Commit Graph

120195 Commits

Author SHA1 Message Date
Omar Emara
425be6bb02 Compositor: Turn Flip node options to inputs
This patch turns the Flip node options to inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/139722
2025-06-02 12:48:00 +02:00
Damien Picard
0e8d041cb3 Fix: Use Color Temperature prop subtype for light temperature
The light objects' Color Temperature prop introduced in a12bce039f
currently is a temperature subtype. This means it is expressed in °C
if the user set that as scene unit, but a color temperature should
always be expressed in Kelvin.

Pull Request: https://projects.blender.org/blender/blender/pulls/139661
2025-06-02 12:25:40 +02:00
Sybren A. Stüvel
f9a9080f16 Cleanup: correct documentation of BLI_uniquename_cb for dynamic strings
Correct the documentation of the `BLI_uniquename_cb()` variant that was
introduced in 7afa5aaa59 to support
dynamically-allocated strings.

Contrary to the other functions with the same name, this variant does
not actually assign the name. It returns the new name and leaves the
assignment to the caller.

Pull Request: https://projects.blender.org/blender/blender/pulls/139639
2025-06-02 12:20:23 +02:00
Aras Pranckevicius
4de9801dd4 Fix: VSE source cache eviction logic
New VSE cache implementation (!137926) uses the same eviction
logic for the source image ("raw") cache as for the final frame cache --
remove the frames furthest away from the playhead.

However, source image cache keys are source media frames, not timeline
frames, so this was not working correctly when strips are not at
timeline start.

So, for each cached entry record the strip-start-relative timeline
frame that the entry was created at. This takes care of things like
retiming, reversed frames etc. And also makes the cached frames
visualization more correct in presence of frame reversal etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/139667
2025-06-02 12:02:00 +02:00
Leon Schittek
8242eeb7ab Grease Pencil: Support exporting animated SVGs
Extend the existing SVG exporter so it can export frame-by-frame
animations as animated SVGs.

The animation data is fully contained inside the SVG. Each frame
is stored inside a `<g>` group that has the visibility turned off.
Then a `<use>` element displays the current frame using its `href`.
Inside the `<use>` element the `href` property is animated
with an `<animate>` tag that cycles through all the different frames.

To ensure unique element IDs within the file, the IDs of elements
user-defined names with user defined names are suffixed with
an continuously incrementing counter formatted as hex.

Pull Request: https://projects.blender.org/blender/blender/pulls/131173
2025-06-02 11:41:15 +02:00
Nathan Vegdahl
5ff12bdc98 Core: Show all path template errors in the UI
The path templates feature implemented in #134860 highlights path
properties that have syntax errors in red and provides a list of those
errors in the path's tool tip. However, syntax errors are not the only
kind of error.

For example, if given the render output path `//render/{blend_nam}`,
with a typo in the variable `blend_name`, this error is not indicated
until actually trying to render. This is because the path is
*syntactically* correct, and the error is due to `blend_nam` not being
an available variable.

This PR resolves this: paths with path template support now indicate all
errors in the UI, not just syntax errors, with red highlights and a list
of errors in the tool tip.

The primary mechanisms for this are:
- A new function `BKE_build_template_variables_for_prop()`, which takes
an RNA pointer and produces an appropriate template variable map for the
given property, which can then be used to fully validate a path
property's value in the UI code.
- A new enum `PropertyPathTemplateType` has been added to `PropertyRNA`,
which determines what variables should be made available to a property
and how they should be build. This is used by
`BKE_build_template_variables_for_prop()`.

Additionally, the following changes have been made to help ensure that
`BKE_path_apply_template()` and `BKE_path_validate_template()` produce
identical errors:
- Both functions now call into a third static function `eval_template()`
  that does the actual work, optionally modifying the input path or not.
- Previously only `BKE_path_apply_template()` had unit tests, but now
  the unit tests have been reorganized to simultaneously test both
  `BKE_path_apply_template()` and `BKE_path_validate_template()`.

Pull Request: https://projects.blender.org/blender/blender/pulls/138679
2025-06-02 11:40:05 +02:00
quackarooni
0a1ff2b2ff Nodes: add "Power" and "Sign" operations to Vector Math node
This adds "Power" and "Sign" as per-element/channel operations to the Vector Math node.

Pull Request: https://projects.blender.org/blender/blender/pulls/139474
2025-06-02 08:53:13 +02:00
Jacques Lucke
cb795cc13a Cleanup: repeated typo
This changes `ouput`  to `output`.

Pull Request: https://projects.blender.org/blender/blender/pulls/139711
2025-06-02 08:36:43 +02:00
Jacques Lucke
2daa3cc65d Cleanup: typo 2025-06-02 06:56:31 +02:00
Campbell Barton
492fa01eb3 Fix UV select similar with multi-object editing & sync-select
When sync select was enabled, checking for selected elements isn't
a correct way to check for visible UV's for that mesh.

Meshes without any selected vertices were skipped, even when they
contained similar UV's that should have been selected.
2025-06-01 14:30:16 +00:00
Campbell Barton
3d7b85ffda Fix UV select similar missing selection flushing calls
Selecting vertices/edges wasn't flushing the selection to faces.
2025-06-02 00:09:33 +10:00
Campbell Barton
e6e997ec60 Fix UV select similar vertex & edge tagging for updates on every face
Tagging for update on change was being called inside the face.
2025-06-01 23:53:46 +10:00
Campbell Barton
776e2eb707 PyAPI: expose Event.ndof_motion via RNA
Support reading NDOF motion via: even.ndof_motion which exposes:
translation, rotation, progress & time_delta properties.

Based on !139410.

Co-authored-by: Michael Menzi <nakoustix@gmail.com>
2025-06-01 06:39:26 +00:00
Campbell Barton
b4b2518c5b Build: resolve build error with USD enabled 2025-06-01 15:09:25 +10:00
Campbell Barton
d23e3b3863 Fix invalid blend-file writing logic in "Add color jitter support"
Error in [0] caused out of bounds buffer reads when writing CurveMapping
data.

[0]: 96e549c092
2025-06-01 14:46:16 +10:00
Campbell Barton
0e5a5ade32 Cleanup: add missing include 2025-06-01 14:09:16 +10:00
Charles S
96e549c092 Paint: Add color jitter support
Add ability to randomize color of each stroke for or use perlin noise
randomization during the stroke. Works similarly to grease pencil stroke
color randomization. This feature is available for all mesh color
painting modes (Sculpt Paint brush, Texture Paint and Vertex Paint)

This setting is available both as a per-brush setting and a unified
setting on the scene level. Additionally, the equivalent Grease Pencil
options have been migrated to these more generic flags and values.

Based on this [1] RCS request.

[1]: https://blender.community/c/rightclickselect/mwgbbc/

Pull Request: https://projects.blender.org/blender/blender/pulls/128953
2025-05-31 23:48:59 +02:00
Casey Bianco-Davis
2fd5b39a1b Grease Pencil: Edit Mode Outline Strokes operator
This adds an edit mode operator for converting the selected
strokes to outlines, same as it used to work in 4.2 LTS.

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/139540
2025-05-31 22:38:33 +02:00
Falk David
d332411b21 Grease Pencil: Fill Tool: Draw fill guides
This implements the "boundary strokes" features (from 4.2 LTS).
To make it a bit more clear, the feature is now called "fill guides".
It uses the same `Alt`+`LMB` shortcut.

Fill guides are denoted by a `".is_fill_guide"` attribute set to `true`.
Otherwise they behave as normal strokes.

There is the `Clean Up` > `Remove Fill Guides` operator to remove
the strokes.

This also adds an option to the Fill tool to automatically remove fill
guides once a fill has been created.

Pull Request: https://projects.blender.org/blender/blender/pulls/139293
2025-05-31 12:23:39 +02:00
Maxime-Cots
efd871e9ef USD: Implement new DomeLight_1 Schema for Import
Handle the `DomeLight_1` schema for import and translate to a World
material like what was already done for the original `DomeLight` schema.

The primary difference is that the new schema provides a `poleAxis`
attribute that authoring applications can use to remove ambiguity for
the orientation of the HDRI texture. Some care was made to match
`usdview` with a set of hand-crafted files. However, after matching,
some real scenes ended up displaying differently. These were corrected
but this could mean there's still issues that will need investigation
and fixing in the future.

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/137761
2025-05-31 01:15:19 +02:00
John Kiril Swenson
0f37863fba Cleanup: VSE: Replace redundant "Change Effect Input" with "Swap Inputs"
The `SEQUENCER_OT_change_effect_input` operator does exactly the same thing
as `SEQUENCER_OT_swap_inputs` . "Change effect input" in the
"Effect Strip" context menu also seems bugged in recent versions.

Since "Swap Inputs" already has a keybind and the name itself is closer
to its intended use, just use that operator over the other one.

Also poll "Swap Inputs" so it is grayed out if the effect does not take
two inputs.

Pull Request: https://projects.blender.org/blender/blender/pulls/139615
2025-05-30 23:28:06 +02:00
Jacques Lucke
583586bf2d UI: use automatic search box width in more places
Most search-boxes still used a hard-coded width. This has the problem that it is
often too wide or too small for its content. This patch builds on top of
bf696320f6 to make the size of more menus adapt
automatically.

In all the cases I've tried, the width-detection code only ran once when the
search is triggered, and not continuously as might happen for some menus as
mentioned in
https://projects.blender.org/blender/blender/pulls/138653#issuecomment-1572027.

Pull Request: https://projects.blender.org/blender/blender/pulls/139423
2025-05-30 22:02:44 +02:00
Nika Kutsniashvili
975c71d43c UI: Fix incorrect capitalizations
Fixing some incorrect capitalizations I've come across

Pull Request: https://projects.blender.org/blender/blender/pulls/139548
2025-05-30 20:59:20 +02:00
Brecht Van Lommel
becc2fa9cb Fix: Metal parallel shader compilation does not respect -t option
This command line option to control the number of threads was already taken
into account for OpenGL and Vulkan.
2025-05-30 17:50:56 +02:00
Miguel Pozo
045926a305 GPU: Always use MTLShaderCompiler
No reason to use the base compiler on Metal.

Pull Request: https://projects.blender.org/blender/blender/pulls/139638
2025-05-30 17:41:13 +02:00
Philipp Oeser
7494a57b16 Fix: Graph Editor Circle/Lasso select fails to select handles
... if "Only Show Selected Keyframes Handles" is turned ON

The piece of code from fa24ad1fd5 -- and that copied from 233c650d55 --
which alters `incl_handles` for Circle/Lasso is outdated...

Atm. it would set `incl_handles` to `false` as soon as either "Show
Handles" is OFF or "Only Show Selected Keyframes Handles" is ON.
So bug-symptoms would be:
- turn ON both "Show Handles" and "Only Show Selected Keyframes Handles"
- select a single keyframe (so its handles are visible)
- try to select that handle using Circle/Lasso
- fail
- (alternatively: select the key using Circle/Lasso >> handles get
selected as well, also a fail)

In b037ba2665 though we introduced
`KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE` in which can properly handle
such cases in `keyframe_ok_checks` / `select_bezier_add` /
`select_bezier_subtract`, so it makes sense to only check for "Show
Handles" Circle/Lasso and let `initialize_box_select_key_editing_data` /
`keyframe_ok_checks` / `select_bezier_add` / `select_bezier_subtract`
handle the rest...

Noticed while doing !139349, part of #139314

Pull Request: https://projects.blender.org/blender/blender/pulls/139531
2025-05-30 16:31:51 +02:00
Omar Emara
f54b49b773 Fix #139586: Switch node crops input image
The Switch node in the compositor crops the input image. That's because
the two inputs share the same operation domain.

To fix this, we avoid domain realization for either inputs.

Pull Request: https://projects.blender.org/blender/blender/pulls/139637
2025-05-30 16:25:30 +02:00
Jeroen Bakker
cfe0dc2cc1 Refactor: Vulkan: Reuse GHOST VkInstance
This PR will reuse the VkInstance of GHOST_ContextVK when querying for
possible compatible devices. Previously a temporary VkInstance was
created but could trigger an error in the Vulkan loader.

Pull Request: https://projects.blender.org/blender/blender/pulls/139640
2025-05-30 16:03:45 +02:00
Miguel Pozo
b147b83413 Fix #139590: Draw: Ensure dupli batches are always extracted
Call `duplis.try_add` as part of `drw_engines_cache_populate`.

Pull Request: https://projects.blender.org/blender/blender/pulls/139597
2025-05-30 15:40:46 +02:00
Clément Foucault
940ef330c8 Fix: GPU: Make StaticShader::ensure_compile_async request for ready state
This was missing from the initial implementation.

This did not affect any user code path since they were not
checking for completion and only blocking on first `get`.
2025-05-30 15:21:06 +02:00
Clément Foucault
f82673afd9 Fix: GPU: Invalid logic in StaticShader::get()
Simple oversight. Didn't have any effect.
2025-05-30 15:21:06 +02:00
Julian Eisel
e87a9f2f69 Fix: Asset library tests using wrong internal asset library type
For automated tests we have support for directly loading a directory as
asset library. We might need this for other things too in future, so
this should be supported generally.

Directories loaded as asset libraries this way would internally be
treated as a Preferences on-disk library, which isn't correct. This
didn't cause any known issues, but with blender/blender!138150 it would
make tests fail incorrectly.
2025-05-30 15:05:47 +02:00
Hans Goudey
8e2c6bc617 Fix: Various fixes to unused CustomData to AttributeStorage conversion
So far this is unused, but it's used in #139165, and that pointed out
some obvious flaws in the code, like the resulting AttributeStorage
being completely ignored, and old CustomData layers not being freed.
Restructure the API a bit to make it simpler to use, and also make it
keep the non-generic layers in CustomData. That's not necessary for
point clouds but it will be necessary for curves (the next step) since
they have vertex groups.

Pull Request: https://projects.blender.org/blender/blender/pulls/139609
2025-05-30 14:46:39 +02:00
Omar Emara
0c061e686a Compositor: Add support for Group Input node
This patch adds support for Group Input nodes in scene compositor node
trees. The inputs return the pass that correspond to their name in the
active scene and view-layer. Image is an alias for the combined pass.

This fixes #137943 for the compositor.

Pull Request: https://projects.blender.org/blender/blender/pulls/139584
2025-05-30 12:43:17 +02:00
Pratik Borhade
9f32cd8d65 UI: UIList: Highlight active element when hovered
Similar to outliner when mouse is over active UIList element, highlight
it with the color which is mix of inner and text theme color.

Pull Request: https://projects.blender.org/blender/blender/pulls/139067
2025-05-30 12:37:56 +02:00
Lukas Tönne
3b66d4af87 Fix: Geometry Nodes: Show menu socket name in boolean Switch nodes
The socket name on Menu sockets is hidden by default to save layout space.
In some nodes with multiple menu inputs (switch nodes) this leads to ambiguity,
so the socket name is enabled explicitly for these node types. This was already
done for Menu Switch nodes but not for the boolean Switch node yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/139628
2025-05-30 11:54:20 +02:00
Jason C. Wenger
321e49a643 Nodes: make frame bounding box account for extra rows data
Previously, extra rows nodes did not properly apply margin to the frames which contain them.

Pull Request: https://projects.blender.org/blender/blender/pulls/139564
2025-05-30 10:29:00 +02:00
Jeroen Bakker
5e690aa217 Fix: Shader CPP compiler error
Shader CPP compiler broke due to recent shaders not including the
correct resources.
2025-05-30 09:30:42 +02:00
Clément Foucault
65f7a2c79f Overlay: Batch async compile shaders to improve cold startup times
The default viewport startup time goes from 15.1s to 3.2s.
2025-05-30 09:14:02 +02:00
Clément Foucault
c3f4dd27f1 GPU: Add async compilation to StaticShader class
This allow to easily request async compilation
in a safe way for every static shader.

The get function will always wait if async
compilation has been requested.
2025-05-30 09:14:02 +02:00
Clément Foucault
87bab6b425 Fix: GPU: Failling test caused by missing push constant 2025-05-30 09:14:02 +02:00
Sean Kim
308e47ef17 Fix #139617: Crash when activating brush
It is possible on file load that the `previous_active_brush_reference`
is an invalid old memory location. To prevent this, set the ptr to
nullptr on file load, as it should only be used within a given session.

Pull Request: https://projects.blender.org/blender/blender/pulls/139618
2025-05-30 07:39:23 +02:00
Pratik Borhade
2b0cc73ef6 Modifiers: Change softbody fuzzy default value
Set fuzzy=1 when softbody modifier is added. As of now, value is 0, this
raises concern of division by zero so bump it to 1.
Updated `softbody_test.blend` to fix the failing test.
Resolves #137849

Pull Request: https://projects.blender.org/blender/blender/pulls/137878
2025-05-30 06:32:08 +02:00
John Kiril Swenson
d3d4124ce6 Cleanup: VSE: Standardize "Crossfade" and "Gamma Crossfade" naming
Use these terms over "Cross" and "Gamma Cross" in the UI/RNA
when referring to effect strips.

Keep it as "Cross" for blend modes for now (which is in and of itself
a bit of a weird naming. In the future, we should consider unifying
our blend mode types with compositor ones for consistency).

Pull Request: https://projects.blender.org/blender/blender/pulls/139606
2025-05-30 03:41:10 +02:00
John Kiril Swenson
d90896ebc7 Fix: VSE: Add missing effect types to "change effect type" menu
PR #139514 just copied the "add effect" menu, but forgot the
other possible effect types (crossfade, gamma crossfade, adjustment).
2025-05-30 03:41:09 +02:00
John Kiril Swenson
47b881fc6f Fix: VSE: Reassign Inputs erroring
With the change to a new `strip_effect_get_new_inputs` prototype
in #138016, this call got overlooked. The bool would sneak in
as an `int` and silently fail.
2025-05-29 20:11:16 -05:00
Campbell Barton
50f3240abd Cleanup: spelling & duplicate terms (check_spelling.py) 2025-05-30 11:03:56 +10:00
Sean Kim
9ecee59ee7 Fix: Sculpt Filter tools may not initialize radius
Introduced in 6d0c33e8e7

Pull Request: https://projects.blender.org/blender/blender/pulls/139611
2025-05-30 03:01:51 +02:00
Harley Acheson
370d8956ae Fix #137735: Scale Icon Border Intensity by Icon Alpha
When an icon is drawn with both lowered opacity and a border shadow
(used to increased contrast in Light theme), it will look darker
because more of the dark shadow is visible through the icon. This PR
fixes this by scaling the shadow by the opacity.

Pull Request: https://projects.blender.org/blender/blender/pulls/139610
2025-05-30 02:48:07 +02:00
Sean Kim
af31eeb900 Sculpt: Lower Multires leaf node limit to 800
In a prior commit, the Mesh Paint BVH leaf node limit was reduced from
10000 faces to 2500 faces. This commit makes a proportional change
for the Multires paint BVH.

In performance testing of just the brush evaluation, this change
represents a 3x speedup (from 0.6326s to 0.2135s) on a Multires grid
with 25m vertices at multires level 5.

In a simulated brush stroke testing similar to what a user would do,
on a grid of 6m vertices at multires level 5 this change equals a 1.4x
improvement from 41.8 to 58.6 FPS.

See the related PR for the raw data and testing methodology.

Related to #137871

Pull Request: https://projects.blender.org/blender/blender/pulls/139311
2025-05-29 21:45:17 +02:00