Commit Graph

131846 Commits

Author SHA1 Message Date
Falk David
6a23ea705a GPv3: Change display name of modifier to "Opacity" 2024-01-16 18:19:24 +01:00
Falk David
991b588cc0 Fix: GPv3: Opacity modifier compilation error
The parameters for `threading::parallel_for_each` were not correct.
2024-01-16 18:17:26 +01:00
Hans Goudey
da6b45f9b8 Cleanup: Make format 2024-01-16 10:56:55 -05:00
Lukas Tönne
c02f3c94d9 GPv3: Opacity modifier
Opacity modifier implementation based on GP2.
Functionality is largely unchanged.

_Color Mode_ is either `Stroke` or `Fill` for modifying color opacity or
`Hardness`.
_Uniform Opacity_ does two things at once (!):
- Sets the same opacity value for every point in a stroke.
- Sets opacity as an absolute value rather than a factor.

_Weight as Factor_ (button to the right of Opacity Factor): Use the
vertex group as opacity __factor__ rather than an overall __influence__.
This is confusing and hard to convey, but copies behavior from GP2.

The _Influence_ panel contains the same filter settings as the GP2
modifier, with some small changes:
- _Layer_ selects only strokes in the respective layer (with an _Invert_
  option)
- _Material_ selects only points with the respective material (with an
  _Invert_ option)
- _Layer Pass_ and _Material Pass_ select only strokes/points which are
  rendered in the respective pass.
  _Note 1: Layers don't have UI for setting a pass yet, this will be a
  generic layer attribute. This can be set through the API for testing._
  _Note 2: In GP2 a pass value of zero was used to disable pass filters.
  Since zero is a valid pass ID an explicit flag has been added for the
  purpose of turning pass filters on and off._
- _Vertex Group_: This can be used as an additional influence filter on
  points. If _Weight as Factor_ is enable the vertex group instead
  replaces the opacity factor. In _Fill_ mode the vertex group weight of
  the stroke's first point is used as influence for the entire stroke.
- _Custom Curve_ is another possible influence factor per point. The
  curve input value is the relative position of a point along its
  stroke.

The Influence settings have been moved into a separate DNA struct, which
should help with reusability in various modifiers. Various utility
functions can be found int `MOD_grease_pencil_util.hh` for handling
influence settings and generating `IndexMasks` for modernized C++ code.

Pull Request: https://projects.blender.org/blender/blender/pulls/116946
2024-01-16 16:56:14 +01:00
Eugene Kuznetsov
10dfa07e36 Linux: Use huge pages in jemalloc to speed up allocations
Enable huge pages for jemalloc. This requests the Linux kernel to use
huge (2 MB) pages for large allocations. This has the effect of speeding
up first accesses to those allocations, and possibly also speeds up future
accesses by reducing TLB faults.

By default, 4 KB pages are used unless the user enables huge pages through
a kernel parameter or an obscure sysfs setting.

For Cycles benchmarks, this gives about a 5% CPU rendering performance
improvement. It likely also improves performance in other areas of Blender.

Pull Request: https://projects.blender.org/blender/blender/pulls/116663
2024-01-16 16:37:40 +01:00
Jacques Lucke
766c1e2f8d Fix: crash trying to store an attribute on unsupported grease pencil domain
This crash happened when trying to store an attribute on the edge domain
on a grease pencil geometry.
2024-01-16 16:19:28 +01:00
Jacques Lucke
6a35c8c99e Fix: incorrect Exists output in Named Attribute node for grease pencil
Grease pencil needs some special handling because it stores layer attributes
independently of point/curve attributes.
2024-01-16 16:16:12 +01:00
Pedro A
6d63da40ee Fix: error when custom socket has no 'draw' function
This `draw` method is optional. The same check is also done elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/117061
2024-01-16 15:41:03 +01:00
Lukas Tönne
83d3ba8a58 Fix #116477: Node group sockets with subtypes have broken idnames
Loading pre-4.0.20 node groups with sockets using subtypes causes
broken socket identifiers. This is because the node tree interface now
expects sockets to use the base identifiers ("NodeSocketFloat" instead
of "NodeSocketFloatFactor" etc.).

To correct this the conversion code now replaces socket idnames that
include a subtype suffix with their base names. This fix is also applied
to files between versions 4.0.20 and 4.1.10, where the socket types
may have been converted incorrectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/117133
2024-01-16 15:32:33 +01:00
Hans Goudey
ccd85adabb Fix #117158: Multires sculpting crash
The change to use `float3` in `frontface` didn't account for the
fact that the values we sometimes null.
2024-01-16 08:53:14 -05:00
Philipp Oeser
c5e2ec8a1a Report when register_class overrides classes with the same bl_idname
The unregistering of already registered classes is expected behavior,
however this was done silently and can be unsafe as two Addons may have
the same names for operators and in case of name collision the addon
registered first will break silently / start behave unexpectedly.
So reporting the unregister step seems reasonable.

During Addon development, this might seem noisy when classes are
frequently updated, however catching the problematic cases instead of
being silent might be beneficial.

Part of #116370

Pull Request: https://projects.blender.org/blender/blender/pulls/116374
2024-01-16 14:43:39 +01:00
Brecht Van Lommel
0e68898a37 Fix: broken make update on new macOS build
Properly check for the existence of the Python binary in precompiled libs.
2024-01-16 14:19:37 +01:00
Brecht Van Lommel
aefa1cd723 Build: bump sse2neon version to latest hash
This includes an additional fix for precision of some operations that affect
Blender tests.
2024-01-16 14:18:33 +01:00
Lukas Tönne
53e34dba80 Fix #115727: Draw panel buttons in the node editor side bar
In 13fac109 the node panels got support for individual option button
callbacks, but these were not included in the node editor side bar.
Only the older top-level buttons are drawn there.

The panel structure is currently not accessible in python since it is
part of the `NodeDeclaration` system. To draw node input sockets and
buttons in the correct panel order as they appear on the node, a new
template function `uiTemplateNodeInputs` has been added. This iterates
over declared panels and their contents in the appropriate order and
draws the buttons before sockets in the same panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/116936
2024-01-16 13:37:57 +01:00
Aras Pranckevicius
f16dbd0360 ImBuf: no need to use double precision inside IMB_transform
Double precision pixel coordinate interpolation was added in 3a65d2f591 to
fix an issue of "wobbly" resulting image at very high scale factors. But
the root cause of that was the fact that the scanline loop was repeatedly
adding the floating point step for each pixel, instead of doing multiplication
by pixel index (repeated floating point additions can "drift" due to
imprecision, whereas multiplications are much more accurate).

Change all that math back to use single precision floats. I checked the
original issue the commit was fixing, it is still fine. Also added a gtest
to cover this situation: `imbuf_transform, nearest_very_large_scale`

This makes `IMB_transform` a tiny bit faster, on Windows/VS2022/Ryzen5950X
scaling an image at 4K resolution:
- Bilinear: 5.92 -> 5.83 ms
- Subsampled3x3: 53.6 -> 52.7 ms

Pull Request: https://projects.blender.org/blender/blender/pulls/117160
2024-01-16 13:32:47 +01:00
Jeroen Bakker
8954099042 EEVEE: Fix Lights On High-res Monitors
When using EEVEE on high resolution monitors the light buffers might not
get initialized as there are range checks that pass in the first try.

- number of tiles needed is larger than the max_tile_count_threshold
- total_word_count is smaller than max_word_count_threshold as it is
  never set (still initialized to zero.

Solution is to not exit on the first try. In a later stage we might want
to use something that doesn't require any looping.

Fixes: #117128
Pull Request: https://projects.blender.org/blender/blender/pulls/117164
2024-01-16 13:29:25 +01:00
Falk David
c4aef91652 Fix: GPv3: Selection not working in crazyspace
The check if the number of layers in the original and evaluated objects match was inverted.
2024-01-16 10:54:58 +01:00
Sybren A. Stüvel
211f6ddd29 Refactor: Anim, add ATTR_WARN_UNUSED_RESULT to some functions
Add `ATTR_WARN_UNUSED_RESULT` to the
`BKE_animsys_eval_context_construct` and
`BKE_animsys_eval_context_construct_at` functions. They are pure
functions, and without using their returned value they are pointless.

No functional changes.
2024-01-16 10:48:44 +01:00
Philipp Oeser
24565cc905 create_release_notes: include 3.6 LTS gitea issue 2024-01-16 09:28:33 +01:00
Omar Emara
753c52ba15 Fix: Sequencer crash with scene strip of no composite output
If a scene sequencer strip references a scene with no composite output,
it will crash due to null image buffer output. This patch fixes that by
allocating an empty buffer in those cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/117135
2024-01-16 09:13:30 +01:00
Rajesh Malviya
5fb7569f9a AUTHORS: correct canonical authors map
Correct author de-duplication.

Ref: !117136
2024-01-16 17:30:38 +11:00
Campbell Barton
489408e8d3 PyAPI: handle sys.exit() from the Python console
This would raise a SystemExit, showing it's stack trace into Python's
code module, then a syntax error on any input immediately afterwards.

Now exception is printed & the input for the Python console is reset.

Address some issues raised by #109435.
2024-01-16 17:17:54 +11:00
Campbell Barton
a294a9083e UI: don't show property shortcuts in menus
Operator shortcuts aren't shown in this case,
use the same logic for properties.
2024-01-16 14:09:37 +11:00
Hans Goudey
17040a0b24 Fix #117108: Memory leak report with static select engine data
Now that the select engine data uses non-trivial objects in its global
data, storing it at the global scope causes trouble due to arbitrary
construction and destruction order. Instead use the construct on first use
idiom to make the order clear. Though this struct probably shouldn't be
static at all, it does simplify memory management as well, it's nice to
remove the need to manually clear the arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/117147
2024-01-16 01:55:18 +01:00
Harley Acheson
0f8c8e475a UI: Improved Default GetWindowUnderCursor Behavior
For default GetWindowUnderCursor (when there is not a platform-specific
version), search windows in reverse order. This is because in most
cases with overlapping windows the one that is on top was created after
those that are below it.

Pull Request: https://projects.blender.org/blender/blender/pulls/111489
2024-01-15 20:27:47 +01:00
Hans Goudey
da5d3c11b6 UI: Consistent capitalization in operator description
The HIG mentions that these descriptions and messages
generally don't capitalize names of specific concepts or things.
2024-01-15 13:30:35 -05:00
Harley Acheson
dc18622572 Fix: Handle Deleted Files in the Recent List
Handle items in the Open Recent list being unavailable. Keep current
overall behavior, but show "File Not Found" on the tooltip.

Pull Request: https://projects.blender.org/blender/blender/pulls/117139
2024-01-15 19:23:01 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Hans Goudey
ca560cd15e Cleanup: Move BKE_undo_system.h to C++ 2024-01-15 12:44:13 -05:00
Sebastian Parborg
5c32b9ad38 VSE: Speed up "Alpha Over/Under" if the pixels are fully transparent or opaque
Before we always did a float conversion of the colors even if we
wouldn't use the result.
Because the float conversion does alpha premultiplication, we can
use some shortcuts to skip a lot of computations

In a edit with a lot of fully transparent pixels, I observed a reduction
in total render time from 1m 31s to 1m 17s.

Pull Request: https://projects.blender.org/blender/blender/pulls/117134
2024-01-15 18:12:51 +01:00
Hans Goudey
78587261da Cleanup: Use standard variable name for mesh face corner normals 2024-01-15 11:39:50 -05:00
Hans Goudey
62dbef895b Mesh: Add missing sharing of cached face corner normals
Sharing of the normals cache between copied meshes was missing from
89e3ba4e25, which under-represented the benefits of the
change. In a simple file where geometry nodes causes a re-evaluation
without changing the normals, this increased FPS from 2.6 to 14.
2024-01-15 11:19:49 -05:00
Thomas Barlow
fdb56c4e8d RNA: Speed up raw array access when the property is stored contiguously
Recent and ongoing efforts have changed many properties to be stored
contiguously in memory, e.g. mesh attributes. This patch updates
rna_raw_access to make use of this and copy the entire contiguous block
of memory when the property is stored contiguously.

This is faster and scales much better with larger arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/116015
2024-01-15 17:17:02 +01:00
Falk David
35e8959d77 GPv3: Add function to get the index of a layer 2024-01-15 17:01:54 +01:00
Miguel Pozo
ef6b6031de Fix #117123: EEVEE: Broken Specular BSDF
Add missing disable sss flag
2024-01-15 16:57:18 +01:00
Aras Pranckevicius
709b00179f VSE: add Bicubic filtering option, and optimize bicubic performance
Part of overall "improve filtering situation" (#116980) task:

* Add Bicubic filtering option to strip Transform "Filter" setting.
Previously this option only existed in Transform Effect "Interpolation"
setting.
  - With this addition, it feels like the transform effect could
    possibly be marked as legacy/deprecated, since the regular Transform
    that is on all strips can do everything that Transform Effect did?
* Speed up bicubic filtering (used now in VSE, but also in CPU Compositor,
  image paint, etc.) by slightly simplifying the code and using some SIMD.
  Upscaling 96x54 image to 3840x2160 resolution, using Bicubic filtering:
  - Windows (VS2022, Ryzen 5950X): 35.5ms -> 15.1ms
  - Mac (clang 15, M1 Max): 29.6ms -> 24.4ms
* Add gtest coverage for bicubic functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/117100
2024-01-15 16:38:41 +01:00
Sybren A. Stüvel
21f9fee58f Anim: after deleting bone collection, activate the proper one
Fix an issue where, after deleting the active bone collection, the
incorrect bone collection became the active one.

The solution was to store the active bone collection index before
deletion, instead of after.
2024-01-15 15:58:38 +01:00
Miguel Pozo
c4add0c19a FIx: EEVEE-Next: PlanaProbePipeline gbuffer layout 2024-01-15 15:50:12 +01:00
sjfricke
c9c01724b9 Vulkan: Add shaderClipDistance feature
Various GLSL shaders use gl_ClipDistance and without the feature
enabled validation layers errors are triggered

Pull Request: https://projects.blender.org/blender/blender/pulls/116530
2024-01-15 15:02:19 +01:00
Hans Goudey
34e39c6b53 Cleanup: Add missing include and forward declaration to DRW header 2024-01-15 08:31:19 -05:00
Hans Goudey
f9fbf832f5 Fix #114244: Smooth operators destroy sharp edge tags
After the replacement of auto smooth with a modifier, sharp edges are
always used, so the "shade smooth", "shade flat", and "smooth by angle"
operators cleared the attribute. However, often users spend significant
time manually tagging edges sharp, and the operators make it too easy to
lose that data.

To keep the old behavior by default, add an option called "Keep Sharp
Edges". Though this can make the operators "ineffective" at their goal
of changing the way the meshes look, or result in redundant data stored
on the mesh, it's a much safer default, especially as users get used to
the new workflow.

Pull Request: https://projects.blender.org/blender/blender/pulls/117069
2024-01-15 14:05:24 +01:00
Thomas Dinges
2975abbf3e Cleanup: Make format 2024-01-15 13:58:17 +01:00
Miguel Pozo
333a5b513b GPU: Assert framebuffer operations match attachment layout
Ensure attachment states and load/store configs don't get out of sync
with the framebuffer layout.
In theory, a Framebuffer could have empty attachments interleaved with
valid ones so checking just the attachments "length" is not enough.
What this does instead is to ensure that valid attachments have a valid
config and that null attachments either don't have a matching config or
have an IGNORE/DONT_CARE one.

Pull Request: https://projects.blender.org/blender/blender/pulls/117073
2024-01-15 13:25:20 +01:00
Bastien Montagne
a4331be6c4 Cleanup: Rename BLI_libblock_ensure_unique_name to use BKE_ prefix.
`BLI_` name was given in some cleanup commit long ago (641d4e2b7f),
assuming this was a mistake...
2024-01-15 13:04:00 +01:00
Campbell Barton
6f3702740b Cleanup: order checks to skip redundant function calls 2024-01-15 22:57:28 +11:00
Pratik Borhade
195bb4f8f5 Fix #115192: Inconsistent behavior renaming data-blocks
This is due to `BLI_findstring` returning wrong id from passed name.
Two IDs can have same name before making them unique so it can return
wrong id. To fix this, pass id argument instead of id_name to
`BLI_libblock_ensure_unique_name` and skip the use of `BLI_findstring`

Pull Request: https://projects.blender.org/blender/blender/pulls/116246
2024-01-15 12:45:45 +01:00
Philipp Oeser
4da32e9334 Fix #106425: Mantaflow guiding with domains is broken
Caused by e968b4197b / 67e23b4b29

Since culprit commits, we are not running `MANTA::initGuiding` /
`fluid_alloc_guiding` if guiding is meant to be pulled from other
domains (it does work with effectors though). This is because atm. only
the `FLUID_DOMAIN_ACTIVE_GUIDE` flag sets `mUsingGuiding` to true
(activated in `update_obstacleflags`, so only for effectors).

So to fix this, we have to ensure that `MANTA::initGuiding` runs (also
if guiding is pulled from domains), but also make sure we dont run into
the crashes from T102257.

It seems that the real reason we were getting crashes in T102257 is that
67e23b4b29 made it so that resetting the cache (including a call to
`fluid_modifier_reset_ex`) in `fluid_modifier_processDomain` happens
**after** `FluidDomainSettings.active_fields` have been updated (this
happens in `update_flowsflags` & `update_obstacleflags`).
But `fluid_modifier_reset_ex` also resets
`FluidDomainSettings.active_fields`. If we then update pointers later in
`fluid_modifier_processDomain`, we never get anything in the guiding
related pointers for the new `mCurrentID` (specifically `mPhiGuideIn`
will be a nullptr). This is the real reason `initGuiding()` runs a
second time (it does once for `fluid_modifier_init` then again as a
consequence of the call to `manta_guiding`).

This patch proposes to move the resetting process from 67e23b4b29
**above** the refreshing of the `FluidDomainSettings.active_fields`,
this way these field stay intact, we do get the first run of
`initGuiding()` from `fluid_modifier_init`, manta pointers get updated
with intact fields afterwards (so we then get a valid `mPhiGuideIn`),
which then prevents the second run from `manta_guiding` to actually call
the python script again.

The fix from e968b4197b is then not needed and reverted in this patch.

This should be good for LTS I think.

Pull Request: https://projects.blender.org/blender/blender/pulls/117067
2024-01-15 12:31:44 +01:00
Miguel Pozo
3feeede7bb Fix: EEVEE-Next: Nvidia compilation error
Workaround for:
error G30CBC1D0: C1317:
qualified actual parameter #3 cannot be converted to less qualified parameter
2024-01-15 12:15:08 +01:00
Bastien Montagne
11158458ce I18N: Updated UI translations from git/weblate repo (24a48aa5c83ddfa2). 2024-01-15 11:59:54 +01:00
Sybren A. Stüvel
acbb91b192 Fix: Anim, replace last arm.collections.all with arm.collections_all
Replace the last occurrences of `arm.collections.all` to
`arm.collections_all`. This has been the API since
015555b07a.
2024-01-15 11:36:48 +01:00