Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated.
The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need.
Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects
Jeroen & Monique
- At Mind -
* Move symmetry options to the paint struct (where all paint systems can
make use of it)
* Rename draw_pressure to stroke_active. This is what is really checked
on those occasions that this is used. Also move turning on/off of this
option to the stroke level and avoid doing it on every stroke system.
* Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this
won't restore any mesh, so better have a name that is directly linked to
what the flag actually does.
moved the hide preview logic to a method on bNodeTreeType. This way the node.c keeps clean, but logic could still be shared.
Implementing this per node, can lead to future errors.
In the user preferences all node classes can get its own color
The in/out color is splitted into 2 sepatate colors
the rna has been updated to better names
The effect of this is not visible with standard compositor/shader nodes,
because the editor node tree is immediately set from context afterward
using the scene or active material. But with pynodes the context update
is not necessarily defined and the node tree pointer gets lost.
The BKE_ptcache_mem_index_find is using unsigned ints for binary search
"high" values - but this leads to integer overflow if the totpoint
number is 0 and causes invalid array access.
Note that I also updated OpenEXR to 2.1.0 (and updated our CMake openexr module as well).
Users will have to update their build settings as told by the script (also in BUILD_NOTES.txt generated file)!
Note I removed all ugly patches from this script, we are currently using custom git repo for OpenEXR/OIIO/OSL,
hopefully we will soon be able to use vanillia code from official repos!
Summary:
Version of those libraries might be useful to know.
- OIIO and OCIO is exposed via bpy.app.oiio and bpy.app.ocio.
There're "supported", "version" and "version_string" defined
in those modules.
- OSL is available as _cycles.osl_version and _cycles.osl_version_string.
Reviewers: campbellbarton
Reviewed By: campbellbarton
CC: dingto
Differential Revision: http://developer.blender.org/D79
Summary:
Was a limitation of short data type used for id->us.
Made it to be int, needed to reshuffle fields a bit
because of alignment.
Reviewers: campbellbarton, brecht
Reviewed By: brecht
Maniphest Tasks: T37212
Differential Revision: http://developer.blender.org/D76
Todo: perhaps unify this for all OS, but keep in mind:
Apple compiler versions may have other capabilities
than std gcc, llvm, clang ( other versioning also )
Also fix material slot index not being properly initialized to 1, this got clamped
from zero only on drawing the UI.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D55
This actually works somewhat now, although viewport rendering is broken and any
kind of network error or connection failure will kill Blender.
* Experimental WITH_CYCLES_NETWORK cmake option
* Networked Device is shown as an option next to CPU and GPU Compute
* Various updates to work with the latest Cycles code
* Locks and thread safety for RPC calls and tiles
* Refactored pointer mapping code
* Fix error in CPU brand string retrieval code
This includes work by Doug Gale, Martijn Berger and Brecht Van Lommel.
Reviewers: brecht
Differential Revision: http://developer.blender.org/D36
It's a simple estimate, not very precise but that isn't really possible always.
For progressive render it will become more accurate the longer you render.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D67