Fix T58690: Disable overlay doesn't hide bones
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@@ -2742,7 +2742,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
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break;
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case OB_ARMATURE:
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{
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if (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) {
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if ((v3d->flag2 & V3D_RENDER_OVERRIDE) ||
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(v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES))
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{
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break;
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}
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bArmature *arm = ob->data;
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