Git documentation uses `<remote>`
syntax.

Tested by triggering the original issue (clone the Github mirror, make update,
wait for a new LFS object appear in the upstream, make update again). Before
this change the LFS object will not be fetched, and based on the Git Curl's
log only the github origin was used to fetch LFS object, none other remotes
were tried.

Also confirmed by checking the Git-LFS code:
https://github.com/git-lfs/git-lfs/blob/v3.7.0/config/config.go#L232

Pull Request: https://projects.blender.org/blender/blender/pulls/144574
2025-08-14 17:51:52 +02:00
Christoph Neuhauser
7c7af11b9b Tests: Turn VSync off for performance tests
To avoid timings being capped at the display refresh rate.

Ref #143049

Pull Request: https://projects.blender.org/blender/blender/pulls/144555
2025-08-14 16:39:29 +02:00
Weizhen Huang
df496eb894 Cycles: use one-tap stochastic interpolation for volume
It has ~1.2x speed-up on CPU and ~1.5x speed-up on GPU (tested on Metal
M2 Ultra).

Individual samples are noisier, but equal time renders are mostly
better.

Note that volume emission renders differently than before.

Pull Request: https://projects.blender.org/blender/blender/pulls/144451
2025-08-14 15:22:44 +02:00
Weizhen Huang
0c371ca3c5 Cycles: use deterministic linear interpolation for velocity
Cubic is too costly, stochastic interpolation is inaccurate.
2025-08-14 15:22:43 +02:00
Christoph Lendenfeld
bc93123461 Refactor: Use function overload for bone_is_visible
No functional changes intended.

This brings `bone_is_visible` in line with `bone_is_selected`,
by using function overloading instead of suffixing with either
`pchan` or `editbone`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144558
2025-08-14 14:50:28 +02:00
Pratik Borhade
46ed83c386 Cleanup: Use event parameter
Mistake in a559fb833c after moving code from exec to invoke callback

Pull Request: https://projects.blender.org/blender/blender/pulls/144549
2025-08-14 14:45:38 +02:00
Casey Bianco-Davis
b056d3c85c Grease Pencil: Export other curve types to SVG
This adds support for bézier, NURBS and catmull rom curve
types in SVG exporting.

Note: strokes without uniform width will still be exported as
polylines. This is because the outline code currently does not
support bézier curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/141594
2025-08-14 13:51:27 +02:00
Casey Bianco-Davis
8c3e81bd9b Fix: Grease Pencil: SVG and PDF bounding box size bug
Some times when exporting, the bounding box would have a size of zero.
This made it so that no points were visible.

This PR fixes the bounding size by using the already existing
`ed::greasepencil::retrieve_visible_strokes` function.

Pull Request: https://projects.blender.org/blender/blender/pulls/144516
2025-08-14 13:46:33 +02:00
Jeroen Bakker
7286885789 Vulkan: Update VMA to 3.3.0
Updated to latest release. Has some fixes and a new API for easy
integration with Volk.

Pull Request: https://projects.blender.org/blender/blender/pulls/144434
2025-08-14 13:20:45 +02:00
Bastien Montagne
1adb07200c Fix (unreported) assert issue in memfile undo code.
Embedded IDs never get tagged as 'unchanged', since this status is
always the same as for their owner ID.

So far, this assert was never reached, which would indicate that IDs
using embedded data are never detected as unchanged. Hopefully work like
the 'pointer stability' on blendfile writing (!127729) will improve this
situation.

The problem was triggered in upcoming packed data code, where packed IDs
are managed like regular local ones on memfile undo (and not like
regular linked ones). But in that case it looks like packed materials
and such are properly detected as unchanged...
2025-08-14 13:09:25 +02:00
Casey Bianco-Davis
44a2708c0e Fix #139094: Grease Pencil: Primitive Tools not initializing u_scale attribute
The `Primitive Tools` would not initializes the `u_scale` attribute,
making it so that the attribute would default to `0.0f` when new
strokes were drawn the the draw tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/144524
2025-08-14 12:29:20 +02:00
Casey Bianco-Davis
fd7bb7f9c3 Fix: Grease Pencil: Bézier handles not effected by Snap To Grid
This makes it so that bézier handles will be snapped to the grid,
same as the control points.

Pull Request: https://projects.blender.org/blender/blender/pulls/144517
2025-08-14 12:27:21 +02:00
Casey Bianco-Davis
baaa180ba1 Fix #131108: Reproject Strokes Operator does not project bézier handles
This makes it so that bézier handles are projected correctly when
using the `Reproject Strokes` operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/144518
2025-08-14 12:20:08 +02:00
Nikita Sirgienko
21cba7024c Cycles: oneAPI: Disable L0 copy optimization for several dGPUs
Currently, it was discovered that in the case of several different
Intel dGPUs being present in the system, the experimental L0 copy
optimization does not work correctly in the Intel Driver, which is
causing crashes in the driver and Blender application. So, to avoid
this situation and restore functionality on these platforms,
a workaround was added to disable this extension from being used if
such a configuration is detected. In the future, when this problem is
fully fixed in all Intel Drivers, this workaround can be removed from
the Blender source code to restore some performance that was lost on
configurations of several dGPUs because of this workaround.

Pull Request: https://projects.blender.org/blender/blender/pulls/144262
2025-08-14 12:14:51 +02:00
Sergey Sharybin
3c4e48e8ca Fix: Use of uninitialized variables in Mantaflow
A constructor of the MANTA() constructor is only default-initializing
some of the fields, while initializeRNAMap() access to all of the fields,
causing access to uninitialized variables.

For example, mResXMesh is only initialized within some conditions about
mUsingLiquid and mUsingMesh but is always used to set value in the map.

Additionally fixed re-reference of iterator which equals to end(): the
iterator in such case does not contain value and it should not be accessed.

Pull Request: https://projects.blender.org/blender/blender/pulls/144502
2025-08-14 10:57:27 +02:00
Jeroen Bakker
7d384b4a01 Fix #143691: Out of bounds 2d painting
When doing 2D image painting the region on the GPU that is updated could
be out of bounds of the texture, resulting in a crash. This PR fixes
this by clamping the gpu region to update to the actual image size.

Pull Request: https://projects.blender.org/blender/blender/pulls/144545
2025-08-14 10:55:26 +02:00
Thomas Dinges
b60ed07236 Cleanup: make format 2025-08-14 07:59:45 +02:00
Campbell Barton
99bcf746a0 Cleanup: remove header added last commit 2025-08-14 15:19:58 +10:00
Campbell Barton
5540b9440a CLI: move VSync from an environment variable to an argument
Add a command line argument --gpu-vsync on/off/auto.

Prefer command line arguments for GPU settings,
as it means the value is error checked and set when Blender starts.

Also refactor GHOST_Context to take a parameter argument which
includes the stereo-visual & debug arguments and includes the newly
added vsync setting. This makes it possible to add GPU context
parameters more easily in the future.

It also removes redundant parsing & setting the VSync setting for
off-screen contexts.

Changes to recent PR !143049.

Ref !144473
2025-08-14 05:16:12 +00:00
Campbell Barton
248a9653f6 Fix: exception types in last commit
Missed changing exception types & messages in
25c69382fc.
2025-08-14 13:10:30 +10:00
Campbell Barton
25c69382fc Fix: frozen mathutils Vector & Matrix types could be resized
It's important that frozen types are immutable, add a generic
check that mathutils types can be resized and check the frozen flag.

Also correct the exception types when Vector's cant be resized,
using a ValueError instead of a TypeError as the type is correct.
2025-08-14 12:56:48 +10:00
Campbell Barton
3198b336e1 GHOST/Wayland: only disable VSync when using the OpenGL backend
Also add a reference to SDL's bug report and some notes.
2025-08-14 01:13:30 +00:00
Campbell Barton
e06f9be733 Fix crash switching workspaces without an active object
Oversight in !142284.
2025-08-14 10:24:33 +10:00
Casey Bianco-Davis
64f5e3ac10 Fix: Grease Pencil: Attribute interpolate with randomization
The `Radius`, `Opacity` and `Vertex Color` attributes were not
getting interpolated when randomization was turned on.

The problem is most visible on the end tapers of strokes.

Pull Request: https://projects.blender.org/blender/blender/pulls/143878
2025-08-13 23:25:50 +02:00
Sean Kim
8b1f2dfc45 UI: Prevent automatic mode switching in certain scenarios
This commit effectively reverts 8d9bf47ba6
and reimplements the check at a more generic / higher level.

After the above commit, Sculpt Mode was unique compared to the other
modes in how visibility is handled, leading to inconsistencies in
behavior in Blender as a whole.

In general, we do not prevent visibility changes of objects no matter
the mode, from the outliner or otherwise, so preventing entry at the API
level solves the problem highlighted in the original commit at an
incorrect level.

While the above may be changed in the future, for now, keeping this
behavior consistent across different object modes is better than the
alternative, and preventing specialized workspaces from being entered
based on the visibility solves the original issue in a more coherent
way.

Pull Request: https://projects.blender.org/blender/blender/pulls/142284
2025-08-13 22:06:30 +02:00
Bastien Montagne
08a38e8439 Cleanup & Refactor: BKE_libblock_find_name API.
Simplify both `BKE_libblock_find_name_and_library` and
`BKE_libblock_find_name_and_library_filepath` by only searching for a
matching Library ID, and calling `BKE_libblock_find_name` to finalize
the search.

This factorize most of the search logic, and happens to fix a bug in
`BKE_libblock_find_name_and_library`, which would errosneously early-
return `nullptr` in case it found a name-matching local ID, when a
linked one was looked-up for.

Also added minimal documentation to these functions, especially for the
'library' part of the search parameters.

Pull Request: https://projects.blender.org/blender/blender/pulls/144505
2025-08-13 19:05:59 +02:00
Laurynas Duburas
2f274a5f61 Fix: Curves: Transformation center when single point handles are selected
Fixes transformation center when single point handles are selected.
Also converts auto  handles to aligned handles when a single point is
scaled or rotated.

Pull Request: https://projects.blender.org/blender/blender/pulls/144423
2025-08-13 18:54:43 +02:00
Brecht Van Lommel
585af15979 Fix: HDR video output does not preserve the view transform
The float buffer should be tagged with the standard untonemapped colorspace,
so that when we convert to PQ/HLG the tonemapping is preserved.

With this change:
* Using AgX highlights properly go to white.
* Using the ACES configs, we can convert EXRs to a HDR video, exactly
  matching colors with the HDR video on https://dpel.aswf.io/solemates/.

Pull Request: https://projects.blender.org/blender/blender/pulls/144493
2025-08-13 18:36:16 +02:00
Brecht Van Lommel
7b81213ee9 Refactor: Disambiguate default and standard view transform
The name "default" was used both for the default view transform to be set in
the color management settings, and the standard untonemapped view transform.

Pull Request: https://projects.blender.org/blender/blender/pulls/144493
2025-08-13 18:35:09 +02:00
Brecht Van Lommel
11d16737c8 Color Management: Recognize ACES config un-tone-mapped view
Besides "Standard" as in the Blender config, now also recognize
"Un-tone-mapped" as the default view settings to be used for cases like
the 3D viewport solid draw type.

Pull Request: https://projects.blender.org/blender/blender/pulls/144493
2025-08-13 18:35:08 +02:00
Omar Emara
6ea8860456 Fix #144411: Crash when loading EXR image with Alpha layer
The compositor crashes when attempting to read an EXR layer called Alpha
from a multi-layer EXR file. This is because Blender exposes an extra
output in the Image node called Alpha, which is not a real pass, but is
derived from the combined pass. So, this special case conflicts with an
actual pass called Alpha.

To fix this, we only consider the special case if the pass name is the
combined pass.

Pull Request: https://projects.blender.org/blender/blender/pulls/144498
2025-08-13 16:48:32 +02:00
Aras Pranckevicius
3d9155eb0a PointCache: improve performance and compression, always compress
Point Caches (used by particle system, cloth, boids etc.) are now
always compressed, uzing zstd coupled with lossless data filtering.

- This is both smaller cache files _and_ faster than the old
  "Heavy" compression mode,
- And smaller data files and same or slightly faster speed than
  using no compression at all,
- There was not much difference between compression levels once
  data filtering got added, so option to pick them was removed.
- So there's no downside to just always using the compression,
  which makes for a simpler UI.
- RNA change: removes PointCache.compression property.

More details and cache size / performance numbers in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/144356
2025-08-13 16:38:46 +02:00
Hans Goudey
fbdc501c50 Cleanup: Add missing "#pragma once" to header 2025-08-13 10:14:08 -04:00
Weizhen Huang
6eb7075fa1 Fix: Cycles: lcg_state uninitialized before volume density baking
_No response_

Pull Request: https://projects.blender.org/blender/blender/pulls/144489
2025-08-13 16:10:06 +02:00
Miguel Pozo
e0b281a505 Fix: GL Compilation Subprocess file locking
Prevent the cache file from being locked if the driver hangs during
validation.
2025-08-13 16:05:33 +02:00
Miguel Pozo
6cf196044e Fix: GL Compilation Subprocess race condition
Prevent the main process from writing to shared memory while the cache
file is being written to disk.
2025-08-13 16:03:42 +02:00
Jacques Lucke
c90a137a27 Nodes: wrap int in MenuValue type for menu sockets
Previously, we always just used `int` when dealing with menu values on the C++
side. It's currently the only type where we have the same base type (`int`) for
two different socket types (integer and menu sockets). This has some downsides:
* It requires special cases in some places.
* There is no function from static base type to socket type (which is useful for
  some utilities like `SocketValueVariant`).
* It implicitly allows operations on menu values that shouldn't be allowed such
  as arithmetic operations and conversions to and from other types.

This patch adds a new `MenuValue` type that is used for menu sockets in Geometry
Nodes and the (CPU) Compositor, clarifying the distinction between integer and
menu values.

Pull Request: https://projects.blender.org/blender/blender/pulls/144476
2025-08-13 15:43:37 +02:00
Bastien Montagne
09d357f878 Fix #144305: Crash adding workspace to startup file.
Code is trying to append from itself, this is not allowed (and will
assert in debug builds).

Instead, create a new copy of the matching local workspace. This
allows to keep identical behavior from user PoV, when the source
workspace is in the same blendfile.

Pull Request: https://projects.blender.org/blender/blender/pulls/144352
2025-08-13 15:34:10 +02:00
Bastien Montagne
c90c4e9cd5 Tests: LibOverride: Simply some code, add 'empty lib' test case.
Code checking for expected amount of local/linked/missing
linked/liboverrides IDs is now cleaner and more efficient.

Also add a test where the whole content of the source library is
removed, to validate that liboverrides using these linked IDs as
reference remain available as 'placeholders'.
2025-08-13 15:16:02 +02:00
Christoph Neuhauser
1384bad2d2 GPU: Add flag for shader debug info generation
This PR proposes to add a new flag `--shader-debug-info` that enables the generation of shader debug information.

I created this PR as WIP due to the following reasons:
- Currently it only works for the Vulkan backend. I do not know if it makes sense for other backends. For example, OpenGL directly receives the GLSL code, so there no need for this might exist.
- So far `--debug-gpu-renderdoc` already turns on the following changes for GLSL shader compilation with shaderc:
```
options.SetOptimizationLevel(shaderc_optimization_level_zero);
options.SetGenerateDebugInfo();
```
- While combining optimization level zero with debug info is a sensible choice for frame debuggers like RenderDoc, my use case for creating this PR is shader profiling. In this case, one does not want compiler optimizations to be turned off. At the current point in time, the only information my profiler uses (which is unfortunately not public at this point in time) is the name of the shader. When turning on debug information, shaderc/glslang store this information in the generated SPIR-V data. Otherwise, it would be impossible for the profiler to tell the user what the name of the shader it is that is profiled.
- An alternative solution would be to rename the entry point `main` of a shader to the name of the shader. But this might be an even uglier hack, as it requires editing the source code (and the name of the shader then needs to be a valid GLSL function name).
- We should first clarify if there is interest in the Blender side in upstreaming an option like this. While I could just keep this in my local fork of Blender, there is merit in having the possibility to profile arbitrary Blender builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/142986
2025-08-13 13:41:41 +02:00
Pablo Vazquez
02879c2d85 UI: Center-align header modal status text
Align the header text during modal operations to the center, closer to
where the action happens.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/139507
2025-08-13 13:21:13 +02:00
Falk David
2f852d4f00 VSE: Add scene assets through strip add menu
Adds scene assets (including the catalogue tree) to the `Add` > `Scene` menu.

When selecting a scene asset, the asset import setting is used:
* Link: Scene is linked (cannot be edited, but will be used by the strip)
* Append: Appends the full scene including all IDs to the file.
* Append/Reuse: Appends the scene but will reuse IDs (like mesh data, materials, etc.).
   Objects, collections, and the scene itself are not reused.

Part of #144063.

Pull Request: https://projects.blender.org/blender/blender/pulls/141213
2025-08-13 13:11:47 +02:00
Casey Bianco-Davis
fbbd79aa50 Grease Pencil: Improve cyclical end cap rendering
This improves the rendering of cyclical strokes in Grease Pencil
by connection the start and end lines segments together.

To make this possible the Vertex Shader needs to know if the
curve is cyclical and the start and end of the current stroke.
This PR stores the cyclical in the sign of `point index`. All points
already know the start of the curve as `stroke_id`, so all we
need is the end of the curve. Grease Pencil already uses a
point at the start and end of the stroke as padding.  So if the
first buffer point stored the index to the last buffer point, any
other point and just go to the first point then to the last.

Pull Request: https://projects.blender.org/blender/blender/pulls/143976
2025-08-13 13:00:32 +02:00
Casey Bianco-Davis
fb6f191981 Fix #144369: Grease Pencil: Use aligned handle type in Convert Curve Type operator
This makes so that the `Convert Curve Type` operator will create
bézier handles with the `Aligned` type except for corners.

Pull Request: https://projects.blender.org/blender/blender/pulls/144471
2025-08-13 12:38:33 +02:00
Casey Bianco-Davis
2f8061c65a Fix #144408: Crash when cancelling primitive tool with automerge on empty drawing
The problem was that `automerge` would run even when the
operator was cancelled.
This also fixes a unnoticed bug were unrelated strokes would
merge when the operator was cancelled.

Pull Request: https://projects.blender.org/blender/blender/pulls/144470
2025-08-13 12:36:25 +02:00