Fix T52528: generated texture mismatch between Cycles and Eevee
Finally orco should be working 100% on Eevee now. Thanks for Sergey Sharybin for reporting this.
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@@ -3148,7 +3148,7 @@ void node_tex_coord(
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out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
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out vec3 camera, out vec3 window, out vec3 reflection)
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{
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generated = attr_orco * 0.5 + 0.5;
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generated = attr_orco;
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normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
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uv = attr_uv;
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object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;
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