Clément Foucault 292f5ab758 Eevee: Correct Mipmap texel alignment.
Since we are working with non power of 2 textures, the mipmap level UV does not line up perfectly.
This resulted in skewed filtering and bad sampling of the min/max depth buffer.
2017-08-10 15:43:47 +02:00
2017-08-03 07:14:02 +10:00
2017-08-10 15:43:47 +02:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
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