Clément Foucault d126ffbea4 DRW: Use static list (array) of texture/ubo to track bound textures/ubos.
This is in order to use the same texture on multiple sampler.
Also texture counter is reset after each shading group. This mimics the previous behaviour.
2017-09-11 23:15:29 +02:00
2017-09-05 22:56:03 +10:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
2017-09-11 16:52:53 +10:00
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