- Reverted own changes made to _stat function BLI_exists
- Use __MINGW32__ instead of FREE_WINDOWS in BLI_exists
- Removed recently added lib dependencies for mingw
- Use _stat64i32 instead of _stat in BLI_exist
Needed for correct compilation by mingw, no sense for msvc
(_stat is equivalent to _stat64i32 in Visual C++ 2005, and later i suppose)
- Added library msvcr90 for mingw to solve linking error to _stat64i32
Playback Jog Keys:
ALT+LEFTARROW: play backward (hit again for double speed)
ALT+RIGHTARROW: play fordward (hit again for double speed)
ALT+DOWNARROW: start/stop animation
- Temporary fix for linked libs repathing (didn't work correctly when using relative links).
- autorefresh only for main page (on job page, it's really annoying because it keeps reseting results preview, so until that's fixed, off it is).
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.
When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.
This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.
The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash
* rename BLI_gethome to BLI_getDefaultDocumentFolder to better reflect how this function is used
* replaced BLI_gethome with getenv("HOME") on Linux and Mac where it retrieves location of bookmarks that are inserted as system bookmarks. BLI_gethome was a thin wrapper around these and in this case the user's home directory is what is actually wanted.
Hi,
I've written a patch to fix this issue. Since the Effect Strip
"Color" doesn't need any input sequences, there is
no need to output a warning when adding this effect while other
sequences are selected. My fix let's all Effect Strips that don't
need input sequences pass the warning "Can't apply effects
to audio sequence strips". I think this is fair.
-Konrad
Runs with python 2.6 and 3.1 with no special deps.
To have nautilus display thumbnails automatically.
gconftool --type boolean --set /desktop/gnome/thumbnailers/application@x-blender/enable true
gconftool --type string --set /desktop/gnome/thumbnailers/application@x-blender/command "blender-thumbnailer.py %i %o"
* fix for autosave location -> shouldn't use BLI_gethome anymore
* this frees BLI_gethome of having to emulate the local->user->system search path and can now be truly considered as 'home/default location for .blend files'
* removed setting the default G.sce from read_history, was out of context there.
* fix for creating user dir, leftover from previous commit.
jesterKing, please review -> if there are any issues I will fix or revert.