Files
test2/source/blender/render/intern/texture_common.h
Aras Pranckevicius f685f23434 ImBuf: Remove pre-2.80 Texture mipmaps/filters
Removes various image filtering/mipmapping leftovers from
pre-2.80 days.

Code: removes all mipmap handling from ImBuf (which is about half of
ImBuf struct size), removes now unused "sample procedural texture
with mipmaps" code, now-unused FELINE filter, etc. The osatex
parameter to various CPU texture sampling functions is never
actually used, which means none of the mipmap code was ever executing.

User visible part: there were settings on the legacy Texture data
block (as used by Brushes etc.), under Sampling section: "MIP Map",
"Gaussian Filter", "Filter Type", "Eccentricity", "Minimum Size" --
they had no effect anywhere, so they are gone, and what remains is
only "Interpolation" and "Size".

RNA / Python API part: removes the ImageTexture RNA properties
corresponding to the above: filter_type, use_mipmap, use_mipmap_gauss,
filter_lightprobes, filter_eccentricity, use_filter_size_min.

Pull Request: https://projects.blender.org/blender/blender/pulls/139978
2025-06-09 11:35:19 +02:00

84 lines
2.3 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup render
*/
#pragma once
#include "BLI_math_color.h" /* IWYU pragma: keep. Used in macros. */
#define BRICONT \
texres->tin = (texres->tin - 0.5f) * tex->contrast + tex->bright - 0.5f; \
if (!(tex->flag & TEX_NO_CLAMP)) { \
if (texres->tin < 0.0f) { \
texres->tin = 0.0f; \
} \
else if (texres->tin > 1.0f) { \
texres->tin = 1.0f; \
} \
} \
((void)0)
#define BRICONTRGB \
texres->trgba[0] = tex->rfac * \
((texres->trgba[0] - 0.5f) * tex->contrast + tex->bright - 0.5f); \
texres->trgba[1] = tex->gfac * \
((texres->trgba[1] - 0.5f) * tex->contrast + tex->bright - 0.5f); \
texres->trgba[2] = tex->bfac * \
((texres->trgba[2] - 0.5f) * tex->contrast + tex->bright - 0.5f); \
if (!(tex->flag & TEX_NO_CLAMP)) { \
if (texres->trgba[0] < 0.0f) { \
texres->trgba[0] = 0.0f; \
} \
if (texres->trgba[1] < 0.0f) { \
texres->trgba[1] = 0.0f; \
} \
if (texres->trgba[2] < 0.0f) { \
texres->trgba[2] = 0.0f; \
} \
} \
if (tex->saturation != 1.0f) { \
float _hsv[3]; \
rgb_to_hsv(texres->trgba[0], texres->trgba[1], texres->trgba[2], _hsv, _hsv + 1, _hsv + 2); \
_hsv[1] *= tex->saturation; \
hsv_to_rgb( \
_hsv[0], _hsv[1], _hsv[2], &texres->trgba[0], &texres->trgba[1], &texres->trgba[2]); \
if ((tex->saturation > 1.0f) && !(tex->flag & TEX_NO_CLAMP)) { \
if (texres->trgba[0] < 0.0f) { \
texres->trgba[0] = 0.0f; \
} \
if (texres->trgba[1] < 0.0f) { \
texres->trgba[1] = 0.0f; \
} \
if (texres->trgba[2] < 0.0f) { \
texres->trgba[2] = 0.0f; \
} \
} \
} \
((void)0)
struct ImBuf;
struct Image;
struct ImagePool;
struct Tex;
struct TexResult;
/* `texture_image.cc` */
int imagewrap(struct Tex *tex,
struct Image *ima,
const float texvec[3],
struct TexResult *texres,
struct ImagePool *pool,
bool skip_load_image);
void image_sample(struct Image *ima,
float fx,
float fy,
float dx,
float dy,
float result[4],
struct ImagePool *pool);