00a979f2aa155e2ad5e6660cf5456f19bab8d3c9
For the "Divide" layer blend mode to work in the viewport, we need to use a floating point texture format for rendering. This changes the format to always use floats for the `color` textures, but still switches the `reveal_tx` to use integers in the viewport, and only floating point during final render. Pull Request: https://projects.blender.org/blender/blender/pulls/143993
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
