Miguel Pozo fe93664cef EEVEE-Next: Avoid shadowmap padding on 0 radius punctual lights
Use the original Light radius to compute the shadowmap projection.
Avoid unnecessary padding in shadowmaps, increasing the perceived
shadow resolution when the shadow softness is not 0.

Pull Request: https://projects.blender.org/blender/blender/pulls/118860
2024-03-05 18:59:44 +01:00
2024-02-19 22:12:19 -05:00
2024-02-22 19:28:49 +01:00
2024-03-05 11:25:35 +11:00
2023-12-08 13:28:13 +11:00
2024-01-16 17:30:38 +11:00

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