Commit Graph

14284 Commits

Author SHA1 Message Date
Joshua Leung
42bc76511d Cycles FModifier - Repeat Mirrored now works for cycles before the start of the keyframe range 2009-05-05 09:43:11 +00:00
Matt Ebb
08df158672 * More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! 2009-05-05 02:24:58 +00:00
Thomas Dinges
56fcb7d20f 2.5 RNA:
*Added missing notifiers for resolution and aspect ratio, so camera border updates while changing the values in camera view.
2009-05-04 15:19:11 +00:00
Joshua Leung
e4e70bfb91 2.5 - Bugfixes
* Loading files saved with 2.5 works again now without crashing. Was crashing when trying to load Grease Pencil data (even though there was none)
* Fixed some msvc compiler warnings in own code
2009-05-04 10:24:53 +00:00
Joshua Leung
22c2827d2d Cycles F-Curve Modifier: 'Mirrored' Option
Using this cycling mode option, the keyframe range will be repeated in reverse order every second repeat. Thanks for the idea mfoxdogg :)
2009-05-04 10:04:46 +00:00
Matt Ebb
387df32933 * Icon updates and fixes
* Made the buttons space listen to and update for new active objects
* Cleaned up the Add Object menu
2009-05-04 07:04:48 +00:00
Joshua Leung
2e93dc4037 F-Curve Modifiers: Time-Modifying F-Modifiers Cleanup
Time-Modifying F-Curve Modifiers now get special callbacks to allow them to specify what frame they need to be evaluated on, instead of forcing a re-evaluation of the preceeding curve + modifier-stack. This should be more robust than the old way in general.

It still remains to be seen if some tweaks to this are still needed, as the full consequences of the propogation of modified time-spaces have yet to be fully explored. 

For now though, evaluation works by finding the last modifier on the stack which modifies time, and asks it what time it modifies the given time to. This modified time is used to evaluate the F-Curve data only. The modifier stack gets evaluated using the original time instead.
2009-05-03 13:00:59 +00:00
Joshua Leung
99cc61edbc Fix for Bug #18658: | character in buttons allowing text input was being interpreted as the "menu-name | hotkey" delimeter used for menus, giving incorrect results.
This commit fixes the issue in 2.5 only. A similar fix will need to be backported/coded for trunk?
2009-05-03 02:27:36 +00:00
Joshua Leung
4cf8900c70 F-Curve Modifiers - Per-Modifier Muting:
It is now possible to mute individual modifiers so that they will not contribute to the final result.
2009-05-02 04:51:14 +00:00
Matt Ebb
4b025d6865 * Added a new F-Curve modifier type: Noise
Thanks Aligorith for making such an easy to use system!

http://mke3.net/blender/devel/2.5/fcurve_noise_modifier.mov
2009-05-02 04:20:36 +00:00
Matt Ebb
76cedc4b9a * Added a list of OS X volumes to the file selector bookmarks pane, consistent with the drive letters on Windows. Currently this list only gets refreshed on Blender startup, hopefully this can be worked on but for now at least it's better than having to manually navigate to /Volumes/...
http://mke3.net/blender/devel/2.5/fileselect_volumes.png
2009-05-02 03:09:40 +00:00
Joshua Leung
792449f8f0 2.5 - Restored access to the Image-Type setting
This has been wrapped under Scene.RenderData, and can currently be accessed under the 'Image' panel in the Scene settings. 

As in the old code, image types are only included if they are enabled when compiling. Also note that image-type specific settings have not been wrapped yet.
2009-05-01 11:57:14 +00:00
Matt Ebb
6ef603ffcf * Some tiny tweaks to the padding around buttons window 2009-05-01 06:24:52 +00:00
Ton Roosendaal
d576ee99ed 2.5
Cleanup of conventions for icon placement in menus.

Old code only allowed 1 icon per menu, forcing to pass on the sublevel
menu icon with exception handling.

Now sublevel icons are drawn automatically, allowing to add an icon
before name too. (Check shift+a menu)
2009-04-30 17:27:30 +00:00
Ton Roosendaal
3ee6c11e31 2.5
Two fixes:

- objects in editmode now update data on saving .blend
- uifonts and uistyles were not freed yet on reading files
  yet.
2009-04-30 16:44:00 +00:00
Ton Roosendaal
140a60539b 2.5
Bug reported by Joshua: quitting Blender via window header quit widget
didn't free editmode stuff.
2009-04-30 12:51:38 +00:00
Martin Poirier
3c9e3e69ed 2.5
Transform helpline and experimental drawing code to indicate direction of motion for specific transformations.
2009-04-30 11:47:35 +00:00
Ton Roosendaal
a29551751c 2.5
Bugfix, thanks to report from M Fox: Saving file in editmode
could crash on load, because editobject pointer in scene was
not cleared on file reading.
2009-04-30 11:33:07 +00:00
Joshua Leung
4ff585569c 2.5 - Icons Add Object Menu
A little experiment in putting icons on this menu as per a mockup from William.

However, it appears that there is a minor bug here though with the menu drawing code. I've deliberately left the Mesh entry without an icon for now to illustrate part of the problem (note the placement of the icons for curves and surfaces)
2009-04-30 10:22:28 +00:00
Matt Ebb
d8625fb93b * trying out a little 'gripper' draw style for the screen splitter triangle 2009-04-30 02:14:03 +00:00
Matt Ebb
d110049d37 * First pass updating the default theme for the new UI controls and darker colours 2009-04-29 04:43:17 +00:00
Matt Ebb
a010139085 * Updated icons from Jendryzch. Thanks! 2009-04-29 02:47:28 +00:00
Brecht Van Lommel
58cdd37f52 UI:
* Made separator item work horizontal & vertical.
* Add colon (:) automatic for int/float/enum/string.
* Added space variables to uiStyle and use them in the
  layout engine.

* Added initial World buttons by Thomas Dinges, thanks!
* Added some code for modifiers in the Object Data context.
  This will become a template though.
* Use a common poll() callback in the scripts to reduce code.
2009-04-27 18:05:58 +00:00
Martin Poirier
c36fb8c913 2.5
Fix repeat crash with transform. Just remove stupid twmat, don't need to cache results in view3d.

Made it more safe too.
2009-04-27 15:43:35 +00:00
Ton Roosendaal
7f21e7f4a3 2.5
Forgot to add new file!

This is the toolbar, it get overlayed on top of view, not changing
main window display.
2009-04-27 13:55:38 +00:00
Ton Roosendaal
9b82d1474f 2.5
Summary of ain features:
- Themes and Styles are now editable.
- CTRL+U "Save user defaults" now goes to new .B25.blend, so you
  can use 2.4x and 2.5x next to each other. If B25 doesn't exist, it
  reads the regular .B.blend
- Press Tkey in 3d window for (unfinished) toolbar WIP. It now only
  shows the last operator, if appropriate.
  Nkey properties moved to the other side.

A lot of work was done on removing old themes for good and properly
getting it work with the 2.5 region system. Here's some notes;

- Buttons now all have a complete set of colors, based on button classifications
  (See outliner -> user prefs -> Interface
- Theme colors have been extended with basic colors for region types. 
  Currently colors are defined for Window, Header, List/Channels and
  for Button/Tool views. 
  The screen manager handles this btw, so a TH_BACK will always pick the
  right backdrop color.
- Menu backdrops are in in Button theme colors. Floating Panels will be in
  the per-space type Themes.
- Styles were added in RNA too, but only for the font settings now.
  Only Panel font, widget font and widget-label work now. The 'group label'
  will be for templates mostly.
  Style settings will be expanded with spacing defaults, label conventions, 
  etc.
- Label text colors are stored in per-space Theme too, to make sure they fit.
  Same goes for Panel title color.

Note that 'shadow' for fonts can conflict with text colors; shadow color is
currently stored in Style... shadow code needs a bit of work still.
2009-04-27 13:44:11 +00:00
Brecht Van Lommel
1d3c2b83a1 2.50: fix crashes in the text editor due to undo buffer. 2009-04-27 10:00:22 +00:00
Campbell Barton
6028475441 patch from Thomas Dinges, falloff out of the stars struct into the mist. 2009-04-24 11:36:48 +00:00
Michael Fox
b47c87d7fd just some fixes in rna descriptions 2009-04-24 01:27:17 +00:00
Michael Fox
119d0e9145 Small comit, added the colour mode (BW,RGB,RGBA) and object type to rna, and added appropriate entries to the UI 2009-04-24 01:17:54 +00:00
Diego Borghetti
efd1a69d6c Move texture draw to blf_util.c, now both font used it.
A little cleanup on the internal font, it's possible load the old
bmfont with: BLF_load_mem(name, NULL, 0) where name can be: helv,
helvb or scr.

Note that the internal font also support both draw, texture and bitmap,
by default always used texture.

Remove some old lang function that I left there and don't exist any more
because the locale are now in the RNA.

Small changes to Style's, so if we build without freetype2 by default
go back to the internal font, this is a little ugly (and have the old
problem of scale) but now blender always show text (need work a little
more there).
2009-04-23 21:57:41 +00:00
Ton Roosendaal
1b95d684af 2.5
Two small fixes;

- restrict collumns in outliner didn't work
- pulldown menu buttons had wrong AA color outline.
2009-04-23 15:14:19 +00:00
Ton Roosendaal
5eb4d89cec 2.5
Make: removing hidden directories from .app failed.
2009-04-23 09:59:03 +00:00
Campbell Barton
e948fe3078 - fix for python refcounting crashes, remember PyDict_GetItem and PyDict_GetItemString borrow a ref.
- the namespace dictionary wasn't being de-allocated for each run.
- clear every error after printing it to avoid stale PyObjects hanging about.
2009-04-23 09:15:42 +00:00
Ton Roosendaal
0a12af1f8e 2.5
Last commit from brecht with feature:

* Buttons window data context icon new changes depending on active
  object.

Forgot to check for ob==NULL, crashed files.
2009-04-23 08:13:25 +00:00
Campbell Barton
1ed95e0450 F8Key reloads all python scripts and redraws for quick testing
F7 runs test.py also for testing
2009-04-23 06:58:02 +00:00
Campbell Barton
d00c3ef2d6 Small changes
- font->blur was uninitialized
- Use Ctrl+Alt+Shift+P to run scripts from the 3d view not Pkey. (still useful for testing)
2009-04-23 05:56:09 +00:00
Matt Ebb
7ee587c04a * Tiny UI tweak, moved the checkbox labels closer to the boxes. 2009-04-23 01:53:11 +00:00
Diego Borghetti
6a5a94a8fe Add clipping option for bitmap draw mode and remove the "test code" from
space_info.c
2009-04-22 20:54:27 +00:00
Shaul Kedem
76d000fd96 height=0; 2009-04-22 19:13:07 +00:00
Brecht Van Lommel
af02a0aa4e UI
* Headers and menus can now be created in python.
* Replaced the uiMenuItem functions to create menus with equivalent
  uiItem functions using a layout, removing duplicated code.
* More uiItem functions are now exposed to python.
* The text editor header, panels and one of its menus are now created
  in space_text.py.
* Buttons window data context icon new changes depending on active
  object.

Issues
* Icons are not wrapped yet, hardcoded ints at the moment.
* The ID browse template is unfinished.
2009-04-22 18:39:44 +00:00
Joshua Leung
643d59bb9b Assorted 2.5 fixes:
- compiling errors in outliner.c
- incorrect comments
2009-04-22 10:07:12 +00:00
Campbell Barton
e4127da1e3 rna functions are now included in epydocs,
only write the functions into the base rna structs and let epydoc show the inheritance.

examples
http://www.graphicall.org/ftp/ideasman42/html/rna.Mesh-class.html
http://www.graphicall.org/ftp/ideasman42/html/rna.Panel-class.html
http://www.graphicall.org/ftp/ideasman42/html/rna.Header-class.html
http://www.graphicall.org/ftp/ideasman42/html/rna.UILayout-class.html
2009-04-21 20:03:39 +00:00
Brecht Van Lommel
60867ff106 2.5:
* Changed the buttons window contexts to be like the mockups:
  scene, world, object, data, material, texture, particles, physics
* Removed temporary C layout code for buttons and scene.
2009-04-21 15:30:54 +00:00
Ton Roosendaal
d999aef7d8 bugfix #18543
Using feature XRay + Transparent could crash on undo/redo, the
view3d afterdraw was still storing data here whilst it shouldn't...

Reason was that object got added twice actually... but only freed
once. Also caused weird flashy display.
2009-04-21 15:24:04 +00:00
Martin Poirier
141a229a79 Merge ICON_SNAP_PEEL_OBJECT and corresponding icon in blenderbuttons (need new icon though) 2009-04-20 16:31:46 +00:00
Brecht Van Lommel
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
Ton Roosendaal
0c9de2396a 2.5
Node title and socket labels are now following Style/Font as well, and
scale correctly.
2009-04-20 12:03:55 +00:00
Ton Roosendaal
bc06159431 2.5
Fixes:

- HSV picker didn't work. Old option "No Hilite" for buttons made it not
  being checked for input anymore. Needs to be on attention list!

- Node editor wasn't drawing buttons correctly. Two things to keep track
  off:
  - Use wmLoadIdentity(), not glLoadIdentity()
  - I've added a wmPushMatrix() and wmPopMatrix() version for correct
    wm-compatible push/pop. Only one level for now.
2009-04-20 11:39:18 +00:00
Joshua Leung
4b45c57bb6 Drivers - Rotational Difference
Restored the code to get this working. I haven't tested this to verify it, but it 'should' work...


Also, deleted old gpencil.c file in editors, since it was causing compiling errors.
2009-04-20 10:45:25 +00:00