Bastien Montagne
f1de256ea0
Fix T56679: Blender 2.8 crashes with bezier curve snap.
...
Follow up to rB621b16468ef72fb actually... Seriously... :/
2018-09-04 14:31:21 +02:00
Campbell Barton
f87533ba6f
UI: keep no-overlap tips open on cursor motion
...
Was causing flicker.
2018-09-04 19:35:22 +10:00
Campbell Barton
3140304940
Cleanup: overly polite/rude messages
2018-09-04 18:45:17 +10:00
Sergey Sharybin
3cb936295f
Fix mistake in previous commit
2018-09-04 10:22:55 +02:00
Sergey Sharybin
9b2e336cdf
Cleanup, indentation
2018-09-04 10:21:26 +02:00
Campbell Barton
7bb856b3c8
Fix assert creating a tools tip
2018-09-04 18:20:51 +10:00
Campbell Barton
571aead323
UI: support immediate non-overlapping tooltips
...
Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
2018-09-04 18:05:17 +10:00
Campbell Barton
e913e79fb5
Merge branch 'master' into blender2.8
2018-09-04 17:34:46 +10:00
Campbell Barton
8cd6e22ec0
Cleanup: use const arg for BLI_rect inside check
2018-09-04 17:33:12 +10:00
Bastien Montagne
621b16468e
Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.
...
Seriously...
2018-09-04 09:13:21 +02:00
Campbell Barton
531183dfd8
Merge branch 'master' into blender2.8
2018-09-04 15:29:27 +10:00
Campbell Barton
52f4531eeb
UI: cleanup tooltip bounds clamping
...
Wasn't properly clamping on the window minimum.
2018-09-04 15:26:50 +10:00
Campbell Barton
113c180902
UI: show tool name in tip w/ icon-only display
2018-09-04 14:37:19 +10:00
Campbell Barton
25c1c0455a
Fix T56660: Use horizontal enums w/ image template
2018-09-04 14:09:45 +10:00
Campbell Barton
578879253d
UI: use horizontal alignment for expanded enums
...
With the property separate option, the direction of expanded enums
now follows the current layout.
2018-09-04 14:09:37 +10:00
Clément Foucault
fbbadc8775
Fix T56544: Crash on startup with Radeon + Win 7
...
Testing GLEW_ARB_texture_gather is not sufficient in this case. We need to
test if GL_ARB_texture_gather is defined in the shader, which is always true
on some NVIDIA drivers who does not support it...
So trying to make everything work.
2018-09-03 19:21:23 +02:00
William Reynish
cdd8a430d3
UI: reorganize render output and encoding panels for single columns.
...
This will look a bit better once horizontal expanded enums work.
2018-09-03 17:51:04 +02:00
Brecht Van Lommel
f1f99c4991
Fix T56667: missing sockets with Cycles render layer nodes in compositing.
2018-09-03 17:49:52 +02:00
Bastien Montagne
a43ebc63fa
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
Bastien Montagne
265ec400ab
ClosthCollision: fully avoid computing BVHTree when we have no collision objects to test against.
...
Followup to rBc6bbe6c5aac29, much more elegant solution to the problem. ;)
2018-09-03 17:32:46 +02:00
Bastien Montagne
b46e987a70
Fix T56423: Fully broken drag'n'drop parenting in Outliner.
...
`BKE_libblock_find_name()` expects ID names *without* ID type 'prefix'...
2018-09-03 17:25:41 +02:00
Sergey Sharybin
b0067db852
Cleanup: Split function up
...
We would need to at least support one more PBVH building
here, trying to squeeze everything into one function will
make it really hard to read and follow.
2018-09-03 17:07:46 +02:00
Brecht Van Lommel
4da2acae3a
Spelling fixes in comments and descriptions, patch by luzpaz.
...
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
Brecht Van Lommel
b812dfd161
Fix T56622: crash and other bugs deleting scenes.
...
Simplify library remapping code to handle special collection/object links
in postprocess. Previously base contained the actual object link which
needed special handling in preprocess, now objects are linked through
collection and the base cache can be updated in postprocess.
2018-09-03 16:29:59 +02:00
Dalai Felinto
27c954386b
Weightpaint mode: Removing barbarian batch tagging on engine init
...
This was introduced in the original implementation of weightpaint
in 2.8 (20f95de6ba ). But this is very shortsighted, we can't assume only one
object will be edited at once, nor should we tag things during drawing.
There is a chance this introduces "bugs". If it does, we then tackle them in the
proper way (usually tagging DEG after operators changing the weight paint data).
2018-09-03 11:17:53 -03:00
Bastien Montagne
f922881620
Fix T56666: Crash typing "w" in the search function.
...
One shall check object is a GPencil one, before trying to use ob->data...
2018-09-03 16:06:56 +02:00
Sergey Sharybin
101b2ce7b6
Depsgraph: Cleanup, put symbols to a proper namespace
2018-09-03 16:05:41 +02:00
Dalai Felinto
eb2226dde2
Multi-Object Editing: MESH_OT_bridge_edge_loops by Philippe Bachour
...
I (Dalai) did a few changes before committing:
* Code style (mostly tabs instead of space).
* Skip loop when no vert selected.
* Keeping comment on why always return FINISHED.
Maniphest Tasks: T54643
https://developer.blender.org/D3338
2018-09-03 10:52:50 -03:00
Sergey Sharybin
2580399498
Fix T56593: Crash when enabling collection with curves
...
Was missing update of ID blocks which are becoming visible.
2018-09-03 15:36:20 +02:00
Bastien Montagne
30a2ad8efe
Merge branch 'master' into blender2.8
2018-09-03 15:33:07 +02:00
Dalai Felinto
3dee8b4a12
Multi-Objects: OBJECT_OT_vertex_group_smooth
...
In this case we call the operation multiple times.
2018-09-03 10:30:59 -03:00
Bastien Montagne
c6bbe6c5aa
Fix (unreported) potentially giant memory leak in Cloth collision solver.
...
Not freeing its BVHTree in case there were no collision objects,
could quickly lead to hundreds of MB of memleak!
2018-09-03 15:30:33 +02:00
Sergey Sharybin
d57cb8fa22
Depsgraph: Use more meaningful name for flags storage
2018-09-03 15:20:06 +02:00
Campbell Barton
e152483a32
Tool System: add paint brush shortcut
2018-09-03 23:19:27 +10:00
Clément Foucault
0a26c122ed
Eevee: Fix missing meshes on Win + Intel HD 530/540
...
This is only a workaround. The real issue should be adressed by the
driver team upstream.
2018-09-03 14:38:06 +02:00
Brecht Van Lommel
c6037b39a1
Fix slow .blend file load due to recent accidentally committed debug code.
2018-09-03 14:20:34 +02:00
Sergey Sharybin
cd693955ad
Set active base to NULL if its object is gone
2018-09-03 13:42:47 +02:00
Sergey Sharybin
3451cb56db
Depsgraph: Cleanup, make it more obvious what ID references
2018-09-03 12:57:04 +02:00
Sergey Sharybin
6690816fe5
Depsgraph: Cleanup, make it more clear what function does
2018-09-03 12:55:26 +02:00
Sergey Sharybin
6ba5dc9147
Depsgraph: Generalize storage for already existing ID nodes
...
Currently no functional changes, just allows to store mo information.
2018-09-03 12:39:56 +02:00
Sergey Sharybin
296a1afc0c
Cleanup: Remove unused lay_updated
...
Is no longer used, having it around was more of a confusion than
anything else.
2018-09-03 12:17:55 +02:00
Sergey Sharybin
73a474dd8b
Depsgraph: Cleanup, indentation level
2018-09-03 12:11:11 +02:00
Bastien Montagne
cc03218962
Fix T56659: Flow UI: Checkboxes report wrong width, making layouts jump to multi-columns too soon.
...
Wrong handling of ideal width when splitting buttons and labels appart
for checkboxes...
2018-09-03 11:07:29 +02:00
Campbell Barton
4bfc236d39
Cleanup: warning
2018-09-03 18:24:45 +10:00
Antonioya
ff59553dc9
GP: Cleanup function parameter
...
There was a mix of enum parameters and int/bool values.
2018-09-03 10:14:13 +02:00
Campbell Barton
660477f4a4
UI: disable key shortcuts for tools
...
Only show shortcuts in the tooltips since they use different logic.
2018-09-03 13:56:33 +10:00
Campbell Barton
d015c1db3e
Cleanup: replace __import__ w/ import argument
2018-09-03 12:53:42 +10:00
Campbell Barton
88a893a838
Merge branch 'master' into blender2.8
2018-09-03 12:48:51 +10:00
Campbell Barton
7ff1750218
PyAPI: add optional imports to expression eval API
...
Avoids having to use `__import__` to access modules.
2018-09-03 12:43:43 +10:00
Campbell Barton
0c389862c4
Tool System: Show popup accelerators in tooltip
...
The tooltips for tools in the toolbar now show how to access.
2018-09-03 11:29:37 +10:00