Files
test2/source
Clément Foucault 292f5ab758 Eevee: Correct Mipmap texel alignment.
Since we are working with non power of 2 textures, the mipmap level UV does not line up perfectly.
This resulted in skewed filtering and bad sampling of the min/max depth buffer.
2017-08-10 15:43:47 +02:00
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2017-06-01 19:59:37 +02:00
2017-08-01 17:24:30 +10:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00