0f1d7a5796e530e8843dfae7f8e0dfd41fa9465d
Calling the rendering operator seems to kill any other WM_job running, leaving uncompiled materials into a GPU_MAT_QUEUED state. This then made the probe update looping indefinitely (all_materials_updated remaining to false). To fix this, we resume compilation for materials that are in this state. Cancelling Render before all material compilation could make certain material remain uncompiled. Fortunately, this is not allowed as of now.
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