64bd2e79eaf99c7cb9181392ef6c8c03ff8be8ca
Cycles supports a feature known as "Adaptive Compile" which will compile the GPU kernel at runtime with only the features neccesary for the current scene. This is primarily used for debugging purposes and is not advised for general use, because it's not well tested/maintained and leads to frequent kernel recompilation which can take a long time and interupt your workflow. This commits exposes the option to turn this feature on for the HIP and Metal backends in the Cycles debug UI panel. Pull Request: https://projects.blender.org/blender/blender/pulls/132459
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
