Really was caused by a previous bevel making
a two-edged face, which caused other faces to
be dropped when copying a bmesh.
The quadstrip code needed to be more careful
to avoid creating two-edge faces.
- Blender/Python Addon Tutorial: a step by step guide on how to write an addon from scratch
- Blender/Python API Reference Usage: examples of how to use the API reference docs
Thanks to John Nyquist for editing these docs and giving feedback.
This was a regression in svn rev52718 caused by the fact that we can not
free packet fun until we've finished all manipulation with decoded frame
since frame and packet could share same pointers.
For now restored old behavior of next_packet which seems to be well
tested and better not do bigger refactoring here so close to release.
Memory leak fixed by that revision was fixed by calling av_free_packet
just before avcodec_decode_video2 in cases we're at the end of file.
Tested with valgrind and could not see any memory leaks in ffmpeg
area.
This doesn't work nice currently and there's no simple workaround for this,
it'll require lots of statistics about cards and some further investigation
on supported combination of draw methods and multisamples supports.
For the release better be more stable and do not deliver dangerous option.
CMake had FFTW disabled by default, and when FFTW was not enabled it lead to
uninitialized memory usage. Now it falls back to wavelet if there is no FFTW,
and I've enabled it by default in CMake. If it's not found on Linux it will get
disabled automatically.
drop onto the application.
It seems something changed in the operating which makes our method of releasing
windows crash. Previously we called [m_window release], but on 10.8 this does
not remove the window from [NSApp orderedWindows] and perhaps other places,
leading to crashes. So instead we set setReleasedWhenClosed back to YES right
before closing, which will then do the cleanup for us.
also minor edits to py-api-ref
-- This line, and those below, will be ignored--
M doc/python_api/sphinx_doc_gen.py
M doc/python_api/rst/include__bmesh.rst
M source/blender/modifiers/intern/MOD_solidify.c
* Removed the ../include and ../src include directories from scons/cmake files.
These directories do not exist and are very noisy when building.
* Coding style clean-up in Python scripts: 'string' is used for enum values,
and "string" for usual stings.
* UILayout.active is used instead of UILayout.enabled to grey out "inactive"
settings. This still allows users to edit them, which can be handy sometimes.
* Improved UI layout of the Line Style panel by means of:
- The standard “column” paradigm is used in more places;
- More compact layout where possible; and
- Tweaks to the modifiers' header.
* Improved UI layout of the Line Set panel by rearranging the "Selection by"
options into a compact row of toggle buttons.
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
Previously the OSL Mix shader node was clamping the 2nd color component (green) to the 3rd color component (blue). Now every component is clamped on its own.
There was a missing image reload signal in node creation by drag-dropping,
which lead to incorrectly set image type.
Also fixed misusage of IMB_freeImBuf used to release buffer acquired by
BKE_image_acquire_ibuf.
operator< had wrong brackets, changed it now to be more clear.
Fix#33404: crash GPU rendering with OSL option still enabled. There was a check
to disable OSL in this case, but it shouldn't have modified scene->params because
this is used for comparison in scene->modified().