e866137cc85be945f2e7000b0fcc7150dbfc9518
When blender is compiled with `WITH_OPENSUBDIV=Off` Blender just works fine. However when compiling all the static shaders the OpenSubDiv shaders are also compiled and fail as they rely on OpenSubDiv. This PR fixes this by only adding the shaders when OpenSubDiv is available. This issue could be reproduced using the `--debug-gpu-compile-shaders` option or running GPU test cases. Pull Request: https://projects.blender.org/blender/blender/pulls/135285
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
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