5a8003091ca62f87f44ac05232e36a8934818d13
From the user perspective, the transform tools in editmode and sculptmode look like the same tools, the equal behavior could be expected. So now set vertices on the mirror axis (check with the same epsilon as editmode transform) while transforming, replicating what `mesh_transdata_mirror_apply` does. Pull Request: https://projects.blender.org/blender/blender/pulls/123428
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