The light objects' Color Temperature prop introduced in a12bce039f
currently is a temperature subtype. This means it is expressed in °C
if the user set that as scene unit, but a color temperature should
always be expressed in Kelvin.
Pull Request: https://projects.blender.org/blender/blender/pulls/139661
Correct the documentation of the `BLI_uniquename_cb()` variant that was
introduced in 7afa5aaa59 to support
dynamically-allocated strings.
Contrary to the other functions with the same name, this variant does
not actually assign the name. It returns the new name and leaves the
assignment to the caller.
Pull Request: https://projects.blender.org/blender/blender/pulls/139639
New VSE cache implementation (!137926) uses the same eviction
logic for the source image ("raw") cache as for the final frame cache --
remove the frames furthest away from the playhead.
However, source image cache keys are source media frames, not timeline
frames, so this was not working correctly when strips are not at
timeline start.
So, for each cached entry record the strip-start-relative timeline
frame that the entry was created at. This takes care of things like
retiming, reversed frames etc. And also makes the cached frames
visualization more correct in presence of frame reversal etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/139667
Extend the existing SVG exporter so it can export frame-by-frame
animations as animated SVGs.
The animation data is fully contained inside the SVG. Each frame
is stored inside a `<g>` group that has the visibility turned off.
Then a `<use>` element displays the current frame using its `href`.
Inside the `<use>` element the `href` property is animated
with an `<animate>` tag that cycles through all the different frames.
To ensure unique element IDs within the file, the IDs of elements
user-defined names with user defined names are suffixed with
an continuously incrementing counter formatted as hex.
Pull Request: https://projects.blender.org/blender/blender/pulls/131173
The path templates feature implemented in #134860 highlights path
properties that have syntax errors in red and provides a list of those
errors in the path's tool tip. However, syntax errors are not the only
kind of error.
For example, if given the render output path `//render/{blend_nam}`,
with a typo in the variable `blend_name`, this error is not indicated
until actually trying to render. This is because the path is
*syntactically* correct, and the error is due to `blend_nam` not being
an available variable.
This PR resolves this: paths with path template support now indicate all
errors in the UI, not just syntax errors, with red highlights and a list
of errors in the tool tip.
The primary mechanisms for this are:
- A new function `BKE_build_template_variables_for_prop()`, which takes
an RNA pointer and produces an appropriate template variable map for the
given property, which can then be used to fully validate a path
property's value in the UI code.
- A new enum `PropertyPathTemplateType` has been added to `PropertyRNA`,
which determines what variables should be made available to a property
and how they should be build. This is used by
`BKE_build_template_variables_for_prop()`.
Additionally, the following changes have been made to help ensure that
`BKE_path_apply_template()` and `BKE_path_validate_template()` produce
identical errors:
- Both functions now call into a third static function `eval_template()`
that does the actual work, optionally modifying the input path or not.
- Previously only `BKE_path_apply_template()` had unit tests, but now
the unit tests have been reorganized to simultaneously test both
`BKE_path_apply_template()` and `BKE_path_validate_template()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/138679
When sync select was enabled, checking for selected elements isn't
a correct way to check for visible UV's for that mesh.
Meshes without any selected vertices were skipped, even when they
contained similar UV's that should have been selected.
Support reading NDOF motion via: even.ndof_motion which exposes:
translation, rotation, progress & time_delta properties.
Based on !139410.
Co-authored-by: Michael Menzi <nakoustix@gmail.com>
Add ability to randomize color of each stroke for or use perlin noise
randomization during the stroke. Works similarly to grease pencil stroke
color randomization. This feature is available for all mesh color
painting modes (Sculpt Paint brush, Texture Paint and Vertex Paint)
This setting is available both as a per-brush setting and a unified
setting on the scene level. Additionally, the equivalent Grease Pencil
options have been migrated to these more generic flags and values.
Based on this [1] RCS request.
[1]: https://blender.community/c/rightclickselect/mwgbbc/
Pull Request: https://projects.blender.org/blender/blender/pulls/128953
This implements the "boundary strokes" features (from 4.2 LTS).
To make it a bit more clear, the feature is now called "fill guides".
It uses the same `Alt`+`LMB` shortcut.
Fill guides are denoted by a `".is_fill_guide"` attribute set to `true`.
Otherwise they behave as normal strokes.
There is the `Clean Up` > `Remove Fill Guides` operator to remove
the strokes.
This also adds an option to the Fill tool to automatically remove fill
guides once a fill has been created.
Pull Request: https://projects.blender.org/blender/blender/pulls/139293
Handle the `DomeLight_1` schema for import and translate to a World
material like what was already done for the original `DomeLight` schema.
The primary difference is that the new schema provides a `poleAxis`
attribute that authoring applications can use to remove ambiguity for
the orientation of the HDRI texture. Some care was made to match
`usdview` with a set of hand-crafted files. However, after matching,
some real scenes ended up displaying differently. These were corrected
but this could mean there's still issues that will need investigation
and fixing in the future.
Co-authored-by: Nig3l <nig3lpro@gmail.com>
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/137761
The `SEQUENCER_OT_change_effect_input` operator does exactly the same thing
as `SEQUENCER_OT_swap_inputs` . "Change effect input" in the
"Effect Strip" context menu also seems bugged in recent versions.
Since "Swap Inputs" already has a keybind and the name itself is closer
to its intended use, just use that operator over the other one.
Also poll "Swap Inputs" so it is grayed out if the effect does not take
two inputs.
Pull Request: https://projects.blender.org/blender/blender/pulls/139615
... if "Only Show Selected Keyframes Handles" is turned ON
The piece of code from fa24ad1fd5 -- and that copied from 233c650d55 --
which alters `incl_handles` for Circle/Lasso is outdated...
Atm. it would set `incl_handles` to `false` as soon as either "Show
Handles" is OFF or "Only Show Selected Keyframes Handles" is ON.
So bug-symptoms would be:
- turn ON both "Show Handles" and "Only Show Selected Keyframes Handles"
- select a single keyframe (so its handles are visible)
- try to select that handle using Circle/Lasso
- fail
- (alternatively: select the key using Circle/Lasso >> handles get
selected as well, also a fail)
In b037ba2665 though we introduced
`KEYFRAME_ITER_HANDLES_DEFAULT_INVISIBLE` in which can properly handle
such cases in `keyframe_ok_checks` / `select_bezier_add` /
`select_bezier_subtract`, so it makes sense to only check for "Show
Handles" Circle/Lasso and let `initialize_box_select_key_editing_data` /
`keyframe_ok_checks` / `select_bezier_add` / `select_bezier_subtract`
handle the rest...
Noticed while doing !139349, part of #139314
Pull Request: https://projects.blender.org/blender/blender/pulls/139531
The Switch node in the compositor crops the input image. That's because
the two inputs share the same operation domain.
To fix this, we avoid domain realization for either inputs.
Pull Request: https://projects.blender.org/blender/blender/pulls/139637
This PR will reuse the VkInstance of GHOST_ContextVK when querying for
possible compatible devices. Previously a temporary VkInstance was
created but could trigger an error in the Vulkan loader.
Pull Request: https://projects.blender.org/blender/blender/pulls/139640
This was missing from the initial implementation.
This did not affect any user code path since they were not
checking for completion and only blocking on first `get`.
For automated tests we have support for directly loading a directory as
asset library. We might need this for other things too in future, so
this should be supported generally.
Directories loaded as asset libraries this way would internally be
treated as a Preferences on-disk library, which isn't correct. This
didn't cause any known issues, but with blender/blender!138150 it would
make tests fail incorrectly.
So far this is unused, but it's used in #139165, and that pointed out
some obvious flaws in the code, like the resulting AttributeStorage
being completely ignored, and old CustomData layers not being freed.
Restructure the API a bit to make it simpler to use, and also make it
keep the non-generic layers in CustomData. That's not necessary for
point clouds but it will be necessary for curves (the next step) since
they have vertex groups.
Pull Request: https://projects.blender.org/blender/blender/pulls/139609
This patch adds support for Group Input nodes in scene compositor node
trees. The inputs return the pass that correspond to their name in the
active scene and view-layer. Image is an alias for the combined pass.
This fixes#137943 for the compositor.
Pull Request: https://projects.blender.org/blender/blender/pulls/139584
The socket name on Menu sockets is hidden by default to save layout space.
In some nodes with multiple menu inputs (switch nodes) this leads to ambiguity,
so the socket name is enabled explicitly for these node types. This was already
done for Menu Switch nodes but not for the boolean Switch node yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/139628
This allow to easily request async compilation
in a safe way for every static shader.
The get function will always wait if async
compilation has been requested.
It is possible on file load that the `previous_active_brush_reference`
is an invalid old memory location. To prevent this, set the ptr to
nullptr on file load, as it should only be used within a given session.
Pull Request: https://projects.blender.org/blender/blender/pulls/139618
Set fuzzy=1 when softbody modifier is added. As of now, value is 0, this
raises concern of division by zero so bump it to 1.
Updated `softbody_test.blend` to fix the failing test.
Resolves#137849
Pull Request: https://projects.blender.org/blender/blender/pulls/137878
Use these terms over "Cross" and "Gamma Cross" in the UI/RNA
when referring to effect strips.
Keep it as "Cross" for blend modes for now (which is in and of itself
a bit of a weird naming. In the future, we should consider unifying
our blend mode types with compositor ones for consistency).
Pull Request: https://projects.blender.org/blender/blender/pulls/139606
With the change to a new `strip_effect_get_new_inputs` prototype
in #138016, this call got overlooked. The bool would sneak in
as an `int` and silently fail.
When an icon is drawn with both lowered opacity and a border shadow
(used to increased contrast in Light theme), it will look darker
because more of the dark shadow is visible through the icon. This PR
fixes this by scaling the shadow by the opacity.
Pull Request: https://projects.blender.org/blender/blender/pulls/139610
In a prior commit, the Mesh Paint BVH leaf node limit was reduced from
10000 faces to 2500 faces. This commit makes a proportional change
for the Multires paint BVH.
In performance testing of just the brush evaluation, this change
represents a 3x speedup (from 0.6326s to 0.2135s) on a Multires grid
with 25m vertices at multires level 5.
In a simulated brush stroke testing similar to what a user would do,
on a grid of 6m vertices at multires level 5 this change equals a 1.4x
improvement from 41.8 to 58.6 FPS.
See the related PR for the raw data and testing methodology.
Related to #137871
Pull Request: https://projects.blender.org/blender/blender/pulls/139311