Files
test2/source/blender
Clément Foucault 292f5ab758 Eevee: Correct Mipmap texel alignment.
Since we are working with non power of 2 textures, the mipmap level UV does not line up perfectly.
This resulted in skewed filtering and bad sampling of the min/max depth buffer.
2017-08-10 15:43:47 +02:00
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2016-01-04 14:20:48 +05:00
2017-08-09 15:00:47 +02:00
2017-08-10 15:43:47 +02:00
2016-07-15 02:39:45 +10:00
2017-06-15 20:56:22 +10:00