Commit Graph

142062 Commits

Author SHA1 Message Date
Campbell Barton
f69fbb41c1 Fix #129225: Crash in modifiers & constraints with invalid enum values
Even though this is generally avoided, drivers don't prevent
invalid values being set. Further files from branches or files
written in the future may contain enum values not yet known.

Resolve by range checking enum values which are used to index arrays.
2024-10-22 15:56:58 +11:00
Campbell Barton
1d6add574d Fix #129167: Operator search can hang for some operator names
RNA label & description truncation could cause invalid UTF8
which caused BLI_string_search to hang.

Resolve by ensuring truncation of RNA descriptions & labels never
truncates a multi-byte sequences.

The issue with BLI_string_search would still be good to resolve but can
be handled separately.
2024-10-22 12:47:39 +11:00
Campbell Barton
40b5a4da2b Fix misleading assertion message setting built-in operator values 2024-10-22 12:46:39 +11:00
YimingWu
5fff95f519 Fix: Grease Pencil: Add back support for stroke direction overlay
Since GPv3 shader currently uses particle strand/points shader, we
need to modify that slightly to display the grease pencil overlays.

This adds the missing `vflag` attribute to the edit gpencil batch.

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/128116
2024-10-21 18:47:24 +02:00
Jacques Lucke
7c7b8e1f28 Fix #129087: don't show empty panels in geometry nodes modifier
If a panel is detected to be empty, it is hidden automatically now.
This is the same behavior as in group nodes.
2024-10-21 15:47:16 +02:00
Jacques Lucke
84ffe3720d Fix #129217: crash when switching geometry nodes to tool mode with active viewer
The viewer does not work without a context and the context is derived from `snode.id`.
2024-10-21 15:33:21 +02:00
Jason Fielder
4408628a94 Fix: Metal: Resource leak when closing before all compilation batches have finished.
Addresses the case when Blender is shutdown before the
parallel compiler has finished processing all the shader batches.
The parallel compiler destructor will now attempt to terminate all
of the outstanding batches and free the shaders.

Authored by Apple: James McCarthy

Pull Request: https://projects.blender.org/blender/blender/pulls/129172
2024-10-21 14:58:50 +02:00
Aras Pranckevicius
28ea1d2f7b Fix: VSE scopes crash on float images
Regression since a904db3ee7 ("skip no-op colorspace transforms for
float images"), the newly added do_display_buffer_apply_no_processor
function did not handle case of both source and destination being
float images. This happens when VSE produces a float image, and
you turn on a Waveform scope.

Pull Request: https://projects.blender.org/blender/blender/pulls/129293
2024-10-21 14:43:56 +02:00
Jacques Lucke
d7368e0068 Cleanup: remove unused variable 2024-10-21 14:29:04 +02:00
Arye Ramaty
b686e72e57 Fix: wrong offset in the 'Has Neighbour' output of the 'Index of Nearest' node
The first encounter wasn't counted for, which resulted in a bias of one
(vertices with single neighbor return false), I initialized the counting from
1 instead of zero which seems to solve the problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/129021
2024-10-21 14:21:41 +02:00
Jacques Lucke
21a24cf82b Fix #129263: improve measured node execution times
Measure the times of nodes and zones more explicitly in more cases instead
of relying on adding up smaller measurements.
2024-10-21 14:13:28 +02:00
Falk David
83e562aad4 Fix #129247: GPv3: Removing material doesn't remap some materials correctly
The issue was that the code that remaps the materials for when
a slot is removed was returning when the `material_index` attribute
didn't exist instead of continuing the loop over all drawings.

This issue was present both in `BKE_grease_pencil_material_remap`
and `BKE_grease_pencil_material_index_remove`
but `BKE_grease_pencil_material_remap` forced the `material_index`
attribute to be created, which meant that the early return
was never hit.

The fix fixes both issues:
* Continue instead of return.
* Don't create the `material_index` attribute in `BKE_grease_pencil_material_remap`
  if it doesn't exist.

Pull Request: https://projects.blender.org/blender/blender/pulls/129288
2024-10-21 14:11:11 +02:00
Falk David
b05e9f7bd6 Fix #127523: Missing update when updating positions with Python
The issue was that the strokes were not using the `POLY` type and
needed to be tagged.

This adds a function `tag_positions_changed` on the `GreasePencilDrawing`
so that the high-level python API can tag the positions if
the `point.position` attibute is written to.

Pull Request: https://projects.blender.org/blender/blender/pulls/129292
2024-10-21 14:10:32 +02:00
Alaska
d92ee66889 Fix #128905: Clarify EEVEE volumetric shadows tool tip
Make the tool tip for the volumetric shadow option in EEVEE
easier to understand.

Pull Request: https://projects.blender.org/blender/blender/pulls/128918
2024-10-21 14:08:24 +02:00
Jacques Lucke
f729d98fa4 Fix #129269: can't load images packed into the .blend file
The issue only happened when compiling with clang which
apparently evaluated the parameters in a different order.

`IMB_steal_encoded_buffer` sets `ibuf->encoded_size` to 0.
2024-10-21 13:13:58 +02:00
Campbell Barton
c836c0a20e Fix #129151: Crash showing tool-tips from dynamic enums
Duplicate descriptions for dynamic enum menu items to resolve
use-after-free error.
based on !129008.

Ref !129164

Co-authored-by: Julian Eisel <julian@blender.org>
2024-10-21 21:59:13 +11:00
Falk David
30fb2a9b52 Formatting 2024-10-21 12:48:18 +02:00
Lukas Tönne
41655fcb3d Fix #129255: Color modifier uses wrong material slot index
This worked in simple cases because the material slot index gets clamped
so negative slot indices become slot 0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129287
2024-10-21 12:26:57 +02:00
Campbell Barton
6cdabe8c58 make license: apply change from re-running 2024-10-21 20:59:55 +11:00
Campbell Barton
9df897a1d8 make license: back port changes from main
Back port fix & changes from main to keep licenses compatible for all
releases:

- 675aa86ca6
- 9f0043b8d6
- 81025eabd2
2024-10-21 20:57:58 +11:00
Dalai Felinto
d1857d1d58 Revert "Cleanup: make_license: use Path more deliberately"
This reverts commit 94959cb84f.

make_license.py was actually refactored in main, and this is introducing
a minor conflict. I will leave make_license as it is in 4.3, and focus
on the cleanups in main itself.
2024-10-21 11:45:04 +02:00
Dalai Felinto
94959cb84f Cleanup: make_license: use Path more deliberately
Changes suggested by Sybren Stüvel.
2024-10-21 11:40:45 +02:00
Pratik Borhade
5ffab634d8 Fix: GPv3: Missing active vertex paint tool settings in side panel
Wrong context string for gpv3 vertex paint mode.
`.greasepencil_vertex` is being used in `GreasePencilVertexPanel`

Pull Request: https://projects.blender.org/blender/blender/pulls/129285
2024-10-21 11:21:16 +02:00
Omar Emara
bce20b935c Fix #129205: Crash when Cryptomatte picking while rendering
Blender crashes when picking Cryptomatte while rendering. This is
because pass data are not yet allocated. To fix this, we just fail the
picking until data becomes available.
2024-10-21 11:47:30 +03:00
Falk David
071c144bcd Fix #129173: Vertex Color panel missing vertex_mode
The draw tool needs to show the `vertex_mode` in the
vertex color panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/129219
2024-10-21 10:26:44 +02:00
Bastien Montagne
c2816eb976 I18N: Updated UI translations from git/weblate (775b3f01b2059a456). 2024-10-20 18:22:29 +02:00
Bastien Montagne
2e6c24c58e I18N: Enable Romanian UI translation. 2024-10-20 18:20:01 +02:00
Bastien Montagne
387502ec53 I18N: Add Lithuanian UI translation. 2024-10-20 18:05:18 +02:00
Pratik Borhade
33518d3039 Fix: GPv3: Drop operation crash when drag type is not node
Crash is poll function when drag type is other than layer/group For
example: dragging some element from outliner to layer list.
Also removed redudant check when returning from function.

Pull Request: https://projects.blender.org/blender/blender/pulls/129246
2024-10-20 12:21:07 +02:00
Campbell Barton
cf3a6697d2 Fix #129231: GrLess key not supported on Wayland 2024-10-19 22:43:19 +11:00
Sean Kim
15be5b7708 Fix #129204: Multires normal automasking broken for certain brushes
Introduced in a4c9c01f31

Pull Request: https://projects.blender.org/blender/blender/pulls/129236
2024-10-19 01:14:00 +02:00
Hans Goudey
c98da9d971 Fix #128656: Dynamic topology undo bugs when mixing memfile undo
Caused by 889b142924
which added the early return for the BMesh case.
2024-10-18 16:47:23 -04:00
Hans Goudey
8bb30e2c72 Fix: Build error after recent sculpt fix
Missing from 9f3cb8b74e.
2024-10-18 15:59:36 -04:00
Sean Kim
ffa4f6eaba Fix #129085: Face set from Masked operator doesnt work with Multires
When the operator was ported away from the old PBVHVertRef
implementation, the corresponding Multires mask elements were never
accessed correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/129137
2024-10-18 21:46:36 +02:00
Sean Kim
c2073095c9 Fix #129116: Texture Paint Line stroke preview does not show up
Custom paint overlays (smooth stroke & line stroke) do not show up if
a specific cursor is set for the tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/129132
2024-10-18 20:20:50 +02:00
Hans Goudey
9f3cb8b74e Fix: Potential nested threading issue with thread local storage
We would have to use task isolation here because of the use of
`EnumerableThreadSpecific`. Anyway, nested threading isn't
helpful because of the relatively small node sizes.

Pull Request: https://projects.blender.org/blender/blender/pulls/129222
2024-10-18 20:04:31 +02:00
Scott-Dubinsky
b785484917 Fix: Extra return in node tools data-block handling
Pull Request: https://projects.blender.org/blender/blender/pulls/128457
2024-10-18 20:03:32 +02:00
Germano Cavalcante
97816b3936 Fix #129161: Snap Toggle turning on after confirming with 'Set Snap Base'
A smaller enum value was passed to ENUM_OPERATORS, causing bitwise-not
issues.
2024-10-18 14:29:11 -03:00
Falk David
df3796a668 Fix: GPv3: Interpolation tool doesn't fail if no frame mapping is found
The `find_curve_mapping_from_index` function could fail if no
`interval` was returned from `find_frames_interval`, but this error
was not handled by the caller. This meant that
`InterpolateOpData::from_operator` could create empty
`InterpolationPairs` for every layer. In this case, the operator would
not do any interpolation, but it would still create a keyframe.

The operator shouldn't try to interpolate when there are no mappings
found.

The fix makes `find_curve_mapping_from_index` return `true`
when it succeeds. Then it checks if any mappings have been found
and if none were found returns `nullptr` from `InterpolateOpData::from_operator`.
The operators can then check if the `InterpolateOpData` exists
and otherwise exit.

Pull Request: https://projects.blender.org/blender/blender/pulls/129212
2024-10-18 19:24:23 +02:00
Thomas Dinges
1caf71adac Fix path to GPL license in cmake packaging. 2024-10-18 18:25:16 +02:00
Falk David
f1a92ea4dd Formatting 2024-10-18 18:10:31 +02:00
Falk David
1906446716 Fix: GPv3: Newly added objects don't have the Use Lights setting set
The issue was that the code checked for the `OB_GPENCIL_LEGACY`
type instead of `OB_GREASE_PENCIL`.
2024-10-18 18:09:10 +02:00
Thomas Dinges
0351774d86 Fix error happened during merge 2024-10-18 17:17:48 +02:00
Thomas Dinges
aea5c81f73 Add license and copyright info for HIPRT and update license.md 2024-10-18 17:12:12 +02:00
Dalai Felinto
0a4dbc57b8 make license: command to update the license file
This generates a `license.md` file with all the relevant information about
the different libraries and their respecive licenses.

This should replace: THIRD-PARTY-LICENSES.txt

Important files:
* `make_license.py` (main script called by `make license`.
* `licenses.json` (file to add the definition of new licenses).
* `licenses/*/*.txt` (individual license files.

The `license.md` groups the libraries per license, list their
corresponding copyright information and include the complete license.

Code includes contributions from:
* Campbell Barton (multi-line parser for versions.cmake).
* Thomas Dinges (Windows support for `make license`).

Part of: !129018
2024-10-18 17:09:43 +02:00
Thomas Dinges
65762c880f Add license and copyright information for external dependencies
This is being added straight to 4.2, prior to the `make license` command
which will use this to generate a more complete license file.

Licenses information and ambiguities worked with Dalai Felinto.

Part of !129018.
2024-10-18 17:08:33 +02:00
Pratik Borhade
74129b648b Fix #129142: GPv3: gesture select tools selecting only right handles
When selection type is set/and for gesture selection tools, Instead of
current attribute, all three selection attributes (`.selection`, `left_handle`,
`right_handle`) are reset in every iteration of for loop.

Pull Request: https://projects.blender.org/blender/blender/pulls/129147
2024-10-18 15:32:53 +02:00
Charles S
49bfcbc06d Fix: Replace MEM_freeN / MEM_delete mismatch in blurkernel
Discovered via an abort when using the blur brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/128956
2024-10-18 15:20:32 +02:00
Julian Eisel
c8e75c03c3 Grease Pencil: Enable available catalogs by default in asset shelf
In grease pencil draw mode, enable the Draw, Erase and Utilities
catalogs by default for the asset shelf, meaning they will show up as
tabs in the shelf. For grease pencil sculpt mode it's the Contrast,
Transform and Utilities mode (consistent with mesh sculpt mode).

This makes the assets of the corresponding types easily available, even
without requiring the "Filter Brushes by Tool" asset shelf option
enabled. It also makes the catalogs and the contained brushes more
discoverable as an organization helper.

These catalogs were added in 09bd5a5777.
2024-10-18 14:42:51 +02:00
Julian Eisel
3a708a27f9 Sculpt/Paint: Disable asset shelf filtering by tool by default
Disables the "Filter Brushes by Tool" toggle of the brush asset shelf
options by default.

After further feedback, we want to keep this option disabled by default.
It's useful to be able to access all brushes from the asset shelf,
regardless of what the active tool is. In many cases you'd see the asset
shelf with only one brush, which wastes space and isn't a good look
design quality wise. The following commit will also enable some more
asset catalogs by default which should be useful for filtering brushes,
and reduce the need for filtering by active tool.

So all things considered, while having this option is useful, it can
remain disabled by default.
2024-10-18 14:16:58 +02:00