Commit Graph

122829 Commits

Author SHA1 Message Date
Campbell Barton
0fcecc5c1e Cleanup: use methods to convert to/from window scale
Simplifies adding support for the fractional-scale protocol which
requires events to be fractially scaled.
2023-03-30 17:36:31 +11:00
Chris Blackbourn
3cfc3eab93 UV: fix unreported, bad uv packing with convex shape_method.
Pivot wasn't set with convex shape_method when an island has only one triangle.

Regression from 86b1e5e3b6
2023-03-30 12:35:45 +13:00
Chris Blackbourn
9ea6771d10 Cleanup: simplify sorting during uv packing
Prevent double-sorting during uv packing with bounding-box packing.

Slight speed improvement, slight packing efficiency improvement.
2023-03-30 12:23:49 +13:00
Campbell Barton
a62f6c8290 Fix out-of-bounds array access when building with GHOST_OPENGL_ALPHA
While this is off by default, best replace hard coded sizes to avoid
out of bounds access if the enum is expanded.
2023-03-30 09:51:44 +11:00
Chris Blackbourn
abb879175e Fix #106283: several uv operations producing missing uvs
Uninitialized memory, regression from in p_flush_uvs [0]

[0] 8ac67a798b
2023-03-30 10:28:41 +13:00
Aras Pranckevicius
7b94e86dd9 PLY: improve UV values merging in the exporter
Similar to recent OBJ UV values merging commit (05a63e3705) - build
mapping of (vertex, UV) by going over the face loops directly, instead
of using BKE_mesh_uv_vert_map_get_vert and then having an additional
map on top. Provide the mapping into ready to use flat arrays, instead
of building a map and then building arrays out of that in a separate
pass.

While at it, avoid the extra cost of building all this complicated
mapping when we don't have or are not exporting UVs.

Timing tests on exporting several models into binary PLY file
(Win10, Ryzen 5950X):

- Suzanne subdivided to level 6 (2.1M verts): 0.93s -> 0.68s
- Rungholt Minecraft level (9.7M verts): 3.3s -> 2.3s
- Stanford Lucy 3D scan (14.0M verts, no UVs): 5.2s -> 1.5s
2023-03-29 23:00:06 +03:00
Michael Jones
5f61eca7af Cycles: Exploit non-uniform threadgroup sizes on Metal
This patch replaces `dispatchThreadgroups` with `dispatchThreads` which takes care of non-uniform threadgroup bounds. This allows us to remove the bounds guards in the integrator kernel entry points.

Pull Request: https://projects.blender.org/blender/blender/pulls/106217
2023-03-29 21:46:11 +02:00
Brecht Van Lommel
8eb9d5342f Fix build error on Ubuntu 20.04 with Wayland after recent changes
The system wayland-protocols version is too old, and xdg-activation-v1.xml
is a more recent addition than xdg-decoration-unstable-v1.xml so check for
that.
2023-03-29 20:28:37 +02:00
Michael Jones
944a5854c6 Cycles: Fix MetalRT shadow all hit bug
This patch fixes a MetalRT issue where viable shadow hits are discounted based on the false assumption that hits are ordered by distance. With this patch, the following unit tests now pass:

- openvdb smoke
- shadow catcher pt transparent lamp only 0.8
- shadow catcher pt transparent lamp only 1.0

Pull Request: https://projects.blender.org/blender/blender/pulls/106276
2023-03-29 20:20:07 +02:00
Jacques Lucke
8ce3bb6e05 Fix: Curves: crash when requesting write access for attribute from multiple threads
This is preparation for #106228, the crash does not happen in `main` currently.
The issue was `positions_for_write` might make a copy of the data if it was
shared. This operation is not thread safe on a single mesh. The solution is to
get write-access to the positions only once before threading starts.
2023-03-29 18:40:13 +02:00
Jacques Lucke
84c93f3a06 Cleanup: use eCustomDataType instead of int
This makes the APIs more correct and simplifies debugging, because
some debuggers can now show the enum name instead of the integer.

Pull Request: https://projects.blender.org/blender/blender/pulls/106268
2023-03-29 17:10:49 +02:00
Hans Goudey
431d9858c5 Cleanup: Retrieve const custom data layers 2023-03-29 11:09:14 -04:00
Hans Goudey
5efa39096c Fix #106134: Broken triangulation without cached face normals
Logic broken in 16fbadde36
2023-03-29 11:09:14 -04:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Germano Cavalcante
cc7634f2ea Cleanup: deduplicate code 2023-03-29 09:47:41 -03:00
Campbell Barton
bb2c89b20d Fix #106251: "Shift to extend" doesn't work in 3D View Collections panel
Regression in [0], use shift to initialize the extend option when unset.

[0]: d7dd7403a8
2023-03-29 20:05:44 +11:00
Campbell Barton
c0a252b833 Fix #105895: UI scaled down with 125% fractional scaling on Wayland
The DPI returned by the GHOST/Wayland didn't account the buffer being
rendered at a higher (non-fractional) resolution, then scaled down.

This caused the software cursor and UI to rendered very small.
A fractional scale of 101% would show the UI just over 50% of the size
(making the UI to be close to half the scale it should have been).

Resolve by accounting for down-scaling of the buffer to it's
fractional size.
2023-03-29 17:48:53 +11:00
Campbell Barton
68d146d57d Fix error in WM_capabilities_flag (all capabilities were set)
Mistake in [0] caused the flag not to be reset.

[0]: 4e51008a82
2023-03-29 17:33:38 +11:00
Chris Blackbourn
86b1e5e3b6 Cleanup: simplify uv packing api 2023-03-29 17:09:36 +13:00
Campbell Barton
2bc331981d Cleanup: function style casts, remove UNUSED(..) & use nullptr in C++ 2023-03-29 14:37:53 +11:00
Campbell Barton
1ddbe7cadd Cleanup: move doc-strings into headers, remove duplicates
In some cases move implementation details into the function body.
2023-03-29 14:37:34 +11:00
Campbell Barton
ce659dbc4e Cleanup: use doxygen sections 2023-03-29 14:17:32 +11:00
Campbell Barton
35f770a689 Cleanup: duplicate words in comments 2023-03-29 14:17:32 +11:00
Hans Goudey
43f6df853f Merge branch 'blender-v3.5-release' 2023-03-28 22:52:27 -04:00
Julian Eisel
7d0251ed9a Fix #105855: Crash with node add menu assets and keyboard navigation
The UI needs persistent pointers to catalog paths that it can pass
around via context. It was trying to manage this in own storage, but
this didn't work. Not entirely sure why - the menus get redrawn
continuously while assets load, and the root menu rebuilds the mentioned
storage every time. Maybe the submenus redraw a bit later, or the
keyboard navigation handling still accessed data from a previous redraw
somehow.

Either way, instead of managing own catalog path storage, point into the
asset system, which already has persistent storage for the catalog
paths.

Pull Request: https://projects.blender.org/blender/blender/pulls/106237
2023-03-28 22:36:30 -04:00
Germano Cavalcante
df824e2015 Cleanup: use function style casts
Missed in 901a804f9e.
2023-03-28 23:10:11 -03:00
Germano Cavalcante
901a804f9e Cleanup: convert 'view3d_navigate.c' to C++
Anticipate porting this file as changes are planned to it and we are
gradually porting files to C++.
2023-03-29 04:02:16 +02:00
Brecht Van Lommel
8d16e8f726 Merge branch 'blender-v3.5-release' 2023-03-28 16:33:34 +02:00
Brecht Van Lommel
6e51f8d202 Fix Python Module build on Windows
Don't install libraries in blender.shared and don't generate manifest
as it's not working and not important to have a clean directory here.

Always detect MSVC_REDIST_DIR as it is used by oneAPI. The way
InstallRequiredSystemLibraries is called it already only sets some
variables and doesn't install anything by itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/105999
2023-03-28 16:32:25 +02:00
Sebastian Herholz
ac0ed09735 Fix #104329 viewport render with path guiding crashes
This is a workaround fix for Open PGL 0.4.1 when the first volume
samples are collected in a later training iteration.

The problem is fixed in Open PGL > 0.5.0 and the workaround
can be removed after upgrading Open PGL.
2023-03-28 14:45:35 +02:00
Jacques Lucke
a58c951c98 Merge branch 'blender-v3.5-release' 2023-03-28 14:30:12 +02:00
Jacques Lucke
45c16f43ad Fix #105953: division by zero in quadriflow leads to crash
The bug was found by ASAN when running the file from #105953. It's not
entirely clear what the root issue for the division by zero is, but
at least now the result is more predictable.

Pull Request: https://projects.blender.org/blender/blender/pulls/106165
2023-03-28 14:25:19 +02:00
Jacques Lucke
d81d743537 BLI: support == and != for Set
This makes it more convenient to check if two sets contain the same keys.
2023-03-28 14:16:57 +02:00
Jacques Lucke
fbcddfcd68 BLI: add core types for supporting implicit-sharing
The overall goal is to use implicit-sharing in many places in Blender
that currently do unnecessary copies. See #95845 for more details.

This commit only adds the base data structures in blenlib and uses those
in `GeometrySet` and `AnonymousAttributeID`, which used a more ad-hoc
version of implicit sharing already. #105994 lists some more places where
support for implicit sharing can be added (most notably: custom data layers).

Pull Request: https://projects.blender.org/blender/blender/pulls/105994
2023-03-28 13:57:51 +02:00
Thomas Dinges
1987cbb12a Merge branch 'blender-v3.5-release' 2023-03-28 13:41:43 +02:00
Thomas Dinges
aa7293f555 Update license doc for OIIO lib update. 2023-03-28 13:40:39 +02:00
Bastien Montagne
3d49d738b7 Fix references to some nodegroups from new essentials staying around.
Previous fix/hack a60f651502  made it so that all 'Fake User' linked
IDs are considered as directly linked, so that some IDs (like linked
Text) references are not lost on file save becaus they are not
effectively used.

However, this created unwanted references to all linked assets data,
because an asset always has its fake user set. This ended up keeping
lots of references to sub-assets when appending from the new Essentials
node groups.

NOTE: This is adding another hack to the collection, the whole handling
of 'which unused linked data reference to keep on file save' needs to be
reworked for Blender 3.6.
2023-03-28 13:29:03 +02:00
Jacques Lucke
57712d7b18 Fix #106177: modal operator does not work from Node menu
This was an issue with the `operator_context`. It's a bit confusing because it
looks like every `uiLayout` has its own, but in `uiLayoutSetOperatorContext`
you can see that the `operator_context` is always set on the root layout for
some reason.

The fix is to set `INVOKE_REGION_WIN` as the operator context after it has been
set to something else (I found this to be the default by printing the operator
context before it was changed).

Pull Request: https://projects.blender.org/blender/blender/pulls/106213
2023-03-28 13:13:30 +02:00
Julian Eisel
0256bfd309 UI: Support minimum row count for tree views
No user visible changes expected.

With this, empty rows will be added to the tree view so that the
background box is at least a few lines high (like with UI lists). If the
view is used as a drop target, data can be dropped on these empty rows
too then.
This was requested for the Cycles light linking project.
2023-03-28 12:39:24 +02:00
Habib Gahbiche
3ea5a8fbb9 Fix #105590: Compositor: Masks don't consider anamorphic aspect ratio
This PR adds support for anamorphic aspect rations when using
masks. As viewport compositor doesn't support masks yet, this
has not been added yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/106121
2023-03-28 12:36:14 +02:00
Jeroen Bakker
aa69ec7f80 Vulkan: Clearing Framebuffer + Scissors
This PR adds support for clearing framebuffers and scissor testing.
Tweaks had to be made to VKTexture to keep track of its layout
on the device. Based on the actual call the layout can switch
to a more optimum layout.

For example during upload of a texture the texture will be converted
to a transfer destination optimized layout. When reading from the
texture it will be converted to a transfer source optimized layout.

The order of the attachments in the framebuffer follows the next rules

- When only color attachments are there the color attachments will
  be placed in the slot they are defined. This way it will match
  the ShaderCreateInfo binding location.
- When a stencil/depth attachment is added it will be placed
  right after the color attachments. When there isn't a color
  attachment it will be the first attachment.

Pull Request: https://projects.blender.org/blender/blender/pulls/106044
2023-03-28 11:51:32 +02:00
Sybren A. Stüvel
eb9ab4fae4 Refactor: draw code for anim channel widget
A few small refactors of the `draw_setting_widget()` function for drawing
animation channel widgets (like 'modifier mute', etc.)

- Use `const` where appropriate.
- Move some variable declarations to their actual use, to clarify their
  scope and make it possible to use `const`.
- Return earlier where possible, which should improve performance as some
  unnecessary code gets skipped.

No functional changes.
2023-03-28 11:19:30 +02:00
Kazashi Yoshioka
a64877f045 Vulkan: Added prerequisite checks for using VK_Layer_Validation
This PR adds pre-checks when enabling validation layers.

For validation layers to work some platforms require that
the Vulkan SDK is installed. Validation layers are activated
when running blender with `--debug-gpu`.

Sometimes we expect users to run with `--debug-gpu` for
narrowing down an issue and we cannot expect them to have
the Vulkan SDK installed.

This patch will check if the `VK_LAYER_PATH` is available
and that the configuration file of the validation layer is
present. If this isn't the case we don't activate the
requested validation layer.

Pull Request: https://projects.blender.org/blender/blender/pulls/105922
2023-03-28 10:45:44 +02:00
Jeroen Bakker
f8e190aac5 Cleanup: Silence Compilation Warnings
In recent Vulkan changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/106204
2023-03-28 08:53:56 +02:00
Campbell Barton
a88c77eaac Cleanup: use struct comments for gwl_registry_handlers declaration 2023-03-28 17:05:25 +11:00
Campbell Barton
1cf2ad8e15 Fix #106203: Memory leak with dynamics enabled in particle edit mode
particle_batch_cache_init was called with allocated memory in
ParticleBatchCache. Now particle_batch_cache_clear frees all allocated
memory.
2023-03-28 16:58:50 +11:00
Campbell Barton
3071ec486b GHOST/Wayland: support window activation
Calling render (for example) with an existing window open now activates
the window on Wayland. Tested to work on GNOME & KDE.

Use the xdg-activation protocol which typically brings the
window to the foreground.

Partially resolves #102985.
2023-03-28 16:08:10 +11:00
Campbell Barton
8132b4a927 GHOST/Wayland: GWL_Seat::data_source_serial when modifiers are set
All keyboard/cursor events should set the data_source_serial,
also update doc-string.
2023-03-28 16:05:32 +11:00
Campbell Barton
4ee705ca4f Cleanup: use a system method to access the APP_ID
Move the app-id out window initialization code.
Make it possible for other methods to access the APP_ID.
2023-03-28 16:05:31 +11:00
Campbell Barton
10b03e66b9 Cleanup: remove unreachable code 2023-03-28 15:57:48 +11:00