Commit Graph

154096 Commits

Author SHA1 Message Date
Clément Foucault
fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00
Richard Antalik
e655243825 Fix: infinite loop when region is too small
When region is too small, `calculate_grid_step()` can return value of 0.
This can happen if the editor happens to be just few px wider than side panel.

The root cause was, that region pixelsize was calculated with
`BLI_rcti_size_x(&v2d->mask)`, but the result needs to be offset by 1.

Caused by ab43c57a2a

Pull Request: https://projects.blender.org/blender/blender/pulls/146365
2025-09-25 10:48:32 +02:00
luz paz
bee5cdeaea Fix: Typo in tools/triage/issues_needing_info.py
Fixes user-facing typo. Found via codespell

Pull Request: https://projects.blender.org/blender/blender/pulls/146716
2025-09-25 10:32:04 +02:00
Clément Foucault
e098441b5a GPU: Material: Improve limit of UBO size
This moves the UBO size limit to be a capability.
This allows to check if size fits the requirements before
creating it and avoids hitting an assert.

Rel #146705

Pull Request: https://projects.blender.org/blender/blender/pulls/146728
2025-09-25 09:44:12 +02:00
Clément Foucault
3cf7ce0fd1 Fix: Node: Integer overflow in GPU nodetree evaluation
This was caused by `stack_index` being stored as a `short`
even though the stack `index` inside `ntree_exec_begin` was
`int`.

Rel #146705

Pull Request: https://projects.blender.org/blender/blender/pulls/146733
2025-09-25 09:43:22 +02:00
Brady Johnston
c010bab779 Nodes: Reorder socket data types list
Currently there is a difference in the assigned accelerator keys for
Boolean attribute type for Store Named Attribute and Named Attribute.
For Named Attribute it is assigned <kbd>B</kbd> as a user would expect
but in the Store Named Attribute it is assigned <kbd>o</kbd> as it comes
after _Byte Color_ which leads to confusion when using lots of each node.

This PR changes the order of the socket types so simpler types come
first, and updates the attribute types to reflect this same ordering.

This fixes the issue with the accelerator keys and improves overall
consistency. The more specialised subtypes such as 8-Bit Integer, Byte
Color and 2D Vector all appear at the end of the menu in the same order.

This ordering will also be reflected in other nodes such as Sample Index,
Sample Curve etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/146722
2025-09-25 09:34:36 +02:00
Richard Antalik
97297bd167 Fix #146484: Stack overflow due to recursive strip rendering
When effect of adjustment layer strip is moved below the adjustment
layer, this causes infinite loop in strip rendering. Same happens when
you use multicam strip and set source channel to one of its effects.

This is fixed by passing `SeqRenderState` to the effects. If any strip
renders "seqbase" pointer of strip is stored in set in the render state
struct. If the pointer exists in this set, function returns without
rendering anything. In other words, The strip must never render itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/146624
2025-09-25 08:48:56 +02:00
Campbell Barton
84559f8bd4 Fix: trailing zeros added to the rounded value with split units
When units were split into larger and smaller values, the larger
value is rounded and should not show trailing zeros.
Trailing zeros should only be used for the smaller unit.

Ref !140790
2025-09-25 13:55:21 +10:00
Campbell Barton
a69dede3f1 Cleanup: minor changes to unit comments 2025-09-25 13:53:10 +10:00
Campbell Barton
2f3e6e69df Cleanup: rename BM_mesh_{validate=>is_valid}
The term validate is often used to make the data valid
(e.g. BKE_mesh_validate) where is this only checks the mesh is valid.
2025-09-25 11:22:23 +10:00
Aaron Carlisle
d33e78bf06 UI: Movie Clip Editor: Consistent Header Layout
Align header layout with the Image Editor:

- Place ID selectors and transform controls in the center
- Place Display properties to the far right.
2025-09-24 20:40:12 -04:00
Aaron Carlisle
f16320e118 UI: Improve Movie Clip Display Aspect Ratio
- Disable animation support (consistent with image editor)
- Use property split layout
2025-09-24 20:20:15 -04:00
Aaron Carlisle
18d0532915 UI: Movie Clip Editor: Add Overlays Support
Move several clip and mask display options into a common Overlays popover,
consistent with other editors. Includes a global toggle (Shift-Alt-Z) to
show/hide all overlays at once.

Also adds the missing annotations toggle, cursor visibility toggle, and moves mask display options in
the Image Editor into the Overlays popover due to shared code paths.

See PR for images.

Pull Request: https://projects.blender.org/blender/blender/pulls/145895
2025-09-24 23:51:06 +02:00
Nika Kutsniashvili
e0392599f8 UI: Theme: Remove face dot color property
Mesh faces have a separate theme color for selected dots (1px dot in the center of the face),
in both the 3D Viewport and the Image Editor.

I don't think there is any justification for why that 1 pixel has to be a different color from rest
of the active face. Even if result isn't satisfying, we should be tweaking Face Selected color
for this purpose. 1 pixel doesn't deserve its own theme setting.

This PR removes property from both editors, and instead uses "Face Selected" color with alpha
hardcoded to 1 (removed properties didn't have alpha). Also note that dot is still visible in 3D viewport
because Face Selected color is different from Face Mode Selected color, which is used for faces
when dots are drawn.

There are no visual changes in default themes.

Pull Request: https://projects.blender.org/blender/blender/pulls/145364
2025-09-24 19:04:28 +02:00
Habib Gahbiche
2e8d5a238e Cleanup: Description for deprecated use_nodes
Pull Request: https://projects.blender.org/blender/blender/pulls/146721
2025-09-24 18:41:50 +02:00
Brecht Van Lommel
790527b149 Fix: Compositor test should ignore Software metadata with Blender version
OpenEXR files now write the Blender version, so this would fail
comparing metadata when we bump it.

Pull Request: https://projects.blender.org/blender/blender/pulls/146711
2025-09-24 18:08:44 +02:00
Clément Foucault
34e5f0a4a6 Fix #146281: Overlay: Uninitialized data in Paint Mask
The early out case did not initialize the data.

This caused garbage data to be used for the visibility
flag, producing inconsistent result.

Pull Request: https://projects.blender.org/blender/blender/pulls/146704
2025-09-24 17:26:50 +02:00
Hans Goudey
fd76bfdd46 Fix #146350: Mesh edit "reverse/rotate colors" crash
MeshRuntime was null but required by the implementation
of the attribute API. This code is much hackier than necessary
anyway and should just use BMesh CustomData directly rather
than trying to be clever.

Also part of #122398.

Pull Request: https://projects.blender.org/blender/blender/pulls/146674
2025-09-24 17:10:48 +02:00
Sean Kim
eec8d81088 Fix: Use Laplacian as default relax method for UV sculpting
Introduced in e3894f0a07

Pull Request: https://projects.blender.org/blender/blender/pulls/146702
2025-09-24 16:35:40 +02:00
Habib Gahbiche
4c2a92e550 Compositor: Reintroduce scene.use_nodes as deprecated in Python API
This partially reverts c499adf3b8. We decided in #141278 to mark
`material.use_nodes` as deprecated instead of removing it. For
consistency reasons, we do the same for the Scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/146633
2025-09-24 16:13:36 +02:00
luz paz
279e20a9f2 Cleanup: Fix typos in source/blender/blenlib
Fixes some user-facing and non-user-facing typos. Found via codespell.

Pull Request: https://projects.blender.org/blender/blender/pulls/146111
2025-09-24 15:37:57 +02:00
Pablo Vazquez
039549900b Templates: Add Storyboarding app template
Implements #144061, part of the Story Tools project #135058

Add a new "Storyboarding" app template, as a quick way to start drawing
on multiple scenes/shots thanks to the VSE Sync Scene setting.

- Created based on the 2D Animation template
- Features an additional Sequencer editor with `Sync Scene` enabled.
- Adds one `Edit` scene used in the Sequencer.
- Adds one Scene asset (`Shot.000`) as example to be used as blueprint,
users can edit it and later add/duplicate in VSE to create new shots.
- Adds two scenes as example (`Shot.001`, `Shot.002`), based on the
  included `Shot.000` Scene asset.

Default Edit scene length is 10 seconds, while the shots are 2 seconds
each. The default of 250 frames for each shot was a bit much and didn't
serve as good example in the Sequencer timeline.

One aspect missing is the Scene range overlay from !146165, but that can
be added via versioning.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/146658
2025-09-24 15:14:08 +02:00
Habib Gahbiche
db8188a794 Python: Nodes: deprecate 'world.use_nodes' instead of removing it
`world.use_nodes` was initially removed in #142342. However, in #141278
we decided not to remove `material.use_nodes` from the API to
avoid breaking exporters. This commit brings the removed
`world.use_nodes` back and marks it as deprecated.

Pull Request: https://projects.blender.org/blender/blender/pulls/146629
2025-09-24 14:57:46 +02:00
Habib Gahbiche
b33250f799 Nodes: Forward compatibility for World
Implement forward compatibility for World by always writing
`use_nodes=true` when saving blend files.

This was missed in #142342

Pull Request: https://projects.blender.org/blender/blender/pulls/146628
2025-09-24 14:49:47 +02:00
Omar Emara
5462d90fa8 Compositor: Make Bokeh Blur size input in pixels
This patch makes the Size input of the Bokeh Blur node defined in
pixels as opposed to being relative to 0.01 the greater dimension of the
image.

Pull Request: https://projects.blender.org/blender/blender/pulls/146367
2025-09-24 14:45:54 +02:00
Philipp Oeser
2f5f9a9cdb UI: clarify tooltip for "User Tooltips"
Even when disabled, one can force the tooltip display by holding ALT
**prior** to entering/hovering a control. This PR clarifies that.

(also clarified in the actual manual separately)

Resolves #146689

Pull Request: https://projects.blender.org/blender/blender/pulls/146707
2025-09-24 13:41:44 +02:00
Omar Emara
92be913a2a Compositor: Remove XY scale from Displace node
This patch removes the XY scale inputs from the Displace node. The
inputs were redundant since they were just multiplied by the vector.
This simplifies the node and improves performance slightly.

Additionally, the Vector input was renamed to Displacement since it no
longer specifies a direction.

Pull Request: https://projects.blender.org/blender/blender/pulls/146356
2025-09-24 13:33:24 +02:00
Bastien Montagne
91d2d54703 Fix Outliner File view not grouping indirectly linked libraries.
Indirectly linked libraries are supposed to be put under their 'best
parent' library, this has been broken in the outliner for some times.
for several reasons.

This commit addresses the 'outliner hierarchy building' part of the
problem. The 'everything ends up directly linked' is addressed by
!146667.

Pull Request: https://projects.blender.org/blender/blender/pulls/146669
2025-09-24 11:57:02 +02:00
Bastien Montagne
0224d3083b Fix writefile making all linked IDs directly linked.
Regression from 435b6743fd, when considering UI ID usages to define
if IDs are weekly direclty linked, cases where this should not be the
case (e.g. Outliber ID pointers) ended up making them directly linked.

So essentially, all linked data became directly linked when writing the
blendfile on disk!

Fixed by adding a new `IDWALK_CB_WRITEFILE_IGNORE`, to tell the
writefile code that it can ignore this ID usage (similar to the existing
`IDWALK_CB_READFILE_IGNORE` one).

Pull Request: https://projects.blender.org/blender/blender/pulls/146667
2025-09-24 11:55:53 +02:00
Bastien Montagne
00612f0960 Fix (unreported) broken ui_undo_tests due to mistake in geonode code.
poll function expects a modifier or `None` from `get_context_modifier`,
and was getting `False` instead...
2025-09-24 11:51:15 +02:00
Clément Foucault
9b7086a422 GPU: Shader Preprocess: Port more function to use parser
This allows to share the parsed structure between each
preprocessing step if no mutation occurs.

Also remove `matrix_constructor_linting` as this is
now enforced by the C++ compilation. Same thing for
`array_constructor_linting`.

Pull Request: https://projects.blender.org/blender/blender/pulls/146666
2025-09-24 11:47:23 +02:00
Dalai Felinto
ad4ffa595b make lite: force WITH_ASSERT_RELEASE to be ON
WITH_ASSERT_ABORT is already on by default on builds.
Having WITH_ASSERT_RELEASE makes the lite builds more useful by default.

This would have helped to spot issues like: d8ef3b3752

Pull Request: https://projects.blender.org/blender/blender/pulls/146696
2025-09-24 11:38:18 +02:00
Bastien Montagne
d8ef3b3752 Fix (unreported): Sequencer: assert/crash when showing Add->Scene menu.
Regression from 851e5b55af3... Please do test changes on debug builds
before committing...
2025-09-24 10:26:32 +02:00
Dalai Felinto
baff9dd8a6 VSE: Story Tools: Scene Asset behaviour: always add a new scene
* If the asset was local to the file, creates a copy of it.
* If the asset was from an external asset library makes sure it is appended.

Design ref: #145522

Pull Request: https://projects.blender.org/blender/blender/pulls/146657
2025-09-24 09:58:30 +02:00
Sean Kim
1c7489b841 Fix #146398: Crash when exiting sculpt mode in load_post
It is possible, though unlikely, that some sculpt mode runtime data will
be uninitialized when various application handlers run. This commit
makes the minimal change to avoid crashing in this case when exiting
sculpt mode when Dyntopo is enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/146647
2025-09-24 09:30:22 +02:00
Campbell Barton
1a93cd9148 Cleanup: quiet undeclared function warnings
Resolve warnings from !127711.

Ref !146685
2025-09-24 04:40:38 +00:00
Campbell Barton
f313540686 Cleanup: rename flushing functions for clarity
It wasn't clear how `*_flush` and `*_flush_mode` were different,
rename `*_flush` to `*_flush_from_verts`.
2025-09-24 14:26:28 +10:00
Campbell Barton
8930b1a96a Cleanup: format 2025-09-24 14:00:43 +10:00
Campbell Barton
30485e6122 Cleanup: grammar, confusing wording 2025-09-24 03:06:11 +00:00
Oxicid
a714472194 PyAPI: Implement vectorcall support for rna_func
Use vectorcall for ~20-30% speedup calling Python/RNA functions.

Ref !146366
2025-09-24 02:41:08 +00:00
Campbell Barton
580af50709 Cleanup: minor naming changes for RNA functions
Split out from !146366.
2025-09-24 02:41:07 +00:00
Brecht Van Lommel
022d0edf22 Fix: Theme color picker not working correctly after recent changes
* HSV buttons were missing due to wrong visibility check
* Wrong HSV values with ACEScg working space

Ref #146612

Pull Request: https://projects.blender.org/blender/blender/pulls/146680
2025-09-24 02:32:51 +02:00
Hans Goudey
db4d9067d0 Shape Keys: Options to mirror shape keys in update, join operators
As described in #135095, this adds a "mirror" option to the "Join as
Shapes" and "Update from Objects" operators, and additional menu items
with the option enabled. Like the operators, this is a convenience
feature that's functionally the same as selecting all shape keys with
changed data and running the existing "Flip" operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/144098
2025-09-23 22:12:10 +02:00
Hans Goudey
6daf1dd2f2 Fix: Grain size calculation for setting custom normals
Recent change 3a6a663a15 has some logic issues.
First, the grain size was clamped to be never lower than 256, which
doesn't make sense since the size of the array is never greater than
the number of threads. The numbers used in the division were also large
enough that multithreading wouldn't be used in many realistic cases
anyway. There's no need to cap the grain size at 1024, and also
`safe_divide` doesn't make sense in this scenario.

Pull Request: https://projects.blender.org/blender/blender/pulls/144872
2025-09-23 22:11:01 +02:00
Jesse Yurkovich
7c75651b3b IO: Remove visible_objects_only property for USD and Alembic export
To help reduce confusion, remove this property as we believe it has
little to no actual utility. Visibility, instead, remains controlled
with the `evaluation_mode` option.

Ref #134012
See PR for discussion and description of what effect this option used to
have.

Pull Request: https://projects.blender.org/blender/blender/pulls/144600
2025-09-23 22:04:36 +02:00
Jonas Holzman
c08d42aebf macOS: Support Xcode Archiving for distributing application bundles
This is a port of iOS commit f3f8647 to main, for Xcode archiving to
also work for macOS bundles, allowing the bundle to be archived and
later distributed via Testflight, App Store Connect, etc...

Additonal Xcode property also had to be added to the extern draco shared
library target to prevent it from being included in the Xcode archive
(an implicit behavior for `SHARED` CMake libraries), without this,
the archive would get polluted, preventing it from being properly
recognized as a proper app bundle archive.

Pull Request: https://projects.blender.org/blender/blender/pulls/146027
2025-09-23 20:56:18 +02:00
Brecht Van Lommel
eb32994b50 Color Management: Add separate RGB/HSV and Linear/Perceptual enum
So that is it possible to edit Linear HSV. Somehow the two enums don't feel
very elegant to work with, but I don't immediately have a better idea on
how to organize this UI.

I also tried to always show both the RGB and HSV sliders, but it felt
very noisy to have the HSV slider updating as you edit RGB and vice versa.

Pull Request: https://projects.blender.org/blender/blender/pulls/146612
2025-09-23 19:35:53 +02:00
Brecht Van Lommel
09d9239efd Fix #146619: Random Color workbench mode too saturated with ACEScg working space
Pull Request: https://projects.blender.org/blender/blender/pulls/146664
2025-09-23 18:56:31 +02:00
Dalai Felinto
e8deba14c3 Fix #145525: Scene switch should not affect viewport perspective mode
The existing behaviour traces back from pre-2.5 era. It seems like a
general sanitization technique for any operator which may change the
view transformation.

While it still makes sense to switch to PERSPECTIVE mode when actively
calling a view operator, I don't think the same should be said by simply
switching the active scene.

This PR makes it so a temporary flag is set when switching to a scene that
has no camera. This flag is kept around until we deliberately change
perspective mode. We can eventually make it so the flag is reset again in
more occasions. But the patch is good as it is.

Ref: !146364
2025-09-23 18:53:20 +02:00
Jesse Yurkovich
ec4db5825d Cleanup: Alembic: Remove deprecated scene.alembic_export API
This deprecated function looks to have been long forgotten. Both import
and export are already available as `bpy.ops.wm.alembic_import` and
`bpy.ops.wm.alembic_export`.

Pull Request: https://projects.blender.org/blender/blender/pulls/146556
2025-09-23 18:47:04 +02:00