Fixing incorrect tooltips for bone layers in Buttons Window

This commit is contained in:
Joshua Leung
2007-10-04 09:30:52 +00:00
parent 476ebfc5d0
commit ee15957f04

View File

@@ -3788,13 +3788,13 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
uiBlockBeginAlign(block);
for(a=0; a<8; a++) {
short dx= 21;
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators");
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a));
}
uiBlockBeginAlign(block);
for(a=8; a<16; a++) {
short dx= 21;
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators");
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a));
}
@@ -3885,13 +3885,13 @@ static void editing_panel_pose_bones(Object *ob, bArmature *arm)
uiBlockBeginAlign(block);
for(a=0; a<8; a++) {
short dx= 21;
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "");
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -10+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a));
}
uiBlockBeginAlign(block);
for(a=8; a<16; a++) {
short dx= 21;
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "");
but= uiDefButBitS(block, TOG, 1<<a, REDRAWVIEW3D, "", -6+a*dx, by-57, dx, 15, &curBone->layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<<a));
}
uiBlockEndAlign(block);