b4b224dc083c0e490eebc5c98646d791a41b8563
Hit normal originates from tesselated triangles and isn't the actual normal used for shading of flat faces. Thus, it is better to use the actual polygon normals when available.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%