Commit Graph

89018 Commits

Author SHA1 Message Date
Julian Eisel
fca6a9fe3f Asset Browser: Remove home icon for "All" item
Originally this wasn't really meant to stay there permanently, but
helped giving things a nicer alignment. Others seemed to like it at
first so it stayed, but after more feedback we decided to remove it
again. The alingment is better now with the previous commit.

Part of T93582.
2021-12-02 19:14:50 +01:00
Julian Eisel
e38532773b Asset Browser: Nest all catalogs under the "All" item
This makes the relation to the catalogs and the behavior more clear.

Part of T93582.
2021-12-02 19:14:50 +01:00
Hans Goudey
27b70428c1 Cleanup: Avoid using C++ keyword as variable name 2021-12-02 11:20:22 -05:00
Jacques Lucke
aec56e562a Fix (unreported): incorrect custom data layer created
Without this fix `CustomDataAttributes::create_by_move`
did not work on named attributes.
2021-12-02 15:32:19 +01:00
Hans Goudey
a1f0f2eacb Cleanup: Move public docs to BKE_spline.hh header 2021-12-02 09:24:21 -05:00
Sybren A. Stüvel
23ffcb242d Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-12-02 14:40:20 +01:00
Sybren A. Stüvel
61e92eeb3e Fix Action.asset_data["is_single_frame"] set incorrectly
The asset metadata custom property `["is_single_frame"]` was set
incorrectly. Since this is intended for forward compatibility, including
being covered by the asset metadata indexing, it's important to have it
set correctly from the first release of Blender that includes the asset
browser.

Differential Revision: https://developer.blender.org/D13452
2021-12-02 14:35:12 +01:00
Sybren A. Stüvel
1620dcd208 Fix: don't use BLI_strncpy_utf8 for copying file paths
File paths can be any encoding, so using some UTF-8-specific function is
not the right way to go.
2021-12-02 13:02:39 +01:00
Sybren A. Stüvel
c5ec3738d8 Blenloader: move ghost include path from INC to TEST_INC
The Ghost dependency was added to avoid a memory leak (rBc7a1e115b507),
but since that's only for the unit tests, it's better to add the path to
`TEST_INC`.
2021-12-02 12:58:45 +01:00
Jacques Lucke
e130903060 BLI: avoid invoking tbb for small workloads
We often call `parallel_for` in places with very variable
sized workloads. When many elements are processed,
using multi-threading is great, but when processing
few elements (possibly many times) using `parallel_for`
can result in significant overhead.

I measured that this improves performance by >20% in
the refactored realize instances code I'm working on
separately. The change might also help with debugging
sometimes, because the stack trace is smaller and contains
fewer irrevelant symbols.
2021-12-02 12:56:47 +01:00
Campbell Barton
0f89d05848 Fix T93563: Crash subdividing with overlapping tri and quad
The first loop was left out when finding the split edge boundary.

Error from f2138686d9.
2021-12-02 22:53:44 +11:00
Campbell Barton
42a6b2fd06 Cleanup: move public doc-strings into headers for 'python' 2021-12-02 22:53:44 +11:00
Julian Eisel
7da979c070 Merge branch 'blender-v3.0-release' 2021-12-02 11:19:00 +01:00
Julian Eisel
67c490daaf Fix T93548: Appended (material) assets don't have a fake user
Since our design is to always keep data-blocks marked as assets on exit,
and our technical design for this is to do this via fake users, ensure
the fake user is set for an appended asset.

Reviewed by: Bastien Montagne

Differential Revision: https://developer.blender.org/D13443
2021-12-02 11:18:27 +01:00
Jacques Lucke
68e3755209 Fix T93555: crash when muting nodes with multiple internal links
The crash happened because I was incorrectly and inconsistently assuming
that a socket is part of at most one internal link. However, this is not the case.
In geometry nodes, an input socket can be internally linked to multiple
output sockets. In the general case, an output could also be linked to multiple
input sockets, even though we don't have that in Blender yet.

Dalai gave green light to cherry pick this fix for 3.0.
2021-12-02 11:10:41 +01:00
Bastien Montagne
9f290467ca Blendread: Remove all instantiation logic from BLO_library_link_ code.
Instantiation is now fully handled by BKE_blendfile_link_append module.

Note that this also allows removal of the `BLO_LIBLINK_NEEDS_ID_TAG_DOIT`
flag.

Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
2021-12-02 11:10:34 +01:00
Bastien Montagne
4fe8c62b56 Cleanup: Readfile: Remove deprecated BLO_library_link_copypaste.
Rewrite of ID paste code in rB3f08488244c0 made this function useless,
ID pasting is now handled by the BKE_blendfile_link_append module too.
2021-12-02 10:27:34 +01:00
Jacques Lucke
198e571e87 Fix T93555: crash when muting nodes with multiple internal links
The crash happened because I was incorrectly and inconsistently assuming
that a socket is part of at most one internal link. However, this is not the case.
In geometry nodes, an input socket can be internally linked to multiple
output sockets. In the general case, an output could also be linked to multiple
input sockets, even though we don't have that in Blender yet.
2021-12-02 09:41:36 +01:00
Campbell Barton
f1b0b0ffb8 Cleanup: spelling in comments 2021-12-02 16:02:34 +11:00
Campbell Barton
8f69c91408 Fix T93410: Crash hiding a region from Python used by a popover
Close all active buttons when hiding a region as this can be called
from Python a popover is open from that region.

Failure to do this causes the popover to read from the freed button.

Also rename UI_screen_free_active_but to
UI_screen_free_active_but_highlight since it only frees highlighted
buttons.
2021-12-02 15:53:41 +11:00
Aaron Carlisle
0de1d2e84e Cleanup: FIx build with USD after recent refactor
rB218360a89217f4e8321319035bf4d9ff97fb2658 missed a couple renames in USD code paths.
2021-12-01 23:34:51 -05:00
Leon Leno
bb3d03973a UI: Fix scaling of HSV cursor when zooming
The small circle used to choose the hue/saturation and value in the
color widget was drawn with a fixed screen space size. Now scale the
circle used as cursor in the color widget based on the zoom. This
could have been part of a9642f8d61 but the implementation is
different.

Based on a fix provided by Erik Abrahamsson

Differential Revision: https://developer.blender.org/D13444
2021-12-01 22:22:53 -05:00
Nikhil Shringarpurey
26d2caee3b Fix T92268: Group input and output nodes have inconsistent padding
The group output node did not have the same size padding as the group
input, leading to the node looking different and actually being smaller.

Differential Revision: https://developer.blender.org/D13092
2021-12-01 22:04:44 -05:00
Hans Goudey
218360a892 Cleanup: Rename curve struct fields
These existing names were unhelpful at best, actively confusing at
worst. This patch renames them to be consistent with the terms
used to refer to the values in the UI.
 - `width` -> `offset`
 - `ext1` -> `extrude`
 - `ext2` -> `bevel_radius`

Differential Revision: https://developer.blender.org/D9627
2021-12-01 22:01:35 -05:00
Hans Goudey
ca9cdba2df Fix: Add tooltip translation marker to disabled hints
This was overlooked, as it seems there's no way for these strings to be
translated currently. Generally it's not that clear whether `N_` or
`TIP_` should be used in this case, but `TIP_` seems more consistent.
To avoid the cost of the translation lookup when the UI text isn't
necessary, we could allow the disabled hint argument to be optional.

Differential Revision: https://developer.blender.org/D13141
2021-12-01 21:55:04 -05:00
Hans Goudey
b869da0c10 Fix T84710: Instances with only mesh edges or vertices are invisible
Wire-only meshes have a special case in the overlay drawing to give
the wire shader a special color (which avoids the lines being dashed,
somehow). The fast path for duplis didn't have that special case.

Differential Revision: https://developer.blender.org/D13196
2021-12-01 21:47:57 -05:00
Hans Goudey
70a7685d04 UI: Add an option to display the node editor context path
Since we have the overlays popover, it makes sense to allow toggling the
context path like in the 3D viewport. This commit adds a property,
and turns it on by default in existing files.

Differential Revision: https://developer.blender.org/D13248
2021-12-01 21:45:41 -05:00
Hans Goudey
70a0d45b69 Merge branch 'blender-v3.0-release' 2021-12-01 21:17:48 -05:00
Hans Goudey
594656e7a3 Fix T93525: Crash with curve/text armature bone gizmo
The problem is that drw_batch_cache_generate_requested_delayed
is called on the object, which uses the original object data type to
choose which data type to get info for. So for curves and text it uses
the incorrect type (not the evaluated mesh like we hardcoded in the
armature overlay code).

To fix this I hardcoded the "delayed" generation to only use the
evaluated mesh. Luckily it wasn't use elsewhere besides this
armature overlay system. That seems like the simplest fix for
3.0. A proper solution should rewrite this whole area anyway.

Differential Revision: https://developer.blender.org/D13439
2021-12-01 21:16:18 -05:00
Hans Goudey
fed4fc9c42 Cleanup: Move node_shader_util.c to C++
This will allow using a function I've declared in a C++ header.
2021-12-01 15:08:42 -05:00
Brecht Van Lommel
9afd6e7b70 Cleanup: clarify material copying for hair and pointclouds
No functional change, just more clear this way it comes from src.
2021-12-01 19:48:48 +01:00
Hans Goudey
128ebdb062 Fix: Remove incorrect asserts for empty attributes
While it is an edge case, it isn't incorrect for the attribute storage
to have a zero size, it will just return an empty span or nothing.
2021-12-01 12:44:02 -05:00
Hans Goudey
bc48da3235 Fix: Instances component does not copy attributes 2021-12-01 12:36:49 -05:00
Richard Antalik
be6e56b36b Cleanup: Fix errors in previous commit
After 1ef8ef4941 there were build warnings because of unused
arguments. Also missed to change code to iterate `strips` instead of
`seqbase` in 2 functions.
2021-12-01 18:13:09 +01:00
Jacques Lucke
506d672524 Geometry Nodes: deduplicate join geometry code
The Realize Instances and Join Geometry node can share most of their code.
Until now, both nodes had their own implementations though. This patch
removes the implementation in the Join Geometry node in favor of the more
general Realize Instances implementation.

This removes an optimization for avoiding spline copies. This can be brought
back later. The realize instances code has to be rewritten to support attribute
instances anyway.

Differential Revision: https://developer.blender.org/D13417
2021-12-01 17:57:08 +01:00
Wannes Malfait
d54a08c8af Geometry Nodes: Dual Mesh Node
This node calculates the dual of the input mesh. This means that faces
get replaced with vertices and vertices with faces. In principle this
only makes sense when the mesh in manifold, but there is an option to
keep the (non-manifold) boundaries of the mesh intact.

Attributes are propagated:
 - Point domain goes to face domain and vice versa
 - Edge domain and Face corner domain gets mapped to itself
Because of the duality, when the mesh is manifold, the attributes get
mapped to themselves when applying the node twice.

Thanks to Leul Mulugeta (@Leul) for help with the
ascii diagrams in the code comments.

Note that this does not work well with some non-manifold geometry,
like an edge connected to more than 2 faces, or a vertex connected to
only two faces, while not being in the boundary. This is because there
is no good way to define the dual at some of those points. This type
of non-manifold vertices are just removed for this reason.

Differential Revision: https://developer.blender.org/D12949
2021-12-01 11:11:50 -05:00
Johnny Matthews
1757840843 Geometry Nodes: Generalized Compare Node
Replace compare floats node with a generalized compare node. The node
allows for the comparison of float, int, string, color, and vector.

The datatypes support the following operators:
Float, Int: <, >, <=, >=, ==, !=
String: ==, !=
Color: ==, !=, lighter, darker
    (using rgb_to_grayscale value as the brightness value)

Vector Supports 5 comparison modes for: ==, !=, <, >, <=, >=
Average: The average of the components of the vectors are compared.
Dot Product: The dot product of the vectors are compared.
Direction: The angle between the vectors is compared to an angle
Element-wise: The individual components of the vectors are compared.
Length: The lengths of the vectors are compared.

Differential Revision: https://developer.blender.org/D13228
2021-12-01 09:36:25 -06:00
Hans Goudey
f8dd03d3dd Cleanup: Store instances id attribute with other attributes
Now that we can store any dynamic attribute on the instances component,
we don't need the special case for `id`, it can just be handled by the
generic attribute storage. Mostly this just allows removing a bunch
of redundant code.

I had to add a null check for `update_custom_data_pointers` because
the instances component doesn't have any pointers to inside of
custom data.

Differential Revision: https://developer.blender.org/D13430
2021-12-01 09:27:27 -05:00
Paul Golter
fd8418385c Add layer and pass index parameters to rna_Image_gl_load
This patch adds a layer_idx and pass_idx parameter to the rna_Image_gl_load function. It exposes both to the Python API as optional parameters.
This allows python scripters to specifiy which layer and pass they want to load in to an OpenGL texture. Right now image.gl_load() always takes the first layer and first pass.
This is limiting when working with multilayer openEXRs.

With this patch scripters can do something like this:

```
pass_idx = area.spaces.active.image_user.multilayer_pass
layer_idx = area.spaces.active.image_user.multilayer_layer
image.gl_load(frame=0, layer_idx=layer_idx, pass_idx=pass_idx)
```

As the parameters are optional and default to 0, it should not break existing code.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D13435
2021-12-01 14:58:49 +01:00
Richard Antalik
1ef8ef4941 Cleanup: Remove seq->tmp_flag DNA member
Commit f0d20198b2 used this field to flag rendered strips which were
queried by `SEQ_query_rendered_strips()`. Then operators iterate all
strips and checks state of `seq->tmp_flag`.

Use collection returned by `SEQ_query_rendered_strips` directly.
There should be no functional changes.

This commit adds functions `all_strips_from_context` and
`selected_strips_from_context` that provide collection of strips based
on context. Most operators can use this collection directly.
There is already `seq->tmp` DNA field, but is should not be used unless
absolutely necessary. Better option is to use human readable flag.
Best is to not use DNA fields for temporary storage in runtime.
2021-12-01 12:49:17 +01:00
Kévin Dietrich
02ab4ad991 Fix T92561: unstable particle distribution with Alembic files
When enabling or disabling a Mesh Sequence Cache modifier of an Object
with a hair particle system, the hair would switch positions. This is
caused because original coordinates in Blender are expected to be
normalized, and toggling the modifier would cause the usage of different
orco layers: one that is normalized, and the other which isn't.

This bug exposes a few related issues:
- if the Alembic file did not have orco data,
`MOD_deform_mesh_eval_get`, used by the particle system modifier, would
add an orco layer without normalization
- `MOD_deform_mesh_eval_get` would also ignore the presence of an orco
layer (e.g. one that could have been read from Alembic)
- if the Alembic file did have orco data, the data would be read
unnormalized

To fix those various issues, original coordinates are normalized when
read from Alembic and unnormalized when written to Alembic; and a new
utility function `BKE_mesh_orco_ensure` is added to add a normalized
orco layer if none exists on the mesh already, this function derives
from the code used in the particle system.

Reviewed By: brecht

Maniphest Tasks: T92561

Differential Revision: https://developer.blender.org/D13306
2021-12-01 12:44:32 +01:00
Julian Eisel
fd22404837 Cleanup: Use int8 type rather than char for buffer
Indicates that this is just a buffer with an element size of 8 bit, not
a displayable/printable string buffer.
2021-12-01 12:19:43 +01:00
YimingWu
9cec9b4d6e Fix(unreported): LineArt intersection mask logic error.
The stroke generation call mistakenly uses all enabled
types to check intersection mask, the correct behavior
is to use individual edge(chain) type.
2021-12-01 15:55:52 +08:00
YimingWu
24b84e4688 LineArt: Use consitent view vector direction.
Now do not invertes view vector in different stages of calculation.
2021-12-01 15:55:16 +08:00
YimingWu
5eeaf4cce6 LineArt: Use consitent view vector direction.
Now do not invertes view vector in different stages of calculation.
2021-12-01 15:53:30 +08:00
Hans Goudey
386b112f76 Geometry Nodes: Propagate attributes in Instances to Points node
This is part of T92926, and is very similar to 221b7b27fc, except
slightly similar, because it only transfers from one component, and
it doesn't handle multi-threading at the moment.
2021-11-30 23:30:35 -05:00
Johnny Matthews
88e9e97ee9 Geometry Nodes: Add Point Count to Spline Length Node
- Integer Field input of the number of control points on each spline
  in the spline domain.

  - In the point domain, it is the number of points on the spline that
  contains the given control point.

Differential Revision: https://developer.blender.org/D13279
2021-11-30 15:25:43 -06:00
Brecht Van Lommel
247f37f765 Fix missing subsurface IOR/Anisotropy socket after refactor in c2ab47e 2021-11-30 22:09:18 +01:00
Jacques Lucke
221b7b27fc Geometry Nodes: propagate attributes in Instance on Points node
This is part of T92926.

Differential Revision: https://developer.blender.org/D13429
2021-11-30 18:37:44 +01:00
Bastien Montagne
88b37b639e LibLink/Append: Some cleanup and addition to comments. 2021-11-30 17:37:00 +01:00