Commit Graph

150077 Commits

Author SHA1 Message Date
Hans Goudey
45e4fecf9b Refactor: Separate mesh and multires PBVH building
Though it results in more duplication currently, splitting these
could help to facilitate further performance improvements here
in the future, and it avoids passing a bunch of useless arguments
for the multires case.
2024-07-24 07:54:59 -04:00
Hans Goudey
aa0ea3cf8f Cleanup: Remove "using" statements
The proper solution is to move the relevant code to the Blender
namespace. It should look ugly until then because it is.
2024-07-24 07:54:59 -04:00
Hans Goudey
dca3d87052 Cleanup: Remove unhelpful PBVH debugging utilities
These were mostly getting in the way of refactoring this code.
If the referenced problems actually happen, there would be
more obvious ways to observe the issues anyway.
2024-07-24 07:54:59 -04:00
Hans Goudey
d4f824b5af Cleanup: Reorder functions to group PBVH building 2024-07-24 07:54:59 -04:00
Hans Goudey
9d1b230a55 Cleanup: Sculpt: Pass BVH nodes by reference 2024-07-24 07:54:59 -04:00
Hans Goudey
f9c6fe30db Sculpt: Extract bounds calculation from BVH build, parallelize
This applies the same change as the previous commit to the bounds
of every BVH node. The bounds calculation can be changed to use
the standard functions from the regular BVH deformation.

In a simple test this makes building the sculpt BVH 64% faster.
I observed a change from 762ms to 464ms for a 1.9m vertex mesh.
2024-07-24 07:46:02 -04:00
Hans Goudey
8ab2a139ca Sculpt: Extract visibility calculation from BVH build, parallelize
This simplifies the BVH build process and potentially improves
its performance when parts of the geometry is hidden. The method
used to calculate whether a node is fully hidden is slightly different
too, vertex indices are used instead of triangle indices and a triangle
to face map.
2024-07-24 07:46:02 -04:00
Hans Goudey
0da90f05fe Cleanup: Sculpt: Simplify scratch array usage for BVH build 2024-07-24 07:46:02 -04:00
Hans Goudey
d40751c7b2 Cleanup: Sculpt: Clarify naming of BVH node field 2024-07-24 07:46:01 -04:00
Hans Goudey
2401a022ab Cleanup: Sculpt: Reduce indirection for painting data access
Remove unnecessary structs that just hold pointers to other data
2024-07-24 07:46:01 -04:00
Hans Goudey
eed48ea5eb Cleanup: Sculpt: Remove unused PBVH struct 2024-07-24 07:46:01 -04:00
Alaska
e7ce8d33e3 Fix #124642: OSL generates UVs for objects that don't have any
After e3697710d0, if no UV map was found, then Cycles OSL would
generate UV coordinates for users. This was done to add UV coordinates
to lights, however it had the side effect of creating new UV
coordinates for other object types that don't have a UV map.
This lead to a rendering difference between OSL and SVM
when rendering meshes with no UV map, and objects with no
UV map, like curves.

This commit fixes this issue by adding a new "is_light" attribute to
Cycles OSL and using that to figure out if UV coordinates should be
generated for lights.

Pull Request: https://projects.blender.org/blender/blender/pulls/124673
2024-07-24 12:16:44 +02:00
Sergey Sharybin
84cbb6b711 macOS: Update OpenCollada library version
Ref #124859 (original bug report)
Ref #125241 (library management task)

Pull Request: https://projects.blender.org/blender/blender/pulls/125306
2024-07-24 11:28:00 +02:00
Sergey Sharybin
46d0e8acbe Update OpenCollada library version
Ref #124859 (original bug report)
Ref #125241 (library management task)

Pull Request: https://projects.blender.org/blender/blender/pulls/125304
2024-07-24 11:25:30 +02:00
Sergey Sharybin
07e31b2da2 Cleanup: Strict compiler warning
The function is only used in debug builds.
2024-07-24 09:55:55 +02:00
Campbell Barton
32c721767e Fix failure to toggle filtering for add-ons with long names
Regression from [0] which didn't increase the length of owner_id names.

[0]: 31cb31d736
2024-07-24 14:49:27 +10:00
Sean Kim
32d1b1c6c6 Refactor: Remove SculptSession from most flood_fill function parameters
Where possible, removes SculptSession as a parameter. Currently, this
only leaves the add_active function with this concept, as how we handle
this concept in the future is currently ambiguous

Pull Request: https://projects.blender.org/blender/blender/pulls/125352
2024-07-24 06:30:51 +02:00
Campbell Barton
8da807684c Fix #122754: Extensions empty when filtering addons in the workspace 2024-07-24 14:09:50 +10:00
Campbell Barton
4cf9f53946 Cleanup: remove unused BUG_ADDON URL preset 2024-07-24 13:35:41 +10:00
Dalai Felinto
13f27ea0ae Fix #122858: Core extensions report bugs to add-on repository
Core extensions should have their bugs reported as any other issue in
Blender.

This PR removes their "Rrport a Bug" link.

I left the link only for glTF since it has its own tracker. But I
wouldn't mind removing it as well.

Ref: !125218
2024-07-24 13:28:48 +10:00
Sean Kim
98c96e12a4 Refactor: Remove dead boundary loop calculation code
Originally added in ed9c0464ba.

`last_visited_vertex` was never assigned to inside the flood fill loop,
therefore the following conditional to check if it had been set would
always be false, meaning that `forms_loop` was always false.

Pull Request: https://projects.blender.org/blender/blender/pulls/125344
2024-07-24 05:21:39 +02:00
Campbell Barton
cb8c5d77d9 Fix error in NDOF button range check
Correct error in 3da3f678eb
2024-07-24 12:49:46 +10:00
Kamil Galik
3da3f678eb GHOST/NDOF: Extend NDOF devices support on Windows
Commit adds support for new format of RawInput packets used by
3Dconnexion devices: SpaceMouse Enterprise, Keyboard Pro and Numpad Pro
specifically. This required distinguishing processing button data
delivered as a bitmask and as a numbers array.

Basically it allows for using said devices buttons in Blender including
using these buttons in shortcuts.

Changes work only for Windows. MacOS will allow only for older format
that is bitmask.

Details:

- NDOF button event values have been moved into the public GHOST_Types.h
  header and are no longer aligned to the WM event values.
  This was done so the values could be changed to match hardware/drivers
  without breaking key-maps stored in user preferences.
- Keyboard Pro and Numpad Pro buttons are not currently used because
  they don't map to any standard keyboard events.
  These could be supported, see the PR for details.

Ref: !124155
2024-07-24 12:37:08 +10:00
Sean Kim
6b559c0225 Fix: Add missed default value for Array
Pull Request: https://projects.blender.org/blender/blender/pulls/125347
2024-07-24 02:38:13 +02:00
Sean Kim
1c3e8fb1fe Cleanup: Add const to nearest_vert_calc methods
Makes the BMesh and Multires APIs match the Mesh API.

Pull Request: https://projects.blender.org/blender/blender/pulls/125145
2024-07-24 01:52:35 +02:00
Sean Kim
fb1fc53f9a Refactor: Simplify closest_boundary_vert calculation
Part of #118145

* Removes unused struct variables
* Adds comment and reorders existing struct variables
* Switches PBVHVertRef for float3 position
* Replaces manually managed array with blender::Array

Pull Request: https://projects.blender.org/blender/blender/pulls/125343
2024-07-24 01:46:20 +02:00
Sean Kim
d6cc3f32db Cleanup: Replace GSet with blender::Set in sculpt_boundary.cc
Pull Request: https://projects.blender.org/blender/blender/pulls/125277
2024-07-23 23:39:20 +02:00
Sean Kim
06aa1ce7b2 Refactor: Switch vector of PBVHVertRef in SculptBoundary for int
Part of #118145

Both int indices and PBVVertRef objects are used in multiple places
throughout the sculpt_boundary.cc code. This commit removes the
external-facing PBVHVertRef in favor of the int index to make further
refactoring of the methods that use this data easier.

Pull Request: https://projects.blender.org/blender/blender/pulls/125274
2024-07-23 23:19:41 +02:00
Harley Acheson
f6ae3bf8f3 UI: Docking Split Order Areas As Previous
Prior behavior for interactive area split would create the new area
immediately. If pulled from the top the new area would be above, while
if pulled from the bottom the new area would always be below. With
docking the split does not occur until the end, which would reverse
the area orders if the split was larger than 50%. This PR creates with
the old expected order, based on the starting position.

Pull Request: https://projects.blender.org/blender/blender/pulls/125338
2024-07-23 23:13:22 +02:00
Sean Kim
b518172ae5 Refactor: Remove SculptBoundary initial_vert field
Pull Request: https://projects.blender.org/blender/blender/pulls/125273
2024-07-23 23:05:03 +02:00
Sean Kim
6181569a21 Refactor: Replace sparse mesh-sized array with map
Currently, the SculptBounary struct initializes and stores an array of
distances from the original boundary vert. However, this data is only
actually stored and calculated for boundary vertices, every other vertex
is initialized to 0.0f.

Pull Request: https://projects.blender.org/blender/blender/pulls/125278
2024-07-23 23:03:57 +02:00
Sean Kim
338140f1e6 Fix #125157: Sculpt multires crashes on box mask and duplicated stroke
Introduced in d527e3a6bd.

The change to update PBVH normals before destroying the PBVH to fix
shading on duplicate meshes issues had the unfortunate side effect of
causing crashes for multires due to a race condition. This commit
simply avoids performing this flushing for multires to allow for
further iteration in the future instead of reverting the offending
commit entirely.

Pull Request: https://projects.blender.org/blender/blender/pulls/125268
2024-07-23 22:56:26 +02:00
Hans Goudey
7daefd730b Refactor: Sculpt: Change PBVH and PBVHNode to public classes
Part of #118145.

These days we aren't really benefiting from making PBVH an opaque type.
As we remove its responsibilities to focus it on being a BVH tree and look
to improve performance with data-oriented design, that will only become
more true.

There are some other future developments the current header structure
makes difficult:
- Storing selections of nodes with `IndexMask` for simpler iteration, etc.
- Specialization of node type for each PBVH type
- Reducing overhead of access to node data as nodes get smaller
- General C++ cleanliness and consistency

This PR moves `PBVH` to `blender::bke::pbvh::Tree` and moves `PBVHNode`
to `blender::bke::pbvh::Node`. Both are classes visible to elsewhere in Blender
but with private data fields.

The difficult part about the change is that we're in the middle of a transition
removing data from PBVH. Rather than making some data truly private I
chose to just give it the `_` suffix, since it will ideally be removed later.
Other things should be class methods or implemented as part of friend
classes. But the "fake" private status is much simpler for now and avoids
increasing the scope of this PR too much. Though that's a bit ugly, there's a
straightforward way to resolve these issues-- it just looks like the sort of
inconsistency you'd expect in the middle of a large refactor.

Pull Request: https://projects.blender.org/blender/blender/pulls/124919
2024-07-23 22:31:27 +02:00
Harley Acheson
73e519ded2 UI: When Docking Use Movement Threshold for Dupli & Swap
When docking is enabled it is currently skipping the movement threshold
when holding down shift (dupli) or ctrl (swap). This PR adds that back
by not immediately applying unless no modifiers are held.

Pull Request: https://projects.blender.org/blender/blender/pulls/125329
2024-07-23 20:06:05 +02:00
Bastien Montagne
12f3aec3eb BLO readfile: report error when reading invalid 'data' chunks.
Blendfile format expects all `BLO_CODE_DATA` bheads belonging to a same
ID 'space' to have unique identifiers (their old addresses).

When this is not the case, the blendfile is considered as corrupted.
Consequences can vary, from mere memory leaks, to catastrophic
unrecoverable crashes.

NOTE: This is what happens in file from #125001.
2024-07-23 19:42:01 +02:00
Weizhen Huang
5cbc540a64 Fix #125219: Transmissive BSDF different in Blended and Dithered mode
for transmissive closures the color is squared, but Blended square
BEFORE the weight is applied, and Dithered square AFTER the weight is
applied, causing difference in the final color.

This fix aligns the behaviour of Blended with Dithered.

NOTE that this is a partial fix, because Dithered is also behaving
incorrectly. A more proper fix would be !125233.

Pull Request: https://projects.blender.org/blender/blender/pulls/125299
2024-07-23 19:40:14 +02:00
Guillermo Venegas
6e152df547 Fix #125319: Can't drop images in uv editor
Caused in b97ac126f8

Pull Request: https://projects.blender.org/blender/blender/pulls/125322
2024-07-23 19:02:12 +02:00
Julian Eisel
a5970b8248 Fix #124167: Crash opening file after asset browser is closed
Switching to an asset browser, then back to a different editor would
cause a crash when loading a new file.

Basically the file/asset browser tried to free dangling asset and asset
library pointers when trying to free itself. That's because the asset
system gets destructed with a `AS_asset_libraries_exit()` call before
the screen and with that the asset browser were freed.

Pull Request: https://projects.blender.org/blender/blender/pulls/125084
2024-07-23 18:29:50 +02:00
Bastien Montagne
f69f920164 Cleanup: BKE Blendfile: Improve PartialWriteContext documentation. 2024-07-23 18:28:51 +02:00
Falk David
d5a55935ea GPv3: Python API: Add missing functions to BlendDataGreasePencilsV3
This adds the `tag`, `new`, and `remove` functions for `GreasePencil` IDs.

Pull Request: https://projects.blender.org/blender/blender/pulls/125060
2024-07-23 18:26:38 +02:00
Bastien Montagne
03652c851c Fix #122961: Get out of 3D local views when they get empty.
This commit covers the case where all objects get removed from local
view, and an undo or blendfile read leads to such empty local views.

It also adds code to remapping/foreachID View3D callbacks to tag
potential local views as 'maybe empty', and use the View3D refresh
callback to actually check and potentially exit the local empty view.

Pull Request: https://projects.blender.org/blender/blender/pulls/123128
2024-07-23 18:23:02 +02:00
Jakub Marcowski
544682f617 Extern: Update json library to version 3.11.3
- Updated the `json` lib to version `3.11.3` (https://github.com/nlohmann/json/releases/tag/v3.11.3)
- Updated `json`'s entry in the `release/license/THIRD-PARTY-LICENSES.txt` file

Ref. #118455

Pull Request: https://projects.blender.org/blender/blender/pulls/118899
2024-07-23 18:12:43 +02:00
Bastien Montagne
f9eaf43ae0 Refactor: Make Pose Copy code use new PartialWriteContext.
See #122061  for details about the change from deprecated `BKE_partial_write` API to the new `PartialWriteContext` one.

Pull Request: https://projects.blender.org/blender/blender/pulls/124909
2024-07-23 18:04:37 +02:00
Falk David
ccc5922ece GPv3: Add "Set Curve Resolution" operator
Set the resolution of the selected curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/125235
2024-07-23 15:23:35 +02:00
Falk David
752fad886a Fix #125312: Drawings not cleared after last layer is removed
In the case where the last layer is removed and all the drawings
have zero users, in the `remove_drawings_with_no_users` function
the `find_next_swap_index` lambda would return `false` on the
first call. Both `first_unused_drawing` and `last_used_drawing`
are `0` in this case. This meant that the `drawings_to_remove`
index mask would exclude the first drawing (because
`last_used_drawing` is the index of the first drawing) and not
remove it as it should.

To fix this, we check if `first_unused_drawing` is greater than zero.
If it is not, then we know all the drawings have to be removed.
Otherwise we only remove the drawings after
`last_used_drawing + 1`.

Pull Request: https://projects.blender.org/blender/blender/pulls/125318
2024-07-23 15:22:14 +02:00
Falk David
7d54e428e4 Fix: GPv3: Crash when changing the active layer
Caused by 0a64785067.
2024-07-23 14:48:03 +02:00
Falk David
56bd0c7e4a Fix #124995: Crashes in rendering code due to invalid material indices
The issue was that some `material_index` were `-1`. This meant that
the rendering code was accessing out-of-bounds memory to read
from the material pool.

The fix adds an assert to the `gpencil_material_resources_get` and
clamps the `material_index` to >= 0 to ensure that the material is
valid. It also changes the default read value for the material indices
in `create_curves_outline` and `retrieve_visible_strokes` to be 0
instead of -1.

Pull Request: https://projects.blender.org/blender/blender/pulls/125309
2024-07-23 14:35:25 +02:00
Pratik Borhade
9f375192e3 Fix #125261: Missing insert key menu in draw mode
The `Insert Keyframe` menu shortcut was missing for draw mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/125313
2024-07-23 14:04:14 +02:00
Sybren A. Stüvel
990134af26 Anim: fix a crash showing the dopesheet with multi-slot Actions
The code to create 'key lists' (for example to go to the next/previous
key) do so by creating fake data-structures (`bDopeSheet` and
`bAnimContext`). These are zero-initialised, very few fields are set,
and then passed to the generic animation filtering function. Because of
this, `bAnimContext::bmain` was `nullptr`, which caused the crash.

Instead of fixing the real issue (major design problems in the animation
channel/filtering code), I've made the use of `bmain` optional. The
pointer is necessary to find the animated data-blocks, in order to
resolve the RNA path of F-Curves to the animated properties, which in
turn is necessary to determine the F-Curve display name. If that name is
irrelevant (for example when finding the next/previous key) the `bmain`
is not necessary. This is now handled more or less properly, at least to
the extent that the crash is prevented.

Pull Request: https://projects.blender.org/blender/blender/pulls/125300
2024-07-23 13:21:11 +02:00
Julien Duroure
0e881a7772 glTF exporter: Fix UDIM export crash when not rectangular tile locations 2024-07-23 13:10:58 +02:00