95be928c5ef2ff1a68265ce4937fe1fac84f0a09
The output node types were seemingly incorrect since the initial commit and would produce incorrect MaterialX documents[1]. When MaterialX is upgraded to 1.38.10 this will now fail material creation in Hydra. Use the node type directly instead of setting things to their default `color3` output type. [1] See PR for an example. Pull Request: https://projects.blender.org/blender/blender/pulls/132362
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