Commit Graph

23442 Commits

Author SHA1 Message Date
Andrea Weikert
0decc7def5 MSVC 9 projectfiles
Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake.
2010-03-27 10:48:49 +00:00
Brecht Van Lommel
49271a2fea Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do
not support it.
2010-03-27 10:48:01 +00:00
Sergey Sharybin
91d56f8a6d Check result of object_add_duplicate_internal() before using it.
This prevents segmentation fault when object in pose mode is duplicating.
2010-03-27 10:43:04 +00:00
Elia Sarti
a5197f4943 Fix for [#21773] Cast Modifier cant use empties as centers
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26 18:15:06 +00:00
Sergey Sharybin
0912d84f2a Fixed incorrect rendering result when bevel object has got modifiers
enabled only for realtime display or only for rendering
2010-03-26 15:06:30 +00:00
Thomas Dinges
95c135f68c Buttons Window Notifier Listener:
* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
2010-03-26 14:16:35 +00:00
Thomas Dinges
892f18e6ac * Single Column UI for Screw Modifier. 2010-03-26 13:47:16 +00:00
Campbell Barton
991f6f5998 - game engine checking for autoexec was using the wrong global flag.
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
Brecht Van Lommel
b1475ae2c6 Fix vertex paint not getting restored after exiting editmode,
and fix the opposite problem when going to object mode from the menu.
(commit 27747 by Brecht from render25 branch)
2010-03-26 11:05:22 +00:00
Brecht Van Lommel
666cca69e9 Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
Brecht Van Lommel
05b1f00858 fix rendering another scene from the compositor not working.
(commit 27745 by Brecht from render25 branch)
2010-03-26 10:41:48 +00:00
Brecht Van Lommel
40e58c8509 Optimization for pose channel name lookups using a hash, makes
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
2010-03-26 10:33:53 +00:00
Matt Ebb
6af1f96876 Fix [#21759] Toggle all layers doesn't work
Toggling all layers will revert back to the active layer.
2010-03-26 08:32:54 +00:00
Dalai Felinto
3925f58b6a BGE: fix for [#21180] - missing min and max values in the API + mode fix (interval wasn't working)
of course it wasn't only a matter of adding the properties in the api :)

The code of validValueForIntervalProperty and modeChange are the same BUT in the future they shouldn't be, for I think it's fine to keep them as separated functions.

Bonus fix: Also we are now checking if the new mode is interval and update the range expression.
2010-03-26 07:21:48 +00:00
Matt Ebb
ed035bca5a Fix [#20829] "Select Vertex Path" EDGE LENGTH not selecting the proper
vertices (as it did in 2.49b)

Removed popup and fixed code to actually use the operator properties.
2010-03-26 07:17:54 +00:00
Matt Ebb
38141895e9 Fix [#21745] file that opens in 2.4* crashes 2.5 while trying to open
Only convert old multires data to multires modifier if there are actually subdivisions stored.

Patch by Elia Sarti, thanks!
2010-03-26 06:10:21 +00:00
Matt Ebb
50a49f2e0a Fix [#21744] cannot open old file 1 1/2 year old with 2.49 and 2.5 v670
Works around a bizarre situation when an object is it's own parent.
Patch by Elia Sarti, thanks!
2010-03-26 05:55:55 +00:00
Joshua Leung
c60f291b64 #21728: Grease pencil at cursor gives wrong results when the object is not at location 0,0,0.
Removed some code that I never finished working on to try and make the sketches get added relative to the owner. Perhaps will come back to that someday, but maybe we can just do without.
2010-03-26 03:26:17 +00:00
Joshua Leung
386e97f73a Purging compiler warnings 2010-03-26 03:10:58 +00:00
Joshua Leung
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
Matt Ebb
fda6082c68 Fix for ben dansie, incorrect gamma with render baking.
Linear/gamma issues weren't really considered in baking yet.
2010-03-26 01:31:43 +00:00
Joshua Leung
fedabce47c Bugfix #21757: Crash when setting up cyclic tracking dependencies (with old tracking)
Note that users should not be doing this anyway (and to some degree, I wish that they have to learn this the hard way - i.e. a crash as was before) since it is always bound to cause troubles of various sorts.

Having said this, the old tracking code was previously crashing if this sort of setup was created since a stack overflow would happen while bouncing between each object being recursively recalculated. I've fixed this by commenting out that recursive recalculation (solving the cyclic problems for n >= 2, while n=1 should still be fine without this pre-depsgraph hack), and also removing such cyclic dependencies in the n=2 case. 

(PS: Perhaps this is just a good opportunity to just remove this old feature instead ;)
2010-03-26 01:11:03 +00:00
Joshua Leung
7a56ca7d6f Bugfix #21739: Extend in the NLA crashes (Ekey) 2010-03-26 00:25:14 +00:00
Benoit Bolsee
3ed81eeccf BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection. 2010-03-25 21:43:36 +00:00
Sergey Sharybin
aa3428e6ab Fix #21764: bezier curve render resolution slider min value 1
Render resolution set to 0 is correct in both of U and V cases
(if render resolution is set to 0 values from resolution_* will
be used while rendering)
2010-03-25 18:59:50 +00:00
Sergey Sharybin
66efe00d4d Fix #21761: Curve+"Fill deformed"+modifier ( not all)= not rendered
Incorrect displist base was passed to curve_to_filledpoly().
2010-03-25 18:41:57 +00:00
Brecht Van Lommel
587a1f806c fix for incorrect args, before pyapi fixes these were ignored.
(commit 27723 by Campbell from render25 branch)
2010-03-25 13:53:24 +00:00
Joshua Leung
819bdb36c2 Bugfix #21738: Flatten keys doesn't work
Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
2010-03-25 12:35:53 +00:00
Joshua Leung
535bce8cf1 Adding menu entries for the new hotkeys (change keying set) 2010-03-25 11:42:02 +00:00
Joshua Leung
b88278b62b More assorted Keying Sets changes for Cessen (mainly api stuff):
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)

* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with  ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set. 

---

These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
    ksi = ks.type_info

    # remove existing paths to fill with new
    ks.remove_all_paths()

    # check if Keying Set can be used in current context
    if ksi.poll(bpy.context):
        # call iterator() which calls generate() and re-populates paths list
        ksi.iterator(bpy.context, ks) 
</code>

And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
2010-03-25 11:34:18 +00:00
Elia Sarti
57b2ea62ab Remove object type check in Cast Modifier deformation, was wrong now that Curves support modifiers.
Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object
2010-03-25 10:43:55 +00:00
Benoit Bolsee
2ae418e0a8 Fix compilation error in MinGW with my last commit. 2010-03-25 08:48:31 +00:00
Matt Ebb
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
Tom Musgrove
5bcca8206e temporary comment out for matt_e 2010-03-25 00:46:08 +00:00
Matt Ebb
78e282fdf1 Patch from Francois Tarlier: extend colour balance node 'lift' value to 0.0-2.0 range
(default 1.0), like the other controls. Thanks!
2010-03-25 00:10:41 +00:00
Benoit Bolsee
f1cfb5f13c BGE: bug #21684 fixed: multiple material with static modifier now supported with display list. 2010-03-24 22:55:45 +00:00
Sergey Sharybin
d337448090 Fixed incorrect memcpy in subdivide operator. 2010-03-24 19:14:10 +00:00
Sergey Sharybin
cf07f4725b Fixed bug with incorrect cyclic beizer curve subdivision. 2010-03-24 19:04:32 +00:00
Andrea Weikert
0c1828b229 MSVC 9 projectfiles
- small update
2010-03-24 19:04:17 +00:00
Sergey Sharybin
fdfb46337c - Use vector interpolation functions from math_vector module in
curve subdivision operator.
- Added function interp_v4_v4v4().
2010-03-24 17:52:51 +00:00
Campbell Barton
6ab34157fd hopefully fix reported problems with include remove r27712 2010-03-24 16:23:42 +00:00
Campbell Barton
8456995181 xaspect and yaspect were not working with uv project modifier & panorama, also removed some includes. 2010-03-24 16:20:13 +00:00
Campbell Barton
6f724c54bc replace exceptions with getattr() fallback 2010-03-24 15:17:11 +00:00
Campbell Barton
b84bc45c7f fix for keying set rna path attribute and object select menu incorrect args to UI func. 2010-03-24 15:08:15 +00:00
Joshua Leung
230a2e62f0 Keying Sets - PyAPI consistency issues:
* Added 'id_name' property, which is used as the "typeinfo_name" by Keying Set instances. This is simply the name of the relevant KeyingSetInfo classes.

* Renamed the 'array_index' arg for ks.add_path() to 'index'. Also removed the 'entire array' toggle arg in favour of just passing -1 to index. However, Keying Sets in general still maintain their 'entire array' toggle flags for now, it's just that the API function does conversion between the two.
2010-03-24 12:48:03 +00:00
William Reynish
094098fa9d Added Set VIsibility (V key) to Graph Editor menu. 2010-03-24 12:39:51 +00:00
Campbell Barton
93c7b8a2d0 remove unused includes UI_*.h, WM_*.h, ED_*.h 2010-03-24 10:56:37 +00:00
Campbell Barton
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
Tom Musgrove
9bf3e20924 fix bad level calls 2010-03-24 03:48:25 +00:00
Robert Holcomb
fffb9cb1a2 oops forgot this! 2010-03-23 23:36:24 +00:00