Commit Graph

27519 Commits

Author SHA1 Message Date
Tamito Kajiyama
643b73e60e * Fix for a freeze issue in stroke rendering when using round/square caps.
The problem was caused by a stroke with only one vertex.  Such a stroke was
generated when for some unknown reason a chained curve consisted of only
two vertices such that their 3D positions were exactly or almost the same.

* Fix for the Parameter Editor mode that failed when scene render layers
and/or linesets contain a single quote in their names.
2010-12-06 22:17:19 +00:00
Tamito Kajiyama
8a2eb1f590 * Merged changes in the trunk up to revision 33492.
* Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c.
2010-12-06 01:23:18 +00:00
Campbell Barton
2f366d1544 use BLI_strnlen rather then strlen when comparing against fixed lengths. 2010-12-05 23:50:55 +00:00
Campbell Barton
9668c29ba0 bpath iterator updates
- loop over sequencer plugin and texture voxel paths.
- fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings.
- operators to make paths absolute & relative now redraw the view.
2010-12-05 23:14:48 +00:00
Brecht Van Lommel
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
Peter Schlaile
07692fc59b Partial bugfix for [#25037] , brought back Select menu in Sequencer
header...
2010-12-05 17:56:15 +00:00
Doug Hammond
ba8c185161 extensions_framework: prefer user config and scripts dirs, if set, to save addon config files to. 2010-12-05 16:39:48 +00:00
Peter Schlaile
49320e697f Probably bugfix for [#25050] Outputing mpeg (audio in AC3 format) causes
audio to become buggy.

Added sensible audio preset settings for ffmpeg rendering
2010-12-05 16:14:34 +00:00
Ton Roosendaal
2011442931 Render UI: added the very important "free unused nodes" in the
Performance panel. This should actually be default on background
render...
2010-12-05 14:13:57 +00:00
Tamito Kajiyama
ad608f30e0 Made a change as to when the view map data structure is released,
with the aim of less memory consumption in stroke rendering.
2010-12-05 13:12:55 +00:00
Ton Roosendaal
2567a0ef52 Bugfix #25041
Sequencer crash when combining a scene strip with image strip and cross.
Code lacked proper check for byte buffer in scene...
2010-12-05 12:32:58 +00:00
Ton Roosendaal
c98f5b2e4b Bug fix #25042
Emulate numpad option: failed to use zero key to reset color picker.
2010-12-05 12:14:02 +00:00
Daniel Salazar
57d1d4f78c Object transparency setting should only show on MESH type 2010-12-05 10:38:45 +00:00
Brecht Van Lommel
0400745c0a Fix part of #25040: rendering multiple scenes from compositing nodes didn't
restore current scene properly afterwards.
2010-12-05 10:14:34 +00:00
Campbell Barton
260687d9b1 use PyUnicode_DecodeFSDefault rather then PyUnicode_DecodeUTF8(str, strlen(str), "surrogateescape"), for converting non utf8 names.
this is needed because some UTF8 names didnt resolve on windows when using surrogateescape'd strings.

This meant you couldn't export to models some directories on windows.
2010-12-05 09:20:18 +00:00
Sergey Sharybin
d30cd92014 - Fixed dead-lock when subviding curve
- Hard-limit for cuts number is set to INT_MAX, soft limit to 10 (same as for meshes)
2010-12-05 07:08:14 +00:00
Campbell Barton
5f8eb5c069 use constant strings for outliner menus rather then sprint'ing them together. 2010-12-05 06:40:47 +00:00
Campbell Barton
8a65538fe0 fix for camera border going outside the clipping range while in camera view. 2010-12-05 02:16:01 +00:00
Janne Karhu
8c467a9c8a Fix for [#25036] boids particle from 2.49 opened in 2.5 is crash !?
* Old boids didn't have all of the necessary data for the new system.
* Changed the particles code so that a check for all necessary data is always done before starting actual dynamics calculations.
2010-12-05 01:48:49 +00:00
Campbell Barton
55e3d499ae correction to r33469, operators return sets so string comparison isn't valid. 2010-12-05 00:08:25 +00:00
Sergey Sharybin
a3bac149a1 Fixed memory leak in thumbnail_joblist_free: last image in loadimages weren't
freed even if it's not copied to the filelist
2010-12-04 18:34:31 +00:00
Ton Roosendaal
b3eea07e84 IRC report:
Adding mesh primitive circle/cone/tube now has first vertex
on top. Looks much nicer on low vertex totals.
Fix provided by Mario G Kishalmi, thanks!
2010-12-04 16:02:04 +00:00
Ton Roosendaal
cadd08b16f Bug fix #21900
Issue with Library linking: if you already have libraries linked in,
and you attempt to link more data, using internally already linked
stuff (like a group with group links) the linkage would fail. It did
resolve on save-load though.

There's a long commented history in this code explaining it. I found
out it was because of manual step-by-step linking versus normal file
reads. In the first case, the "lib pointer map" was missing references.
2010-12-04 15:45:16 +00:00
Damien Plisson
5150884550 Cocoa : fix drag and drop was no more operational after having fullscreened the window 2010-12-04 14:26:45 +00:00
Ton Roosendaal
282910fdae Bugfix #21893
Python Operator "Delete Edge Loop" (which keeps mesh connected)
changed selection if sliding operator failed. Simply added a
check for return value. Gosh, that Python code is not bad ;)
2010-12-04 13:46:25 +00:00
Campbell Barton
fa4bbbb249 Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-12-04 13:00:28 +00:00
Ton Roosendaal
4dc59fff28 Bugfix #24699
Crash when deleting Shapekeys, while Graph or Dopesheet was visible.
Caused by RNA collection lookup, which is not checking against index 
out of range errors.

Brecht might have to give blessings for this though :)
2010-12-04 12:33:45 +00:00
Campbell Barton
0271ad6322 Give functions that use printf style formatting GCC format attributes so if incorrect formatting is used the compiler will warn of this.
found & fixed 2x incorrect formatting args.
2010-12-04 11:44:56 +00:00
Ton Roosendaal
471d304df1 Bugfix #25033
Texture face options like "two side" were invisible, unless the
top bar "render engine" was set to Game Engine.
This is confusing, since 3d window does draw these options well.

Added back panel to show default, but with a label warning that
the options are not supported for render.
2010-12-04 11:34:26 +00:00
Tamito Kajiyama
79547351fe Fix for a bug in the Distance from Object modifiers.
The bug was reported by Jonathan Hudson, thanks!
2010-12-04 09:58:58 +00:00
Campbell Barton
47ca7a5f39 disallow setting RNA attributes while drawing, this is bad practice so enforcing here has the benifit of making sure people are not manipulating blender scene data in a drawing panel for eg.
This is ifdef'd and may be disabled later on, or only enabled in debug mode.

This applies to setting any RNA value that has an ID and is not a screen or window-manager datablock.

Some addons break this rule and need fixing but from my tests blender UI scripts are ok.
2010-12-04 06:25:36 +00:00
Campbell Barton
627e56b614 minor changes to bone UI script. 2010-12-04 06:21:08 +00:00
Campbell Barton
fe67fc6459 fix for strict prototype error. 2010-12-04 05:34:16 +00:00
Campbell Barton
60fad4c955 own mistake made r33442, was returning the pose channel, rather then its bone. 2010-12-04 01:11:50 +00:00
Campbell Barton
9dbb31383f remove shadowed definitions but keep them as zero this time. 2010-12-03 23:55:10 +00:00
Tamito Kajiyama
a9e50bde82 A few attempts to reduce the amount of memory consumption in Freestyle.
* Made changes to the Controller so that dynamically allocated
memory areas (e.g. imported mesh data, winged edges, and a view map)
are released soon after they become unnecessary.

* Added a new feature edge selection criterion based on image border.

When the "Selection by Image Border" option is enabled, feature edges
are selected only if they are within the border of the image being
rendered.  The border is defined either by the frame size or a border
region (specified by the Shift-B key in a 3D View window).  When large
scenes are rendered, this clipping by the image border leads to less
memory consumption.

* Enabled the "Silhouette", "Border", and "Crease" edge types of
the Selection by Edge Types option by default.

When no edge types are specified, all feature edges including "Ridge",
"Valley" and "Suggestive Contour" are detected at the cost of extra
memory consumption.  Disabling these three edge types and enabling
some other edge type leads to less memory consumption.  This change
is intended to help new Freestyle users by providing a typical, low
memory consumption default setting.

* Slightly rearranged the UI controls for feature edge selection.
2010-12-03 23:17:49 +00:00
Ton Roosendaal
0559f4f3e7 Const conflict in PIL_dynlib_find_symbol
Thanks wiseman!
2010-12-03 19:42:40 +00:00
Ton Roosendaal
1ebfb545ee Bugfix #2508
Campbell's cleanup commit  33442 today broke axes drawing.
Restored code.
2010-12-03 19:29:05 +00:00
Ton Roosendaal
c8f80fffba IRC fix:
Curve editmode was missing hotkey for operator "Select Inverse"
Is now added like Mesh, CTRL+I
Thanks lmg!
2010-12-03 18:49:38 +00:00
Ton Roosendaal
b036437a5b IRC bug report
Text editor, "Add new" caused zero-user block.
The claim in the code why it should be decreased is dubious.
Thanks wiseman!
2010-12-03 18:39:40 +00:00
Ton Roosendaal
5ae3c5d321 Irx report:
Missing void declarator in init ffmpg (appears to be error now).
Thanks lmg!
2010-12-03 18:35:10 +00:00
Ton Roosendaal
45922c9150 Bugfix #24568
The old blocking "time cursor" wasn't working anymore.
Commit 32798 overlooked that the initialization was
needed.

Now bakes show it again. Note to self: it seems to flash
slightly (like 2.49), need to check on it one day.
2010-12-03 18:26:42 +00:00
Ton Roosendaal
990b487c73 Bugfix #25026
Nurbs edit: 'switch order' crashed when order was higher than amount of 
points.
2010-12-03 17:31:34 +00:00
Campbell Barton
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
Campbell Barton
7c86a1a95c compile fixes for mingw32. 2010-12-03 16:45:04 +00:00
Sergey Sharybin
a21c639529 Fix for compilation error caused by strict prototype checking 2010-12-03 14:35:10 +00:00
Sergey Sharybin
8934b61739 Fix #25017: Bezier Curve Deform Twisting after adding Shape Keys
- Invalid step was used in curve_applyKeyVertexTilts
- Minor cleanup in editcurve stuff
2010-12-03 14:35:03 +00:00
Ton Roosendaal
52edaae9c5 Bugfix #20565
Material Node shaders: displaying GLSL + rendering previews crashed.
Reason was non-safe threaded access to material nodes. Now, on a preview
render, a full copy of Material is being made.
2010-12-03 14:26:03 +00:00
Campbell Barton
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
Janne Karhu
aca76ddb50 Fix for [#24899] Sequence Transform strips don't apply animation properly to scale.
* Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value.
* Now the animation data is recalculated to original frame after rendering each scene strip.
2010-12-03 12:08:59 +00:00